Difference between revisions of "Episodes"
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For the upcoming episode, following changes have been sighted on the French version thus far: | For the upcoming episode, following changes have been sighted on the French version thus far: | ||
| − | + | ==== Character changes ==== | |
| − | + | *New characters: | |
| − | + | ** {{Character|Andie|long}} | |
| − | + | ** {{Character|Derek|long}} | |
| − | + | *:These characters may occasionally replace {{Character|Finola}} and {{Character|Chao}}, creating an 'alternate universe' where Chao dies, failing to kidnap Finola. | |
| − | + | ||
| − | + | *Changes to {{Glory}} objectives: | |
| − | + | *:{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter) | |
| − | + | ==== Skill changes ==== | |
| − | + | *'''Six''' new human skills: {{Skill|Devoted}}, {{Skill|Skillful}}, {{Skill|Confidant}}, {{Skill|Expert}}, {{Skill|Motivator}} and {{Skill|Strong Skin}}. | |
| − | + | **Details can be found in {{Character|Andie}}'s and {{Character|Derek}}'s articles. | |
| − | + | ||
| − | + | * New {{Character|Mush}} skill: {{Level|5|Mush}} '''Green Slime''' | |
| − | + | *:''You produce a green, acidic slime in your armpits...'' | |
| − | + | *:* For '''1 {{AP}}''', you can cause an electronic item to break. It will take several cycles before it breaks. | |
| − | + | *:* The selected item breaks in 1-4 cycles. | |
| − | + | ||
| − | + | * New {{Character|Mush}} skill: {{Level|9|Mush}} '''Screenwriter''' | |
| − | + | *:''Your DNA permits you to modify certain sequences in given devices. Plenty of potential!'' | |
| + | *:* '''Once a day'''. For '''2 {{AP}}''', you can wipe the entire log history of a given room. The logs will resume to register from the following cycle onward. | ||
| + | *:* {{Confirm|This may occur within 1-4 cycles, rather than instantly.}} | ||
| + | |||
| + | *{{Skill|Wrestler}}: | ||
| + | **'''New action''': {{Action Button|? {{AP}} Mettre à la porte}} | ||
| + | ***Forces the target character to leave the room. | ||
| + | *** This action is '''not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. | ||
| + | |||
| + | *{{Skill|Bacterophile}}: | ||
| + | **Action {{AP}} cost adjusted. | ||
| + | |||
| + | *{{Skill|Nightmarish}}: | ||
| + | **Action {{AP}} cost adjusted. | ||
| + | |||
| + | ==== Status changes ==== | ||
| + | *New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant''' | ||
| + | **Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance. | ||
| + | **Gives an immediate bonus of 8 {{Glory}}. | ||
| + | **If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}. | ||
| + | **If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore. | ||
| + | **Gives various diseases like {{Disease|Slight Nausea}}. | ||
| + | |||
| + | *New status: [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' ("''Super Inactive''") | ||
| + | *:"''You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''" | ||
| + | **Violence against ''Grand Inactif'' players is not sanctionable | ||
| + | |||
| + | *{{Status|Inactive}}: | ||
| + | ** Prevents the character from gaining {{Glory}}. | ||
| + | ** No longer lost when the character is attacked. | ||
| + | ==== Item changes ==== | ||
| + | *Items can '''no longer be hidden''' before the {{Character|Mush}} appear. | ||
| + | |||
| + | *{{Item|Mush Sample}}: | ||
| + | *:Now spawns on the ship when the {{Character|Mush}} appear. | ||
| + | |||
| + | *{{Item|MycoAlarm}}: | ||
| + | *:Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. | ||
| + | *:*To balance this, a smaller number of ''MycoAlarms'' will be produced from the research. | ||
| + | |||
| + | ==== Miscellaneous changes ==== | ||
| + | |||
| + | *Introduction of '''alien merchant ships''' which allow the trading of [[Inventory|items]] and even [[characters]] (for instance, selling off [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' players with no penalty). | ||
| + | **Merchants appear in place of [[Hunters]] sometimes. | ||
| + | **Interaction happens via the [[Comms Console]]. | ||
| + | **A merchant always spawns on Day 0. | ||
| + | **Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]]. | ||
| + | |||
| + | *Various bugfixes, including a promised fix for the chat window. | ||
| + | |||
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Revision as of 11:56, 17 March 2014
This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.
Prologue
The Prologue was Mush's beta period.
Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.
Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.
Module release schedule:
- 19 Aug 2013
- Navigation/AstroTerminal
- 22 Aug 2013
- Research Lab
- 23 Aug 2013
- Nexus
- 27 Aug 2013
- Communications Center
- 02 Sep 2013
- PILGRED
- 04 Sep 2013
- Expeditions
- 16 Sep 2013
- All remaining modules
The Dawn
The current, ongoing episode and the first open release of Mush.
Upcoming changes
| Caution: The following section is based on information from the Mush beta version on the French servers. The information is not confirmed to appear in the English version. |
For the upcoming episode, following changes have been sighted on the French version thus far:
Character changes
- New characters:
Skill changes
Wrestler:
- New action:
- Forces the target character to leave the room.
- This action is not Aggressive, improving interaction with
Ian's
Pacifist and
Chao's
Crazy Eye.
- New action:
Status changes
- New status:
Pregnant
- Gained by female characters (not
Andie) when doing the thing. 8% chance.
- Gives an immediate bonus of 8
.
- If a Pregnant character dies, the entire crew loses more
.
- If the father injects a
Spore when the baby is made, the mother is affected by an extra Spore.
- Gives various diseases like
Slight Nausea.
- Gained by female characters (not
- New status:
Grand Inactif ("Super Inactive")
- "You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
- Violence against Grand Inactif players is not sanctionable
Item changes
- Items can no longer be hidden before the
Mush appear.
Mush Sample:
- Now spawns on the ship when the
Mush appear.
- Now spawns on the ship when the
Myco-Alarm:
- Now also detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker.
- To balance this, a smaller number of MycoAlarms will be produced from the research.
- Now also detects the special actions of
Miscellaneous changes
- Introduction of alien merchant ships which allow the trading of items and even characters (for instance, selling off
Grand Inactif players with no penalty).
- Merchants appear in place of Hunters sometimes.
- Interaction happens via the Comms Console.
- A merchant always spawns on Day 0.
- Being sold is not considered a death in terms of morale loss and Distinctions.
- Various bugfixes, including a promised fix for the chat window.