Difference between revisions of "Ship Equipment"

From Mushpedia
Jump to: navigation, search
m (Engine Room: Pilgred++)
m (Miscellaneous: Reordered and improved the text of the few miscellaneous items/equipment of the page to display more according to the other equipment and differentiating between regular examine logs and hover texts)
 
(29 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{TOC right}}
 
{{TOC right}}
  
There are two types of equipment on Daedalus: active or passive.  
+
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive.  
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  
+
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status.  
 
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  
 
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.
 
  
== Reporting Broken Equipment ==
+
== Maintenance ==
{|
+
{{Main|Equipment Maintenance}}
|| [[File:Neronmalfunction.png]]
+
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.
  
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.
+
== Equipment listed by Name ==
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above).
+
{|width=700px
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
+
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.
+
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.
+
 
+
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]
+
|}
+
[[File:Neronmalfunctionreported.png]]
+
 
+
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above).
+
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}
+
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.
+
* [[Support Drone|Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.
+
 
+
== Repair, Dismantling, and Reinforcing Equipment ==
+
 
+
=== Repair ===
+
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example. 
+
 
+
{| class="wikitable"
+
 
|-
 
|-
!|| no tools|| 1 tool || both tools
+
|width=33%|
|-
+
*[[#Engine_Room|Antenna]]
|No Technician Bonus||12%||18%|| 27%
+
*[[#Bridge|Astro Terminal]]
|- 
+
|Technician Bonus|| 24%||36%|| 54%
+
|}
+
 
+
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.
+
 
+
=== Dismantling ===
+
 
+
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.
+
 
+
=== Reinforcing ===
+
 
+
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.
+
 
+
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.
+
 
+
The important thing to stress is that this protects you from other players, not from the RNG.  Don't waste your scrap.
+
 
+
== Equipment listed by Name ==
+
 
+
 
*[[#Medlab|Auxiliary NERON Terminal]]
 
*[[#Medlab|Auxiliary NERON Terminal]]
*[[#Bridge|Astro Terminal]]
 
 
*[[#Nexus|BIOS Terminal]]
 
*[[#Nexus|BIOS Terminal]]
 
*[[#Dorms|Bed]]
 
*[[#Dorms|Bed]]
 +
*[[#Nexus|Calculator]]
 
*[[#Miscellaneous|Camera]]
 
*[[#Miscellaneous|Camera]]
 
*[[#Refectory|Coffee Machine]]
 
*[[#Refectory|Coffee Machine]]
 +
*[[#Engine_Room|Combustion Chamber]]
 
*[[#Bridge|Command Terminal]]
 
*[[#Bridge|Command Terminal]]
 
*[[#Bridge|Communications]]
 
*[[#Bridge|Communications]]
*[[#Nexus|Calculator]]
+
 
*[[#Engine_Room|Combustion Chamber]]
+
|width=33%|
 
*[[#Laboratory|Cryo Module]]
 
*[[#Laboratory|Cryo Module]]
 
*[[#Miscellaneous|Door]]
 
*[[#Miscellaneous|Door]]
Line 71: Line 32:
 
*[[#Rear_Storage|Fuel Tank]]
 
*[[#Rear_Storage|Fuel Tank]]
 
*[[#Laboratory|Gravity Simulator]]
 
*[[#Laboratory|Gravity Simulator]]
 +
*[[#Alpha_Bay_2|Jukebox]]
 +
*[[#Refectory|Kitchen]]
 
*[[#Engine_Room|Lateral Reactor]]
 
*[[#Engine_Room|Lateral Reactor]]
*[[#Refectory|Kitchen]]
 
 
*[[#Laboratory|Mycoscan]]
 
*[[#Laboratory|Mycoscan]]
 
*[[#Nexus|NERON's Core]]
 
*[[#Nexus|NERON's Core]]
 +
 +
|width=33%|
 
*[[#Medlab|Narcotic Distiller]]
 
*[[#Medlab|Narcotic Distiller]]
 
*[[#Centre_Storage|Oxygen Tank]]
 
*[[#Centre_Storage|Oxygen Tank]]
 
*[[#Engine_Room|PILGRED Reactor]]
 
*[[#Engine_Room|PILGRED Reactor]]
 +
*[[#Alpha_Bay,_Bravo_Bay|Patrollers]]
 
*[[#Engine_Room|Planet Scanner]]
 
*[[#Engine_Room|Planet Scanner]]
 
*[[#Laboratory|Research Laboratory]]
 
