Actions
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill.
Mush players have additional basic actions (see Basic Mush Actions).
Kick off
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1
. Affected by:
Sneak,
Solid,
Wrestler,
Ninja skills and
Ian's
Pacifist trait.
Hide
Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. MycoAlarm). It costs 1
to hide an item.
Search
It allows for discovering one hidden item per attempt. It costs 1
, unless a character has the
Observant skill, which makes searching a free action.
Lie down
If there is an unoccupied bed a character can lie down to receive 1 bonus
when cycles change.
Get up
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)
Flirt
Flirt allows a character whom you flirted with to "do the thing" with you. It costs 1
.
Raluca cannot flirt, but other can flirt with her and then she can do the thing. Flirt is impossible between
Paola and
Gioele.
Female character seems interested in Male character, the fluttering of their eyelashes is a good indicator of their most intimate thoughts.
Male character seems interested in Female character. The way he looks at her leaves nobody in any doubt of his intentions.
Doing the thing
"Doing the thing" raises morale by 2
points for both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1
. Following conditions must be met before "doing the thing" is allowed:
- Partners must be of opposite gender. (Unless one is
Andie)
- Other character must have flirted with your character.
- The room has an empty (!) bed or sofa in it.
- There are no bystanders (even asleep) or cameras installed in the room.
Note: If successful, the following is recorded in the logs:
Character and Character killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
Female characters (including
Frieda, but not
Andie) have an 8% chance of getting
Pregnant.
Guard
Requirement: Character Level 3 or higher
It costs 1
to guard a room, which keeps any crew members in the room from leaving through any door except the one they entered through.
- The stance is broken when any other action is issued.
- It counts as "aggressive" action, so guarding a room with
Ian in it costs 3
instead.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract a spore
A
Secret action that creates a spore and stores it for a later use. The action always makes a mush
Dirty, even when wearing the
Stainproof Apron. This action costs 2
, then 4
once the
Constipaspore Serum has been completed.
Infect
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an
Infector skill). This action costs 1
. Unless Ian is in the room, then it is 3
Sabotage
If succeeded causes affected equipment to break. The success chance increases with each failed attempt.
Saboteur doubles the chances.
Doorman allows to sabotage a random door per day for free.
Mutate
For 3
a mush can turn into its ultimate form -
Berzerk. A berzerk gains a small damage bonus, toughness, and a permanent
Guardian status, but loses all other active abilities except for moving, sabotaging and attacking (passive human & mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.