Difference between revisions of "Stephen Seagull"

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{{character infobox|firstname=Stephen|fullname=Stephen Seagull<!--|glory=-->|s1=chef|s2=solid|s3=opportunist|s4=shooter|s5=apprentice|s6=creative|command=4|neron=8|comms=3}}
 
{{character infobox|firstname=Stephen|fullname=Stephen Seagull<!--|glory=-->|s1=chef|s2=solid|s3=opportunist|s4=shooter|s5=apprentice|s6=creative|command=4|neron=8|comms=3}}
 
Stephen was a bellboy on an interplanetary train, then a slave in a Mexican cobalt mine, a senator in the Chili Con Latte coalition, a space mercenary, a private federal tax collector, money launderer, kidnapper of young girls, Boxylium miner, SDF military chef, and condemned to death. His trip takes him to Xyloph-17 where he is accidentally cryogenized after escaping detention, and shipped aboard the Daedalus.
 
Stephen was a bellboy on an interplanetary train, then a slave in a Mexican cobalt mine, a senator in the Chili Con Latte coalition, a space mercenary, a private federal tax collector, money launderer, kidnapper of young girls, Boxylium miner, SDF military chef, and condemned to death. His trip takes him to Xyloph-17 where he is accidentally cryogenized after escaping detention, and shipped aboard the Daedalus.
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== How to play ==
 
== How to play ==
Stephen has an interesting set of skills. He possesses two of the strongest skills in the game as well as two of the weakest. Because of this, he has a reputation of being the lethal joke character aboard the Daedalus. Gameplay can vary greatly depending on your skillset, especially with {{Skill|Apprentice}}, but Stephen is often played as a generalist, helping the part of the ship that is currently burning the hottest.
 
  
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Stephen has an interesting set of [[skills]]. He possesses two of the strongest skills in the game as well as two of the weakest. Because of this, he has a reputation of being the lethal joke character aboard the Daedalus. Gameplay can vary greatly depending on your skillset, especially with {{Skill|Apprentice}}, but Stephen is often played as a generalist, helping the part of the ship that is currently burning the hottest.
  
Stephen is high on the lists for the Commander and Communications Officer [[titles]]. You could be given these roles, so be prepared for them. In fact, Stephen has a personal (also roleplay) interest in gaining these titles through his {{Glory}} objective and possible {{Skill|Opportunist}} boosts, so he should keep a sharp eye out for mushy behaviour from all who precede him in those positions.
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Stephen is high on the lists for the Commander and Communications Officer [[titles]], so you should be prepared to assume these roles. In fact, Stephen has a personal (also roleplay) interest in gaining these titles through his {{Glory}} objective and possible {{Skill|Opportunist}} boosts, so he should keep a sharp eye out for [[Mush|mushy]] behaviour from all who precede him in those positions.
 
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His other, less known side is expeditions. His second personal objective is to fight aliens, and his skillset of {{Skill|Solid}}, {{Skill|Chef}} and {{Skill|Shooter}} is made for carrying the necessary equipment around / to Icarus ([[Superfreezer]], [[Microwave]] and [[Old Faithful]], but also [[Blaster]]s) and then seek out Predator, Ruminant, Insect or Intelligent Life [[zones]] on planets - to fight them for {{glory}}, or freeze/microwave the resulting rations upon his return.
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In that regard, he is somewhat at odds with any {{Skill|Diplomat}} as well, especially first admin {{Character|Janice}} who shares his goal of visiting creature-rich planets, but peacefully.
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Without that skill, she can also be a great ally, though, for example when voicing the need to build a {{Item|Thermosensor}}.
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His other, less known field of expertise is [[Exploration|Expeditions]]. His second personal objective is to fight aliens, and his skillset of {{Skill|Solid}}, {{Skill|Chef}} and {{Skill|Shooter}} is almost tailored for carrying the necessary equipment ({{Item|Superfreezer}} and {{Item|Microwave}}, but also {{Item|Blaster}}s and {{Item|Old Faithful}}) to Icarus Bay, seeking out planets with Predator, Ruminant, Insect or Intelligent Life [[zones]] and then wrestling them for {{Glory}} and freezing any {{Item|Alien Steak}} remains.
  