*[[#Laboratory|Research Laboratory]]
Line 85: Line 50:
 
*[[#Dorms|Thalasso]]
 
*[[#Dorms|Thalasso]]
 
*[[#Turrets|Turret]]
 
*[[#Turrets|Turret]]
 +
|}
  
 
== Equipment by Room Location ==
 
== Equipment by Room Location ==
  
 +
 +
=== Alpha Bay,  Bravo Bay ===
 +
 +
{| class="wikitable" width = 90%
 +
!  scope="col" width="70px" |Image
 +
!  scope="col" width="140px" | Name
 +
!  scope="col" width="140px" | Repair-Dismantle %
 +
!  Details
 +
{{Equipment Link|Patrol Ship}}
 +
|}
 
=== Alpha Bay 2 ===
 
=== Alpha Bay 2 ===
 
{| class="wikitable" width = 90%
 
{| class="wikitable" width = 90%
Line 94: Line 70:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Dynarcade}}
| [[file:Jukebox.jpg]]|| Jukebox|| Repair = 12% <br>Dismantle = ? || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.
+
{{Equipment Link|Jukebox}}
|-
+
{{Equipment Link|Patrol Ship}}
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.
+
 
|}
 
|}
  
 
=== Bridge ===
 
=== Bridge ===
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.
+
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.
  
 
{| class="wikitable" width = 90%
 
{| class="wikitable" width = 90%
Line 108: Line 83:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|AstroTerminal}}
| rowspan="2"| [[File:Astro.jpg]] ||rowspan="2"| Astro Terminal|| rowspan="2"| Repair = 12% <br>Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''
+
{{Equipment Link|Command Terminal}}
|-
+
{{Equipment Link|Comms Center}}
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.
+
|-
+
| rowspan="2"|[[File:Command.jpg]] || rowspan="2"|Command Terminal ||rowspan="2"|  Repair = 12% <br>Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''
+
|-
+
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.
+
|-
+
| rowspan="2"|[[file:Com.jpg]]||rowspan="2"|Comms Center|| rowspan="2"| Repair = 12% <br>Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''
+
|-
+
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].
+
|-
+
 
|}
 
|}
  
Line 129: Line 94:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Oxygen Tank}}
| rowspan="2"|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan="2"|Oxygen Tank||rowspan="2"| Repair = 25% <br>Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''
+
|-
+
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.
+
 
|}
 
|}
  
Line 153: Line 115:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Antenna}}
| rowspan="2"|[[file:Antenna.jpg]] ||rowspan="2"| Antenna ||rowspan="2"|  Repair = 12% <br>Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the "must have" communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''
+
{{Equipment Link|Auxiliary NERON Terminal}}
|-
+
{{Equipment Link|Combustion Chamber}}
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.
+
{{Equipment Link|Emergency Reactor}}
|-
+
{{Equipment Link|Lateral Reactor}}
| rowspan="2"|[[file:Auxiliary.jpg]] ||rowspan="2"|Auxiliary NERON Terminal|| rowspan="2"|Repair = 6% <br>Dismantle = N/A || put description here
+
|-
+
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room. 
+
|-
+
| rowspan="2"|[[File:Combustion chamber.jpg]] ||rowspan="2"|Combustion Chamber|| rowspan="2"|Repair = 12% <br>Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''
+
|-
+
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].
+
|-
+
|rowspan="2"|[[file:Reactor.jpg]] ||rowspan="2"| Emergency Reactor|| rowspan="2"|Repair = 6% <br>Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''
+
|-
+
|This Engine is what allows the Daedalus to move.
+
|-
+
|rowspan="2"|[[file:Reactor.jpg]] ||rowspan="2"|Lateral Reactor|| rowspan="2"| Repair = 6% <br>Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''
+
|-
+
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.
+
 
{{Equipment Link|PILGRED Reactor}}
 
{{Equipment Link|PILGRED Reactor}}
|-
+
{{Equipment Link|Planet Scanner}}
| rowspan="2"| [[file:Scanner.jpg]] || rowspan="2"|Planet Scanner|| rowspan="2"| Repair = 12% <br>Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''
+
|-
+
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.
+
 
|}
 
|}
  
Line 186: Line 130:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|CryoModule}}
| rowspan="2"| [[File:Cryo.jpg]] || rowspan="2"| CryoModule® ||rowspan="2"|Repair = N/A <br>Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''
+
{{Equipment Link|Gravity Simulator}}
|-
+
{{Equipment Link|Mycoscan}}
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break.
+
|-
+
| rowspan="2"|[[File:Gravity.jpg]] ||rowspan="2"|Gravity Simulator|| rowspan="2"|Repair = 6% <br>Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''
+
|-
+
| With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.
+
|-
+
|rowspan="2"| [[File:Mycoscan installed.jpg]] ||rowspan="2"|Mycoscan || rowspan="2"|Repair = 12% <br>Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''
+
|-
+
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.
+
 
