Ship Equipment
There are two types of equipment on Daedalus: active or passive.
- Active equipment provides either interfaces for activities (such as the Astro Terminal for Astrophysics) or provides a benefit for the crew like a Shower removing a dirty status.
- Passive equipment requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken Oxygen Tank means loosing an extra unit of oxygen per cycle, and a broken Gravity Simulator impairs movement.
- While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.
Reporting Broken Equipment
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- Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above).
- Now when crew members hover the mouse icon over the broken equipment alert , a pop-up will come up that includes the reporter's name and which room the broken equipment is. TODO: add image
- However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.
- Drones will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.
Repair, Dismantling, and Reinforcing Equipment
Repair
All equipment requires 1 AP or 1 tech point to repair. The base percentage for successful repair varies per equipment, but is listed on this page. The Technician skill doubles this chance. The wrench and the alien opener also increase your chances by 50%. The Technician skill, the wrench and the Alien opener stack together for even better percentages. See the Table below for an example.
no tools | 1 tool | both tools | |
---|---|---|---|
No Technician Bonus | 12% | 18% | 27% |
Technician Bonus | 24% | 36% | 54% |
Note that the best possible percentage is 99%. There will always be a chance that you will fail at the repair. However, with each failure your percentage of likely repair improves each time.
Dismantling
Only the Technician skill will let you dismantle equipment and objects. Only a few pieces of equipment are available for dismantling, most notably the Shower for it's valuable Thick Tube, a necessary component of Sofas. As with repair, the wrench and the alien opener will increase your chances of a successful dismantling, and failure will also increase your chances. All equipment costs 1 tech point or 3 AP points to disassemble.
Reinforcing
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability. It does not protect the object from breaking. It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.
This skill is useful for protecting vital equipment from Mush or griefers. For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second Shower so you don't end up showering in the Kitchen, or reinforcing the Sofa so it doesn't get destroyed. Conversely, as a mush you could reinforce both Showers or other things that are helpful to be dismantled.
The important thing to stress is that this protects you from other players, not from the RNG. Don't waste your scrap.
Equipment listed by Name
- Auxiliary NERON Terminal
- Astro Terminal
- BIOS Terminal
- Bed
- Camera
- Coffee Machine
- Command Terminal
- Communications
- Calculator
- Combustion Chamber
- Cryo Module
- Door
- Dynarcade
- Emergency Reactor
- Fuel Tank
- Gravity Simulator
- Lateral Reactor
- Kitchen
- Mycoscan
- NERON's Core
- Narcotic Distiller
- Oxygen Tank
- PILGRED Reactor
- Planet Scanner
- Research Laboratory
- Shower
- Sofa
- Surgery pod
- Thalasso
- Turret
Equipment by Room Location
Alpha Bay 2
Bridge
Presence on the Bringe grants the ability to communicate on Walkie Talkie channels without having to carry one.
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Astro Terminal | Repair = 12% Dismantle = N/A |
Enables a player to search for and scan planets. The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up. | |
Scan for planets here. Must be clean to analyse planets, but not to scan for planets. | |||
Command Terminal | Repair = 12% Dismantle = N/A |
The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler. | |
The commander can pilot Daedalus from this terminal. Can be dirty. When the PILGRED Reactor is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated. | |||
Comms Center | Repair = 12% Dismantle = N/A |
The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels. | |
Communications is accessed from here. Must be clean. |
Centre Storage
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Oxygen Tank | Repair = 25% Dismantle = N/A |
The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy. Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh. | |
Can be used to retrieve or inject oxygen capsules. 1 additional oxygen unit is lost each cycle per broken oxygen tank. |
Dorms
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Bed | Repair = N/A Dismantle = N/A |
The bed allows you to sleep to restore . Sweet dreams! | |
If laying on the bed during cycle change, you gain additional AP. Required for (im)moral activity doing it. Required for skills Shrink and Lethargy. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning. | |||
Shower | Repair = 25% Dismantle = 25% 3 produces Thick Tube and Plastic Scraps |
Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another. | |
Removes status dirty. Damages Mush, unless they have the skill Splashproof. Showering is a completely hidden action. Costs 2 or 1 if holding a Soap. | |||
Thalasso | Repair = 25% Dismantle = 25% produces Thick Tube and Plastic Scraps |
Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another. | |
Thalasso is a Gold Project upgrade for the shower. In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points. |
Engine Room
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Antenna | Repair = 12% Dismantle = N/A |
This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the "must have" communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe. | |
Broken antenna interferes with communications. Actions on the Comms Center cost 3 AP when the antenna is broken. | |||
Auxiliary NERON Terminal | Repair = 6% Dismantle = N/A |
put description here | |
When you complete the Auxiliary Terminal (NERON Project), you can use this terminal to access the NERON Core from the engineering room. | |||
Combustion Chamber | Repair = 12% Dismantle = N/A |
The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey. Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal... | |
Put Fuel in here to move the ship. You can also Check how much Fuel is currently in the chamber. Warning : can make you dirty. | |||
Emergency Reactor | Repair = 6% Dismantle = N/A |
Allows the Daedalus to proceed in the case of a PILGRED failure. There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey. | |
This Engine is what allows the Daedalus to move. | |||
Lateral Reactor | Repair = 6% Dismantle = N/A |
Located in the Engine Room, the lateral reactor allows the Daedalus to turn. | |
These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them. | |||
PILGRED Reactor | Repair = 12% Dismantle = N/A |
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety. | |
This is the terminal where you can make repairs to the PILGRED Reactor, a requirement for a Sol or Eden Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning. | |||
Planet Scanner | Repair = 12% Dismantle = N/A |
Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator.. | |
When the planet scanner is down, it makes Scanning for planets much more difficult. |
Laboratory
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
CryoModule® | Repair = N/A Dismantle = N/A |
The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there. | |
The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break. | |||
Gravity Simulator | Repair = 6% Dismantle = N/A |
This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship. | |
With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less. | |||
Mycoscan | Repair = 12% Dismantle = N/A |
Allows traces of Mush spores to be detected in living organisms. Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project. | |
Built from a research project. For 0 AP you can check to see if you have any spores. The results are private. | |||
Research Lab | Repair = 6% Dismantle = N/A |
The laboratory allows the crew to carry out the most ground-breaking research on Mush. A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards. | |
This is where you conduct research. Beware research can make you dirty. You cannot research while dirty. This station can be locked. |
Medlab
MedLab room grants same healing actions as if holding a Medikit.
