Difference between revisions of "Episodes"

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(Upcoming changes)
(Re-formatted change log.)
Line 27: Line 27:
 
For the upcoming episode, following changes have been sighted on the French version thus far:
 
For the upcoming episode, following changes have been sighted on the French version thus far:
  
#Two new characters: {{Character|Andie|long}} and {{Character|Derek|long}}, both with unique skills and traits.
+
==== Character changes ====
#'''Six''' new human skills: {{Skill|Devoted}}, {{Skill|Skillful}}, {{Skill|Confidant}}, {{Skill|Expert}}, {{Skill|Motivator}} and {{Skill|Strong Skin}}. (More details in the new characters' articles)
+
*New characters:
#'''Two''' new {{Character|Mush}} skills, at {{Level|5|Mush}} and {{Level|9|Mush}}, respectively.
+
** {{Character|Andie|long}}
## '''Gelée Verte''' (Green Slime)
+
** {{Character|Derek|long}}
##:''You produce a green, acidic slime in your armpits...''
+
*:These characters may occasionally replace {{Character|Finola}} and {{Character|Chao}}, creating an 'alternate universe' where Chao dies, failing to kidnap Finola.
##:* For '''1 {{AP}}''', you can cause an electronic item to break. It will take several cycles before it breaks.
+
 
##:* The selected item breaks in 1-4 cycles.
+
*Changes to {{Glory}} objectives:
## '''Dialoguiste''' (Screenwriter)
+
*:{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)
##:''Your DNA permits you to modify certain sequences in given devices. Plenty of potential!''  
+
==== Skill changes ====
##:* '''Once a day'''. For '''2 {{AP}}''', you can wipe the entire log history of a given room. The logs will resume to register from the following cycle onward.
+
*'''Six''' new human skills: {{Skill|Devoted}}, {{Skill|Skillful}}, {{Skill|Confidant}}, {{Skill|Expert}}, {{Skill|Motivator}} and {{Skill|Strong Skin}}.
##:* {{Confirm|This may occur within 1-4 cycles, rather than instantly.}}
+
**Details can be found in {{Character|Andie}}'s and {{Character|Derek}}'s articles.
#{{Skill|Wrestler}} can now force characters to '''leave the room''' with a special action.
+
 
#* This action is '''not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}.
+
* New {{Character|Mush}} skill: {{Level|5|Mush}} '''Green Slime'''
#New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant''' (from [[doing the thing]])
+
*:''You produce a green, acidic slime in your armpits...''
#*Only gained by female characters (not {{Character|Andie}}). 8% chance.
+
*:* For '''1 {{AP}}''', you can cause an electronic item to break. It will take several cycles before it breaks.
#*Gives an immediate bonus of 8 {{Glory}}.
+
*:* The selected item breaks in 1-4 cycles.
#*If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.
+
 
#*If the father injects an {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.
+
* New {{Character|Mush}} skill: {{Level|9|Mush}} '''Screenwriter'''
#*Gives various diseases like {{Disease|Slight Nausea}}.
+
*:''Your DNA permits you to modify certain sequences in given devices. Plenty of potential!''  
 +
*:* '''Once a day'''. For '''2 {{AP}}''', you can wipe the entire log history of a given room. The logs will resume to register from the following cycle onward.
 +
*:* {{Confirm|This may occur within 1-4 cycles, rather than instantly.}}
 +
 
 +
*{{Skill|Wrestler}}:
 +
**'''New action''': {{Action Button|? {{AP}} Mettre à la porte}}
 +
***Forces the target character to leave the room.
 +
*** This action is '''not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}.
 +
 
 +
*{{Skill|Bacterophile}}:
 +
**Action {{AP}} cost adjusted.
 +
 
 +
*{{Skill|Nightmarish}}:
 +
**Action {{AP}} cost adjusted.
 +
 
 +
==== Status changes ====
 +
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''
 +
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.
 +
**Gives an immediate bonus of 8 {{Glory}}.
 +
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.
 +
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.
 +
**Gives various diseases like {{Disease|Slight Nausea}}.
 +
 
 +
*New status: [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' ("''Super Inactive''")
 +
*:"''You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''"
 +
**Violence against ''Grand Inactif'' players is not sanctionable
 +
 
 +
*{{Status|Inactive}}:
 +
** Prevents the character from gaining {{Glory}}.
 +
** No longer lost when the character is attacked.
 +
==== Item changes ====
 +
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.
 +
 
 +
*{{Item|Mush Sample}}:
 +
*:Now spawns on the ship when the {{Character|Mush}} appear.
 +
 
 +
*{{Item|MycoAlarm}}:
 +
*:Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.
 +
*:*To balance this, a smaller number of ''MycoAlarms'' will be produced from the research.
 +
 
 +
==== Miscellaneous changes ====
 +
 
 +
*Introduction of '''alien merchant ships''' which allow the trading of [[Inventory|items]] and even [[characters]] (for instance, selling off [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' players with no penalty).
 +
**Merchants appear in place of [[Hunters]] sometimes.
 +
**Interaction happens via the [[Comms Console]].
 +
**A merchant always spawns on Day 0.
 +
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].
 +
 
 +
*Various bugfixes, including a promised fix for the chat window.
 +
 
 
[[category:Incomplete]]
 
[[category:Incomplete]]
#New status: [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' ("''Super Inactive''")
 
#*"''You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''"
 
#*Violence against ''Grand Inactif'' players is not sanctionable
 
#The {{Status|Inactive}} status is no longer lost when the character is attacked.
 