{{Equipment Link|Research Lab}}
 
{{Equipment Link|Research Lab}}
 
|}
 
|}
Line 209: Line 144:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Auxiliary NERON Terminal}}
| rowspan="2"|[[file:Auxiliary.jpg]] ||rowspan="2"|Auxiliary NERON Terminal|| rowspan="2"|Repair = N/A <br>Dismantle = N/A || {{todo|put description here}}
+
{{Equipment Link|Bed}}
|-
+
{{Equipment Link|Surgery Pod}}
| When you complete {{Project|Auxiliary Terminal}}, you can use this terminal to access the NERON Core from the Medlab.
+
{{Equipment Link|Narcotics Distiller}}
|-
+
|rowspan="2"|[[file:Bed.jpg]] ||rowspan="2"|Bed||rowspan="2"| Repair = N/A <br>Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''
+
|-
+
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}. Cannot break.
+
|-
+
|rowspan="2"| [[file:Surgery.jpg]] ||rowspan="2"|Surgery Pod|| rowspan="2"| Repair = 12% <br>Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''
+
|-
+
| Can do self-surgery for 4 {{ap}} to fix an {{status|Injury}}. Requires to be {{status|lying down}}.
+
|-
+
| rowspan="2"|[[file:Distiller.jpg]] ||rowspan="2"|Narcotics Distiller|| rowspan="2"| Repair = N/A <br>Dismantle = 50%  produces 2 [[Inventory#Components|Metal Scrap]], 1 [[Inventory#Components|Plastic Scrap]]|| ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''
+
|-
+
| Produces 1 random [[Inventory#Drugs|drug]] a day. Cannot break.
+
 
|}
 
|}
  
Line 234: Line 157:
 
!  Details
 
!  Details
 
|-
 
|-
| rowspan="2"| [[File:Doorcamera.png]] ||rowspan="2"|Camera|| rowspan="2"| Repair = 25% <br>Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for <del>spying,</del> observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''
+
| rowspan="2"| [[File:Doorcamera.png]] ||rowspan="2"|'''[[Camera]]'''|| rowspan="2"| Repair: 25% <br>Dismantle: 25%  produces [[Inventory#Components|Metal Scrap]] || ''In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory.''
 +
 
 +
Hover: ''The camera is an extremely useful tool for <del>spying,</del> observing your neighbors.''
 
|-
 
|-
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.
+
| Cameras start the game as inventory items, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.
 
|-
 
|-
| rowspan="2"| [[File:Doorcamera.png]] || rowspan="2"|Door ||rowspan="2"|  Repair = 25% <br>Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''
+
{{Equipment Link|Door}}
 
|-
 
|-
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.
+
| rowspan="2" valign="center" align="center"|[[File:Sofa.jpg]]||rowspan="2"|'''[[Swedish Sofa]]'''|| rowspan="2"| Repair: 25% <br>Dismantle: 25% produces [[Inventory#Components|Plastic Scrap]] || ''Who would have thought that a plywood structure and a few cushions could be so relaxing...''
|-
+
 
| rowspan="2" valign="center" align="center"|[[File:Sofa.jpg]]||rowspan="2"|Sofa|| rowspan="2"| Repair = 25% <br>Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.
+
Hover: ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.''
Who would have thought that a plywood structure and a few cushions could be so relaxing...''
+
 
|-
 
|-
 
| The Sofa is assembled by the blueprint using the thick tube & scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read "Swedish Sofa belonging to _____".
 