 +
In that regard, he is somewhat at odds with any {{Skill|Diplomat}}; particularly {{Character|Janice}}, who shares his goal of visiting creature-rich planets, but wants to do so peacefully.
 +
If she is not a ''Diplomat'', however, she can be a great ally in shifting the crew's mind towards [[Exploration]] and building of helpful blueprints like the {{Item|Thermosensor}}.
  
 
<big>'''Bronze Tips'''</big>
 
<big>'''Bronze Tips'''</big>
  
{{Skill|Chef}}: Stephen's first signature skill. You will *not* be able to use this at the beginning of the ship, as the crew will be afraid of {{Skill|Fungal Kitchen}} traps. And there will always be a respective [[Mage Book]] in Xyloph, so if you have alternatives, you might plan on getting it that way later.
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{{Skill|Chef}}:
Once you are cleared, you can save 4 {{AP}} a day by preparing meals. It also (and maybe more importantly) allows you to freeze the steaks you get from expeditions into rations before they spoil.
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:Stephen's first signature skill. You will *not* be able to use this at the beginning of the ship, as the crew will be afraid of {{Skill|Fungal Kitchen}} traps. And there will always be a respective {{Item|Mage Book}} in Xyloph, so if you have alternatives, you might plan on getting it that way later. Once you are cleared, you can save 4 {{AP}} a day by preparing meals. It also (and maybe more importantly) allows you to freeze the steaks you get from expeditions into rations before they spoil.
  
{{Skill|Solid}}: Allows you to ferry the [[Microwave]] and [[Superfreezer]] around the ship without {{ap}} cost. Also allows you to punch people harder if you have no weapon at hand. Not the best skill around, but it does have its uses for Stephen - especially if there is an [[Old Faithful]] blueprint, in which case this skill becomes a lot more useful, and arguably a better first pick than Chef. Lost when Mush.
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{{Skill|Solid}}:
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:Not the best skill around, but it does have its uses for Stephen - ferrying the {{Item|Microwave}} and {{Item|Superfreezer}} to Icarus Bay without penalty goes a long way in preparing successful [[Exploration|expeditions]]. Allows you to wield the {{Item|Old Faithful}} effectively, if you're lucky enough to get one. Also allows you to punch people harder if you have no weapon at hand.
  
{{Skill|Opportunist}}: The primary use of this skill is to fill a slot while you are waiting to get Apprentice. ;-) It could come in useful if you manage to get the Communications Officer position, but its usefulness (up to 15 {{AP}} in all the game, but usually 0-5 {{AP}}) pales compared to the free actions that Chef or Shooter give. Also lost when Mush.
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{{Skill|Opportunist}}:
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:Incredibly situational; 11 crew members will need to die so that you can reap the full rewards of this skill, which are 5 {{AP}} for every time you get a new title (for a total of, you guessed it, 15). This is an obvious {{XP}} sink skill that exists to block the way to Stephen's higher calling.
  
{{Skill|Shooter}}: If you manage to become a Pilot, this skill means you're a second Roland. Otherwise, taking this skill can help you use the turrets to help your pilots out. And considering your personal objective(s), you are likely to carry weapons anyway, so it is a good Bronze alternative to Chef or Solid. (Also, it brings you that much closer to your true self as a badass!)
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{{Skill|Shooter}}:
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:If you manage to become a ''Pilot'', this skill means you're a second Roland. Other than that, this skill improves your chances in combat and allows you to help with Hunters via the Turrets. Considering your personal objective(s), you are likely to carry weapons anyway, so it is a good Bronze alternative to ''Chef'' or ''Solid''. (Also, it brings you that much closer to your true self as a badass!)
  
{{Skill|Apprentice}}: This skill is the reason you've spent XP on Stephen. It allows you to copy ANY skill from another crew member, even an inactive player!
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{{Skill|Apprentice}}:
 
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:This skill is the reason you've spent {{XP}} on Stephen. It allows you to copy ANY skill from another crew member, even an inactive player! Useful to fill the void of dead comrades as well as pick up interesting unique skills for a doubled bonus (example: a total of 9 {{Item|Camera}}s from copying {{Skill|Paranoid}})
{{Skill|Creative}}: While this skill is very powerful, the power comes from synergy with other skills. So if there ever is a level 6 Bronze Stephen, please please PLEASE consider buying gold mode so you can become the culinary deity that the ship needs.
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{{Skill|Creative}}:
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:While this skill is very powerful, the power comes from synergy with other skills. So if you ever become a Level 6 Bronze Stephen, please please PLEASE consider buying {{Gold Mode}} so you can become the culinary deity that the ship needs.
  