#The {{Status|Inactive}} status prevents the character from gaining {{Glory}}.
 
#Introduction of '''alien merchant ships''' which allow the trading of [[Inventory|items]] and even [[characters]] (for instance, selling off ''Grand Inactif'' players with no penalty).
 
#*Merchants appear in place of [[Hunters]] sometimes.
 
#*Interaction happens via the [[Comms Console]].
 
#*A merchant always spawns on Day 0.
 
#*Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].
 
#Items can '''no longer be hidden''' before the {{Character|Mush}} appear.
 
#The {{Item|Mush Sample}} spawns on the ship when the {{Character|Mush}} appear.
 
#{{Item|MycoAlarms}} now also detect the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.
 
#*To balance this, a smaller number of ''MycoAlarms'' will be produced from the research.
 
#{{Skill|Bacterophile}} had its action {{AP}} cost adjusted.
 
#{{Skill|Nightmarish}} had its action {{AP}} cost adjusted.
 
#Changes to {{Glory}} objectives.
 
#*{{Character|Roland}} now gains {{Glory}} for every 2 killed [[Hunters]], rather than every single one.
 
#Many, many bugfixes, including a promised fix for the chat window.
 

Revision as of 11:56, 17 March 2014

This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.

Prologue

The Prologue was Mush's beta period.

Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.

Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.

Module release schedule:

19 Aug 2013
Navigation/AstroTerminal
22 Aug 2013
Research Lab
23 Aug 2013
Nexus
27 Aug 2013
Communications Center
02 Sep 2013
PILGRED
04 Sep 2013
Expeditions
16 Sep 2013
All remaining modules

The Dawn

The current, ongoing episode and the first open release of Mush.

Upcoming changes

Cautionicon.png Caution: The following section is based on information from the Mush beta version on the French servers. The information is not confirmed to appear in the English version.
Grand Inactif status
Gelee Verte and Dialoguiste skills

For the upcoming episode, following changes have been sighted on the French version thus far:

Character changes

  • New characters:
    These characters may occasionally replace Icon Finola and Icon Chao, creating an 'alternate universe' where Chao dies, failing to kidnap Finola.
  • Changes to Glory objectives:
    Icon Roland: Glory is now gained for every 2 killed Hunters. (Before: Glory for each Hunter)

Skill changes

  • New Icon Mush skill: 5 Green Slime
    You produce a green, acidic slime in your armpits...
    • For 1 Action Point, you can cause an electronic item to break. It will take several cycles before it breaks.
    • The selected item breaks in 1-4 cycles.
  • New Icon Mush skill: 9 Screenwriter
    Your DNA permits you to modify certain sequences in given devices. Plenty of potential!
    • Once a day. For 2 Action Point, you can wipe the entire log history of a given room. The logs will resume to register from the following cycle onward.
    • Icon Confirm: This may occur within 1-4 cycles, rather than instantly.
  • Icon Wrestler:
    • New action: ? Action Point Mettre à la porte
      • Forces the target character to leave the room.
      • This action is not Aggressive, improving interaction with Icon Ian's Icon Pacifist and Icon Chao's Icon Crazy Eye.

Status changes

  • New status: IconPregnant
    • Gained by female characters (not Icon Andie) when doing the thing. 8% chance.
    • Gives an immediate bonus of 8 Glory.
    • If a Pregnant character dies, the entire crew loses more Morale.
    • If the father injects a Icon Spore when the baby is made, the mother is affected by an extra Spore.
    • Gives various diseases like Disease Slight Nausea.
  • New status: IconGrand Inactif ("Super Inactive")
    "You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
    • Violence against Grand Inactif players is not sanctionable
  • Icon Inactive:
    • Prevents the character from gaining Glory.
    • No longer lost when the character is attacked.

Item changes

  • Items can no longer be hidden before the Icon Mush appear.

Miscellaneous changes

  • Introduction of alien merchant ships which allow the trading of items and even characters (for instance, selling off IconGrand Inactif players with no penalty).
    • Merchants appear in place of Hunters sometimes.
    • Interaction happens via the Comms Console.
    • A merchant always spawns on Day 0.
    • Being sold is not considered a death in terms of morale loss and Distinctions.
  • Various bugfixes, including a promised fix for the chat window.