| The Sofa is assembled by the blueprint using the thick tube & scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read "Swedish Sofa belonging to _____".
Line 255: Line 179:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|BIOS Terminal}}
|rowspan="2"| [[File:Bios.jpg]] ||rowspan="2"| BIOS Terminal||rowspan="2"|Repair = 3% <br>Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''
+
{{Equipment Link|Calculator}}
|-
+
{{Equipment Link|NERON Core}}
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.
+
|-
+
|rowspan="2"| [[File:Calculator.png]]||rowspan="2"|Calculator|| rowspan="2"|Repair = 12% <br>Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''
+
|-
+
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.
+
|-
+
|rowspan="2"| [[File:Core.jpg]] ||rowspan="2"|NERON's Core||rowspan="2"| Repair = 6% <br>Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''
+
|-
+
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].
+
 
|}
 
|}
  
Line 275: Line 190:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Fuel Tank}}
| rowspan="2"|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan="2"|Fuel Tank|| rowspan="2"|Repair = 50% <br>Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''
+
|-
+
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.
+
 
|}
 
|}
  
Line 287: Line 199:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Coffee Machine}}
| rowspan="2"|[[file:Cofee.jpg]] ||rowspan="2"|Coffee Machine||rowspan="2"|Repair = 12% <br>Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''
+
{{Equipment Link|Kitchen}}
|-
+
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.
+
|-
+
|rowspan="2"| [[file:Kitchen.jpg]]||rowspan="2"|Kitchen|| rowspan="2"|Repair = 12% <br>Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''
+
|-
+
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.
+
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.
+
 
|}
 
|}
  
 
=== Turrets ===
 
=== Turrets ===
 +
 +
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships.
 
{| class="wikitable" width = 90%
 
{| class="wikitable" width = 90%
 
!  scope="col" width="70px" |Image
 
!  scope="col" width="70px" |Image
Line 304: Line 211:
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  scope="col" width="140px" | Repair-Dismantle %
 
!  Details
 
!  Details
|-
+
{{Equipment Link|Turret Command}}
| rowspan="2"|[[file:Turret.jpg]]||rowspan="2"|Turret Command|| rowspan="2"|Repair = 12% <br>Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''
+
|-
+
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships.
+
 
|}
 
|}
  
== Turrets Expanded ==
 
{| class="wikitable" width = 90%
 
!  scope="col" width="115px" align="right"|Turret Location
 
!  scope="col" width="243px" | Screenshot
 
!  scope="col" | Details
 
|-style="height:23px"
 
|
 
| rowspan="8"|[[file:Turret_screen_shot.png]]
 
| rowspan="8" valign="top"| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.
 
 
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.
 
 
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.
 
 
|-style="height:52px"
 
|Rear Bravo Turret
 
|-style="height:52px"
 
|Centre Bravo Turret
 
|-style="height:52px"
 
|Front Bravo Turret
 
|-style="height:52px"
 
|Rear Alpha Turret
 
|-style="height:52px"
 
|Centre Alpha Turret
 
|-style="height:52px"
 
|Front Alpha Turret
 
|-
 
|
 
|}
 
  
 
[[category:To Do]]
 
[[category:To Do]]

Latest revision as of 11:26, 14 October 2022

The Equipment of the Daedalus is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive.

  • Active equipment provides either interfaces for activities (such as the AstroTerminal for Astrophysics) or provides a benefit for the crew like a Shower removing a Icon Dirty status.
  • Passive equipment requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken Oxygen Tank means loosing an extra unit of oxygen per cycle, and a broken Gravity Simulator impairs movement.

Maintenance

More info Main article: Equipment Maintenance. Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again). While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.

Equipment listed by Name

Equipment by Room Location

Alpha Bay, Bravo Bay

Image Name Repair-Dismantle % Details
Patrol.jpg Patrol Ship
Repairing. Repair: 24%
Dismantle chance.Dismantle: no
[Hull and Charges levels] It's no longer all shiny and new, but it does the job
You can take off from a Patrol Ship and directly fight hunters in space. Being a Icon Pilot is recommended and often required.

Alpha Bay 2

Image Name Repair-Dismantle % Details
Arcade.png Dynarcade
Unlocked by Purchased Gold Project Dynarcade
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.
Gives you a chance to restore 2 Morale with 1 Action Point. But if you fail, you'll take some damage.
Jukebox.jpg Jukebox
Unlocked by Purchased Gold Project Jukebox
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
The jukebox is great for a little relaxation session from time to time.

An awesome jukebox from back in the day. Even better, it comes pre-loaded with the crew's favorite tunes!

Plays random music in the room. If you stay in the room when cycle changes and hear your favorite song, your morale restores.
Patrol.jpg Patrol Ship
Repairing. Repair: 24%
Dismantle chance.Dismantle: no
[Hull and Charges levels] It's no longer all shiny and new, but it does the job
You can take off from a Patrol Ship and directly fight hunters in space. Being a Icon Pilot is recommended and often required.

Bridge

Presence on the Bridge grants the ability to communicate on Walkie Talkie channels without having to carry one.