 
<big>'''Silver Tips'''</big>
 
<big>'''Silver Tips'''</big>
  
{{Skill|Chef}} / {{Skill|Solid}}: Combines the two perks listed in Bronze. It gets a special mention since you can now take the freezer to the Icarus Bay yourself and start freezing meat.
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:{{Skill|Chef}} / {{Skill|Solid}}: Combines the two perks listed in Bronze. It gets a special mention since you can now take the freezer to the Icarus Bay yourself and start freezing meat.
 
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:{{Skill|Apprentice}} / {{Skill|Shooter}}: {{Skill|Pilot}} is a common skill, so you can often learn it from someone else and become a fighter pilot to shoot hunters. Another option is to take {{Skill|Survivalist}} /{{Skill|Botanist}} and be the expedition king!
{{Skill|Apprentice}} / {{Skill|Shooter}}: {{Skill|Pilot}} is a common skill, so you can often learn it from someone else and become a fighter pilot to shoot hunters. Another option is to take {{Skill|Survivalist}} /{{Skill|Botanist}} and be the expedition king!
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:{{Skill|Apprentice}} / {{Skill|Creative}}: You can still take {{Skill|Pilot}} with this combination but you get more utility from {{Skill|Technician}}. It really shines when repairing hard-to-fix equipment like the [[Item|Gravity Simulator]].
 
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{{Skill|Apprentice}} / {{Skill|Creative}}: You can still take {{Skill|Pilot}} with this combination but you get more utility from {{Skill|Technician}}. It really shines when repairing hard-to-fix equipment like the [[Item|Gravity Simulator]].
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Because of the sheer versatility of {{Skill|Apprentice}}, every skill that Stephen has can be combined with it to some degree of effectiveness. Want to go {{Skill|Astrophysicist}} / {{Skill|Shooter}} and stay near the bridge all game? Sure!  {{Skill|Wrestler}} and {{Skill|Solid}} to fulfill your dreams of a boxing championship? Go for it! {{Skill|Radio Expert}} with {{Skill|Opportunist}} to take over Paola's job? Too easy.
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<big>'''Gold Tips'''</big>
 
<big>'''Gold Tips'''</big>
  
Level 5 Stephen should drop {{Skill|Opportunist}}. Level 6 Stephen can also drop {{Skill|Solid}} to make room for {{Skill|Creative}}. It's also possible to drop {{Skill|Chef}} and regain it once the Magebook is obtained from Xyloph, which should happen before everyone gets hungry if Paola is doing her job. That way you have five out of your six skills (or four + anyone else's, for that matter).
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Level 5 Stephen should drop {{Skill|Opportunist}}. Level 6 Stephen can also drop {{Skill|Solid}} to make room for {{Skill|Creative}}. It's also possible to drop {{Skill|Chef}} and regain it once the {{Item|Mage Book}} is obtained from Xyloph, which should happen before everyone gets hungry if Paola is doing her job. That way you have five out of your six skills (or four + anyone else's, for that matter).
  
 
== Useful tips ==
 
== Useful tips ==
 +
 
* Food is as valuable a resource as fuel and oxygen, and should only be eaten for good reasons (speeding up comms or antimush research, pilots refilling {{ap}} in mid-flight, or emergencies). Keep an eye on your stock, and do not cook rations until you know people will eat them before they spoil after Cycle 8.
 
* Food is as valuable a resource as fuel and oxygen, and should only be eaten for good reasons (speeding up comms or antimush research, pilots refilling {{ap}} in mid-flight, or emergencies). Keep an eye on your stock, and do not cook rations until you know people will eat them before they spoil after Cycle 8.
 
* On the other hand, everyone who has not yet eaten will start to starve around the end of day 4 / beginning of day 5. So Mush situation allowing, you should be prepared to cook a number of rations early in those days and, ideally, drop them in Central Corridor 3 at a time.
 
* On the other hand, everyone who has not yet eaten will start to starve around the end of day 4 / beginning of day 5. So Mush situation allowing, you should be prepared to cook a number of rations early in those days and, ideally, drop them in Central Corridor 3 at a time.
 
