Difference between revisions of "Episodes"
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(→Episode 2: Added many many changes.) |
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#Two new characters: {{Character|Andie|long}} and {{Character|Derek|long}}, both with unique skills and traits. | #Two new characters: {{Character|Andie|long}} and {{Character|Derek|long}}, both with unique skills and traits. | ||
| − | #Six new skills: {{Skill|Devoted}}, {{Skill|Skillful}}, {{Skill|Confidant}}, {{Skill|Expert}}, {{Skill|Motivator}} and {{Skill|Strong Skin}}. (More details in the new characters' articles) | + | #'''Six''' new human skills: {{Skill|Devoted}}, {{Skill|Skillful}}, {{Skill|Confidant}}, {{Skill|Expert}}, {{Skill|Motivator}} and {{Skill|Strong Skin}}. (More details in the new characters' articles) |
| − | #{{Skill|Wrestler}} can now | + | #'''Two''' new {{Character|Mush}} skills, at {{Level|5|Mush}} and {{Level|9|Mush}}, respectively. |
| + | #{{Skill|Wrestler}} can now force characters to '''leave the room''' with a special action. | ||
| + | #* This action is '''not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. | ||
#New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant''' (from [[doing the thing]]) | #New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant''' (from [[doing the thing]]) | ||
#*Only gained by female characters (not {{Character|Andie}}). 8% chance. | #*Only gained by female characters (not {{Character|Andie}}). 8% chance. | ||
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#New status: [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' ("''Super Inactive''") | #New status: [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' ("''Super Inactive''") | ||
#*"''You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''" | #*"''You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''" | ||
| − | #* | + | #*Violence against ''Grand Inactif'' players is not sanctionable |
| + | #The {{Status|Inactive}} status is no longer lost when the character is attacked. | ||
| + | #The {{Status|Inactive}} status prevents the character from gaining {{Glory}}. | ||
| + | #Introduction of '''alien merchant ships''' which allow the trading of [[Inventory|items]] and even [[characters]] (for instance, selling off ''Grand Inactif'' players with no penalty). | ||
| + | #*Merchants appear in place of [[Hunters]] sometimes. | ||
| + | #*Interaction happens via the [[Comms Console]]. | ||
| + | #*A merchant always spawns on Day 0. | ||
| + | #*Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]]. | ||
| + | #Items can '''no longer be hidden''' before the {{Character|Mush}} appear. | ||
| + | #The {{Item|Mush Sample}} spawns on the ship when the {{Character|Mush}} appear. | ||
| + | #{{Item|MycoAlarms}} now also detect the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. | ||
| + | #{{Skill|Bacterophile}} had its action {{AP}} cost adjusted. | ||
| + | #{{Skill|Nightmarish}} had its action {{AP}} cost adjusted. | ||
| + | #Many, many bugfixes, including a promised fix for the chat window. | ||
Revision as of 03:06, 15 March 2014
Contents
This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.
Prologue
The Prologue was Mush's beta period.
Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.
Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.
Module release schedule:
- 19 Aug 2013
- Navigation/AstroTerminal
- 22 Aug 2013
- Research Lab
- 23 Aug 2013
- Nexus
- 27 Aug 2013
- Communications Center
- 02 Sep 2013
- PILGRED
- 04 Sep 2013
- Expeditions
- 16 Sep 2013
- All remaining modules
The Dawn
The current, ongoing episode and the first open release of Mush.
Episode 2
| Caution: The following section is based on information from the Mush beta version on the French servers. The information is not confirmed to appear in the English version. |
The upcoming episode. Following changes have been sighted on the French version thus far:
- Two new characters:
Andie Graham and
Derek Hogan, both with unique skills and traits.
- Six new human skills:
Devotion,
Polyvalent,
Confident,
Expert,
Motivator and
Hygienist. (More details in the new characters' articles)
- Two new
Mush skills, at 5 and 9, respectively.
Wrestler can now force characters to leave the room with a special action.
- This action is not Aggressive, improving interaction with
Ian's
Pacifist and
Chao's
Crazy Eye.
- This action is not Aggressive, improving interaction with
- New status:
Pregnant (from doing the thing)
- Only gained by female characters (not
Andie). 8% chance.
- Gives an immediate bonus of 8
.
- If a Pregnant character dies, the entire crew loses more
.
- If the father injects an
Spore when the baby is made, the mother is affected by an extra Spore.
- Gives various diseases like
Slight Nausea.
- Only gained by female characters (not
- New status:
Grand Inactif ("Super Inactive")
- "You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
- Violence against Grand Inactif players is not sanctionable
- The
Inactive status is no longer lost when the character is attacked.
- The
Inactive status prevents the character from gaining
.
- Introduction of alien merchant ships which allow the trading of items and even characters (for instance, selling off Grand Inactif players with no penalty).
- Merchants appear in place of Hunters sometimes.
- Interaction happens via the Comms Console.
- A merchant always spawns on Day 0.
- Being sold is not considered a death in terms of morale loss and Distinctions.
- Items can no longer be hidden before the
Mush appear.
- The
Mush Sample spawns on the ship when the
Mush appear.
Myco-Alarms now also detect the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker.
Bacteriophiliac had its action
cost adjusted.
Nightmarish had its action
cost adjusted.
- Many, many bugfixes, including a promised fix for the chat window.