Glory

From Mushpedia
Revision as of 06:17, 1 May 2014 by Alfalfawar (Talk | contribs)

Jump to: navigation, search

Glory is a statistic that measures the success of any given character in a game of Mush. It is given to the character for performing various feats, either directly after the deed or at the end of the game.

The point of Glory Glory Points is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by Glory and Win nova.png Super Nova awards, where players can compete for 'high scores' and recognition in the community.

At the end of each game, a summary page is created called The End, where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.


Icon Note: Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the MAD Kube) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.


Glory Points are divided into two categories: Glory Human Glory and Glory (Mush) Mush Glory.

Human Glory

Glory is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of Glory.

List of sources

Click "Expand" to view.
Glory Human Glory Points Details
Ambitious +4 Icon Stephen: Earned a title for the first time.
Biodiversity +1
Cartographer +4
Cat Paradise +4 Icon Schrödinger survives until Eden.
Cat-astrophe -8 Icon Schrödinger is alive and infected at game end.
Cats hide to die -4 Icon Schrödinger is dead.
Chun Lives ! +1 Icon Chun: Survived a cycle.
Contact With Sol +8 Witnessed the first successful connection.
Defender of the Daedalus +1 Destroyed a Hunter.
Ecocitizen +3
Exoresearcher +1 Icon Frieda: Went on an expedition.
Expedition +3 * Went on an expedition.
Explorer +3 Icon Hua: Went on an expedition.
Extreme Chef +2 Icon Stephen: Got involved in a Combat event during exploration.
Fast Forward +3 Icon Jin Su: Moved towards a planet using the Navigation console.
Fear of the Mush +3 Icon Gioele: Gained when a Icon Mush is killed.
Flying Nemesis +1 Icon Roland: Destroyed a Hunter in a patroller or turret.
Future Biologist +3
Future Techs +6
Human Cycle +1 Cycle survival.
Intricate Surgery +5
Kivanç, My Love +8 Icon Communications Officer: contacted Kivanç Terzi via the Xyloph DB.Icon TODO: this is probably bug since it's Icon Paola specail unique Glory..
Kuboid +5 Solved the MAD Kube.
Magellan Ark +2 Icon Kuan Ti: Gained when a NERON Project is completed.
Major Research +16 Retro-Fungal Serum or Supercalculator finished.
Microbe Pollution -4
Minor Research +3

+3

A lesser Anti-Mush experiment was completed.

Additional Glory is earned per completed research upon successful arrival to Sol or Eden when you bring the victory home.

Mother +2 Icon Raluca: Gained for every 20% progress on the PILGRED Reactor repairs.
Mushicide +3 Slaying a Icon Mush.
Mush Specialist +3 Icon Finola: Gained for every completed piece of Icon Mush research.
Naturalist +3 Icon Ian: Planted an Alien Fruit in a Icon HydroPot.
New Planet +5
One for all +? **
One Step Closer +1
Part-time Ethnologist +3 Icon Janice: Met an alien creature during exploration.
Pilgredissimo -0 Earned by everyone when PILGRED is repaired.
Pluralism +4
Psy-Chao-path +3 Icon Chao: Killed any character, including Icon Schrödinger.
Rebel Networks +2 Icon Eleesha: Contacted a Rebel Base.
Remedy +4
Research +6 A greater Anti-Mush experiment was finished.
Return To Sol +20 Ending the Game this way.
Return To Sol (infiltration) -10 Human penalty for every Icon Mush still on board when returning.
Robotic Grail +4 Icon Terrence: Upgraded a Icon Support Drone.
Savior +8
Super Nova +20
Terra Incognita +2 Icon Frieda: Discovered a planet with the AstroTerminal.
The Precious +4 Icon Chun: Gained when a piece of Research requiring her presence is finished.
Towards New Eden +6 Found a Icon Starmap Fragment.
Were-Rebel +8 Contacted the day 2 Rebel Base.

* Also earned as Icon Mush.
** Ranges between +8 and +14.

Mush Glory

Mush-alfa.png

The original 2 Icon Mush on board (nominated on game start) begin with 120 Glory (Mush) added. Each newly converted Mush converted turns their existing human Glory into Mush triumph.png. Unlike humans, Icon Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.

List of sources

Click "Expand" to view.
Glory (Mush) Mush Glory Points Details
And Another! +8 Converted a Human to Icon Mush.
Contaminated +1 Infected a Human with a Icon Spore.
Contaminated Invasion of Sol +16 Boarded a flight back to Sol as Icon Mush.
Humanocide +3 Slaying a Human.
Mush Cycle -2 Survived for the Cycle as the Icon Mush.
Mushified +120 * Earned when you cross over to the Icon Mush side.
Mush Victory +8 Killed or infected all Human crewmembers.
Without Hope +7 Killed Icon Chun.

* 120 Glory (Mush) for original Icon Mush, equal to pre-conversion amount of Glory for new convertees.