* If you do worry that your stash of food has been infected, invite {{Character|Chun}} to eat the first ration, as crewmembers will always pick up the spored item first. Also, (refreezing and) cooking that ration will remove any potential spores.
 
* If you do worry that your stash of food has been infected, invite {{Character|Chun}} to eat the first ration, as crewmembers will always pick up the spored item first. Also, (refreezing and) cooking that ration will remove any potential spores.
 
  
 
== Biography ==
 
== Biography ==
Line 68: Line 64:
 
; 3153 : The same day as his public execution, Stephen is narrowly saved by a commando who had been trained by two former elite SDF agents. The commando mistakes Stephen for an eminent scientist, specializing in Mushrooms. Stephen, whose talents as a chef never got that much praise before, is flattered. They take him to the orbital station Xyloph-17 which is in orbit around Jupiter. Once there, Stephen is exposed by the team of the Daedalus and placed in detention.
 
; 3153 : The same day as his public execution, Stephen is narrowly saved by a commando who had been trained by two former elite SDF agents. The commando mistakes Stephen for an eminent scientist, specializing in Mushrooms. Stephen, whose talents as a chef never got that much praise before, is flattered. They take him to the orbital station Xyloph-17 which is in orbit around Jupiter. Once there, Stephen is exposed by the team of the Daedalus and placed in detention.
 
; 3154 : While several SDF batallions seem to want to take over the laboratory, Stephen takes advantage of the widespread confusion to leave the quarantine zone. He manages to sneak aboard a large exploration-class vessel but he is pursued by an armed group. He finally finds sanctuary in a large capsule which turns out to be extremely comfortable, if a bit cold...
 
; 3154 : While several SDF batallions seem to want to take over the laboratory, Stephen takes advantage of the widespread confusion to leave the quarantine zone. He manages to sneak aboard a large exploration-class vessel but he is pursued by an armed group. He finally finds sanctuary in a large capsule which turns out to be extremely comfortable, if a bit cold...
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[[category:Characters]][[category:Stephen]]
 
[[category:Characters]][[category:Stephen]]

Revision as of 22:10, 1 February 2014

Stephen seagull portrait.jpg
Stephen sprite.png Stephen Seagull
Add in-game character-specific glory description.
Skills:
1 Icon Chef
2 Icon Solid
3 Icon Opportunist
4 Icon Shooter
5 Icon Apprentice
6 Icon Creative
Position on title lists:
#4 Icon Commander
#8 Icon NERON Administrator
#3 Icon Communications Officer

Stephen was a bellboy on an interplanetary train, then a slave in a Mexican cobalt mine, a senator in the Chili Con Latte coalition, a space mercenary, a private federal tax collector, money launderer, kidnapper of young girls, Boxylium miner, SDF military chef, and condemned to death. His trip takes him to Xyloph-17 where he is accidentally cryogenized after escaping detention, and shipped aboard the Daedalus.

How to play

Stephen has an interesting set of skills. He possesses two of the strongest skills in the game as well as two of the weakest. Because of this, he has a reputation of being the lethal joke character aboard the Daedalus. Gameplay can vary greatly depending on your skillset, especially with Icon Apprentice, but Stephen is often played as a generalist, helping the part of the ship that is currently burning the hottest.

Stephen is high on the lists for the Commander and Communications Officer titles, so you should be prepared to assume these roles. In fact, Stephen has a personal (also roleplay) interest in gaining these titles through his Glory objective and possible Icon Opportunist boosts, so he should keep a sharp eye out for mushy behaviour from all who precede him in those positions.

His other, less known field of expertise is Expeditions. His second personal objective is to fight aliens, and his skillset of Icon Solid, Icon Chef and Icon Shooter is almost tailored for carrying the necessary equipment (Icon Superfreezer and Icon Microwave, but also Icon Blasters and Icon Old Faithful) to Icarus Bay, seeking out planets with Predator, Ruminant, Insect or Intelligent Life zones and then wrestling them for Glory and freezing any Icon Alien Steak remains.

In that regard, he is somewhat at odds with any Icon Diplomat; particularly Icon Janice, who shares his goal of visiting creature-rich planets, but wants to do so peacefully. If she is not a Diplomat, however, she can be a great ally in shifting the crew's mind towards Exploration and building of helpful blueprints like the Icon Thermosensor.