Image Name Repair-Dismantle % Details
Astro.jpg AstroTerminal
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
Enables a player to search for and scan planets. The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.
Scan for planets here. Must be clean to analyse planets, but not to scan for planets.
Command.jpg Command Terminal
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.
The Icon Commander can pilot Daedalus from this terminal. Can be dirty. When the PILGRED Reactor is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.
Com.jpg Comms Center
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.
Communications is accessed from here. Must be clean.

Centre Storage

Image Name Repair-Dismantle % Details
Oxygen 1.jpg Oxygen Tank Oxygen Tank
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy. Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.
Can be used to retrieve or inject Icon Oxygen Capsules. 1 additional oxygen unit is lost each cycle per broken oxygen tank.

Dorms

Image Name Repair-Dismantle % Details
Bed.jpg Bed
Repairing. Repair: cannot break
Dismantle chance.Dismantle: no
The bed allows you to sleep to restore Action Point. Sweet dreams!
If lying on the bed during cycle change, you gain additional Action Point. Required for (im)moral activity doing it. Required for skills Icon Shrink and Icon Lethargy. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning.
Shower.jpg Shower
Repairing. Repair: 25%
Dismantle chance.Dismantle: 25%
1x Icon Thick Tube
1x Icon Plastic Scraps
Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.
Removes status Icon Dirty. Damages Icon Mush, unless they have the skill Icon Splashproof. Showering is an Invisible action. Costs 2 Action Point or 1 Action Point if holding a Icon Soap.
Goldshower.png Thalasso
Unlocked by Purchased Gold Project Thalasso
Repairing. Repair: 25%
Dismantle chance.Dismantle: 25%
1x Icon Thick Tube
1x Icon Plastic Scraps
Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.
Thalasso is a Gold Project upgrade for the shower. In addition to shower abilities, humans have a 20% chance of gaining 1Health Point, 1Morale or 2Movement Point.

Engine Room

Image Name Repair-Dismantle % Details
Antenna.jpg Antenna
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the "must have" communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.
Broken antenna interferes with communications. Actions on the Comms Center cost 3 Action Point when the antenna is broken.
Auxiliary.jpg Auxiliary NERON Terminal
Unlocked by NERON project Auxiliary Terminal
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
NERON's Core gives access to NERON projects

NERON's core is where it is possible to modify programs to improve functionality.

When you complete NERON project Auxiliary Terminal, you can use this terminal to access the NERON's Core from the Medlab or the Engine Room.
Combustion chamber.jpg Combustion Chamber
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey. Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...
Put Icon Fuel Capsules in here to move the ship. You can also Check how much Fuel is currently in the chamber. Warning : can make you Icon Dirty.
Reactor.jpg Emergency Reactor
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
Allows the Daedalus to proceed in the case of a PILGRED failure. There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.
This Engine is what allows the Daedalus to move.
Reactor.jpg Lateral Reactor
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
Located in the Engine Room, the lateral reactor allows the Daedalus to turn.
These Reactors allow the Daedalus to change direction. Icon Confirm: Sometimes they can't be reported or repaired (except by Drones) when they are broken.
Pilgred.jpg PILGRED Reactor
Repairing. Repair: cannot break
Dismantle chance.Dismantle: no
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.
This is the terminal where you can make repairs to the PILGRED Reactor, a requirement for a Sol or Eden Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.
Scanner.jpg Planet Scanner
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..
When the planet scanner is down, it makes Scanning for planets much more difficult.

Laboratory

Image Name Repair-Dismantle % Details
Cryo.jpg CryoModule®
Repairing. Repair: cannot break
Dismantle chance.Dismantle: no
The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.
The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break.
Gravity.jpg Gravity Simulator
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.
With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.
Mycoscan installed.jpg Mycoscan
Unlocked by Research project Mycoscan
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
Allows traces of Mush spores to be detected in living organisms. Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.
Built from a research project. For 0 AP you can check to see if you have any spores. The results are Icon Private.

Besides being useful information, this can be used to actively trace where infections came from, like doing a scan before and after being scratched by Schrödinger.

Icon Note: Does NOT show spores on the cat, even if you pick him up.

Research lab.jpg Research Lab
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
The laboratory allows the crew to carry out the most ground-breaking research on Mush. A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.
This is where you conduct research. Beware research can make you Icon Dirty. You cannot research while dirty. This station can be locked.

Medlab

MedLab room grants same healing actions as if holding a Icon Medikit.