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Auxiliary NERON Terminal | Repair = N/A Dismantle = N/A |
TODO: put description here | |
When you complete Auxiliary Terminal, you can use this terminal to access the NERON Core from the Medlab. | |||
Bed | Repair = N/A Dismantle = N/A |
The bed allows you to sleep to restore . Sweet dreams! | |
If laying on the bed during cycle change, you gain additional . Required for (im)moral activity doing it. Required for skills Shrink and Lethargy. Cannot break. | |||
Surgery Pod | Repair = 12% Dismantle = N/A |
This pod contains all necessary automated medical equipment for effective healthcare. In the event of hard knocks, you should probably know where this is. | |
Can do self-surgery for 4 to fix an Injury. Requires to be Lying Down. | |||
Narcotics Distiller | Repair = N/A Dismantle = 50% produces 2 Metal Scrap, 1 Plastic Scrap |
The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy. Happiness dispenser approved by Albus Haxley. | |
Produces 1 random drug a day. Cannot break. |
Miscellaneous
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Camera | Repair = 25% Dismantle = 25% produces Metal Scrap |
The camera is an extremely useful tool for | |
Cameras start the game as objects, but function as equipment once installed in a room. Can be uninstalled. Reveal secret and covert actions. | |||
Door | Repair = 25% Dismantle = N/A |
The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere. | |
Doors cost 1 MP to move through. Only some spontaneously break - check the map for reference. | |||
Sofa | Repair = 25% Dismantle =25 % plastic scrap |
A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.
Who would have thought that a plywood structure and a few cushions could be so relaxing... | |
The Sofa is assembled by the blueprint using the thick tube & scrap metal, and acts as an extra bed. The sofa is permanently placed in whatever room you assemble the blue print. It will show up in the shelves. If someone is sleeping on it, it will read "Swedish Sofa belonging to _____". |
Nexus
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
BIOS Terminal | Repair = 3% Dismantle = N/A |
Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people. | |
The NERON Administrator can access the NERON BIOS from this panel. | |||
Calculator | Repair = 12% Dismantle = N/A |
Lets you calculate stuff... All that remains is to find out what... Allows you to calculate something #NO_BG here | |
Researching a Starmap Fragment will unlock this equipment. When you access this equipment with three Starmap Fragments, the ship can go to Eden.You cannot use it while dirty. | |||
NERON's Core | Repair = 6% Dismantle = N/A |
NERON's Core gives access to NERON projects. NERON's core is where it is possible to modify programs to improve functionality. | |
This is where you can advance NERON projects. You must be clean to access this equipment. This equipment can be locked. |
Rear Storage
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Fuel Tank | Repair = 50% Dismantle = N/A |
The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor. Daedalus fuel tank, operate with caution. DO NOT SMOKE. | |
Can be used to retrieve or inject fuel capsules. Can make you dirty. Broken fuel tank only disallows access to its content. |
Refectory
Image | Name | Repair-Dismantle % | Details |
---|---|---|---|
Coffee Machine | Repair = 12% Dismantle = N/A |
This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours. The coffee machine is man's best friend. After cats. | |
Initially produces coffee once per day (C1), but more often with the Fission Coffee Roaster or PILGRED Reactor unlocked. | |||
Kitchen | Repair = 12% Dismantle = N/A |
A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking. Intergalactic elite chef's post. Certain martial arts skills may be necessary. | |
For one or you can Cook a Standard Ration into a Cooked Ration, removing the hit.
When both Showers in dorms are dismantled the option to wash for 3 (or 2 while holding a Soap) will become available once per day. |
Turrets
Turrets Expanded
Turret Location | Screenshot | Details |
---|---|---|
There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table. From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens. In this screenshot there are no ships out. You can also see how many charges are left in each turret. There are four charges in each Turret. Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking. So while we can't see all the Hunters,Trax and Asteroids, we know that there is no Aracks or d1000s surrounding the ship. When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship. Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship. They cost 1 AP or 1 shooter point to fire. The Lenses and the Sniper Helmet increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting. General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship. | ||
Rear Bravo Turret | ||
Centre Bravo Turret | ||
Front Bravo Turret | ||
Rear Alpha Turret | ||
Centre Alpha Turret | ||
Front Alpha Turret | ||