Image Name Repair-Dismantle % Details
Auxiliary.jpg Auxiliary NERON Terminal
Unlocked by NERON project Auxiliary Terminal
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
NERON's Core gives access to NERON projects

NERON's core is where it is possible to modify programs to improve functionality.

When you complete NERON project Auxiliary Terminal, you can use this terminal to access the NERON's Core from the Medlab or the Engine Room.
Bed.jpg Bed
Repairing. Repair: cannot break
Dismantle chance.Dismantle: no
The bed allows you to sleep to restore Action Point. Sweet dreams!
If lying on the bed during cycle change, you gain additional Action Point. Required for (im)moral activity doing it. Required for skills Icon Shrink and Icon Lethargy. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning.
Surgery.jpg Surgery Pod
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
This pod contains all necessary automated medical equipment for effective healthcare. In the event of hard knocks, you should probably know where this is.
Can do self-surgery for 4 Action Point to fix an Icon Injury. Requires to be Icon Lying Down.
Distiller.jpg Narcotics Distiller
Unlocked by Research project Narcotics Distiller
Repairing. Repair: cannot break
Dismantle chance.Dismantle: 50%
2x Icon Scrap Metal
1x Icon Plastic Scraps
The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy. Happiness dispenser approved by Albus Haxley.
Produces 1 random drug a day.

Miscellaneous

Image Name Repair-Dismantle % Details
Doorcamera.png Camera Repair: 25%
Dismantle: 25% produces Metal Scrap
In the presence of a camera, secret and covert actions are revealed. When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory.

Hover: The camera is an extremely useful tool for spying, observing your neighbors.

Cameras start the game as inventory items, but function as equipment once installed in a room. Can be uninstalled. Reveal secret and covert actions.
Doorcamera.png Door
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.
Doors cost 1 Movement Point to move through. Only some spontaneously break - check the map for reference.
Sofa.jpg Swedish Sofa Repair: 25%
Dismantle: 25% produces Plastic Scrap
Who would have thought that a plywood structure and a few cushions could be so relaxing...

Hover: A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.

The Sofa is assembled by the blueprint using the thick tube & scrap metal, and acts as an extra bed. The sofa is permanently placed in whatever room you assemble the blue print. It will show up in the shelves. If someone is sleeping on it, it will read "Swedish Sofa belonging to _____".

Nexus

Image Name Repair-Dismantle % Details
Bios.jpg BIOS Terminal
Repairing. Repair: 3%
Dismantle chance.Dismantle: no
Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people..
The Icon NERON Administrator can access the NERON BIOS from this panel.
Calculator.png Calculator
Unlocked by Research project Super Calculator
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
Lets you calculate stuff... All that remains is to find out what... Allows you to calculate something #NO_BG here
Researching a Research project Super Calculator will unlock this equipment. When you access this equipment with three Icon Starmap Fragments, a triangulation of Eden can be made. You cannot use it while dirty.
Core.jpg NERON's Core
Repairing. Repair: 6%
Dismantle chance.Dismantle: no
NERON's Core gives access to NERON projects. NERON's core is where it is possible to modify programs to improve functionality.
This is where you can advance NERON projects. You must be clean to access this equipment. This equipment can be locked.

Rear Storage

Image Name Repair-Dismantle % Details
Fuel 1.jpg Fuel Tank Fuel Tank
Repairing. Repair: 25%
Dismantle chance.Dismantle: no
The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor. Daedalus fuel tank, operate with caution. DO NOT SMOKE.
Can be used to retrieve or inject Icon Fuel Capsules. Can make you Icon Dirty. Broken fuel tank only disallows access to its content.

Refectory

Image Name Repair-Dismantle % Details
Cofee.jpg Coffee Machine
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours. The coffee machine is man's best friend. After cats.
Initially produces coffee once per day (C1), but more often with the NERON project Fission Coffee Roaster or PILGRED Reactor unlocked.
Kitchen.jpg Kitchen
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking. Intergalactic elite chef's post. Certain martial arts skills may be necessary.
For one Action Point or Cook Point you can Cook a Standard Ration into a Cooked Ration, removing the Morale hit.

When both Showers in dorms are dismantled the option to wash for 3 Action Point (or 2 Action Point while holding a Soap) will become available once per day.

Turrets

Being present in a turret gives a view of surrounding patrol and enemy ships.

Image Name Repair-Dismantle % Details
Turret.jpg Turret Command
Repairing. Repair: 12%
Dismantle chance.Dismantle: no
Defense against the Hunters is a priority comrade ! Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.
There are 6 Turrets located on the ship, from which you can fire at enemy ships.