Bronze Tips

Icon Chef:

Stephen's first signature skill. You will *not* be able to use this at the beginning of the ship, as the crew will be afraid of Icon Fungal Kitchen traps. And there will always be a respective Icon Mage Book in Xyloph, so if you have alternatives, you might plan on getting it that way later. Once you are cleared, you can save 4 Action Point a day by preparing meals. It also (and maybe more importantly) allows you to freeze the steaks you get from expeditions into rations before they spoil.

Icon Solid:

Not the best skill around, but it does have its uses for Stephen - ferrying the Icon Microwave and Icon Superfreezer to Icarus Bay without penalty goes a long way in preparing successful expeditions. Allows you to wield the Icon Old Faithful effectively, if you're lucky enough to get one. Also allows you to punch people harder if you have no weapon at hand.

Icon Opportunist:

Incredibly situational; 11 crew members will need to die so that you can reap the full rewards of this skill, which are 5 Action Point for every time you get a new title (for a total of, you guessed it, 15). This is an obvious XP sink skill that exists to block the way to Stephen's higher calling.

Icon Shooter:

If you manage to become a Pilot, this skill means you're a second Roland. Other than that, this skill improves your chances in combat and allows you to help with Hunters via the Turrets. Considering your personal objective(s), you are likely to carry weapons anyway, so it is a good Bronze alternative to Chef or Solid. (Also, it brings you that much closer to your true self as a badass!)

Icon Apprentice:

This skill is the reason you've spent XP on Stephen. It allows you to copy ANY skill from another crew member, even an inactive player! Useful to fill the void of dead comrades as well as pick up interesting unique skills for a doubled bonus (example: a total of 9 Icon Cameras from copying Icon Paranoid)

Icon Creative:

While this skill is very powerful, the power comes from synergy with other skills. So if you ever become a Level 6 Bronze Stephen, please please PLEASE consider buying Icon Gold Mode so you can become the culinary deity that the ship needs.

Silver Tips

Icon Chef / Icon Solid: Combines the two perks listed in Bronze. It gets a special mention since you can now take the freezer to the Icarus Bay yourself and start freezing meat.
Icon Apprentice / Icon Shooter: Icon Pilot is a common skill, so you can often learn it from someone else and become a fighter pilot to shoot hunters. Another option is to take Icon Survivalist /Icon Botanist and be the expedition king!
Icon Apprentice / Icon Creative: You can still take Icon Pilot with this combination but you get more utility from Icon Technician. It really shines when repairing hard-to-fix equipment like the Gravity Simulator.

Gold Tips

Level 5 Stephen should drop Icon Opportunist. Level 6 Stephen can also drop Icon Solid to make room for Icon Creative. It's also possible to drop Icon Chef and regain it once the Icon Mage Book is obtained from Xyloph, which should happen before everyone gets hungry if Paola is doing her job. That way you have five out of your six skills (or four + anyone else's, for that matter).

Useful tips

  • Food is as valuable a resource as fuel and oxygen, and should only be eaten for good reasons (speeding up comms or antimush research, pilots refilling Action Point in mid-flight, or emergencies). Keep an eye on your stock, and do not cook rations until you know people will eat them before they spoil after Cycle 8.
  • On the other hand, everyone who has not yet eaten will start to starve around the end of day 4 / beginning of day 5. So Mush situation allowing, you should be prepared to cook a number of rations early in those days and, ideally, drop them in Central Corridor 3 at a time.
  • If you do worry that your stash of food has been infected, invite Icon Chun to eat the first ration, as crewmembers will always pick up the spored item first. Also, (refreezing and) cooking that ration will remove any potential spores.

Biography

3107 
Born on Earth.
3124 
A failure in his studies, young Stephen found a job as a bellboy in an interplanetary train running from Earth-Mars.
3127 
Following the trains being boarded by space mercenaries, the train routes are destroyed. Stephen and part of the crew are handcuffed and taken to Venus to be sold as slaves. Stephen begins his life as a slave on Earth, in a Mexican cobalt mine
3129 
Men from Chili Con Latte, a separatist mexican movement, invade the mine and liberate Stephen. He joins the movement and as part of their militia, helps liberate thousands of slaves.
3132 
Stephen is elected to senator in the mexican Chili Con Latte coalition. He is very proud of his new social stature and uses it to embezzle millions of credits.
3136 
Stephen is forced to hurriedly quit his position in order to evade a warrant. He sets out for Australia but following an explosion in his car, he decides to live on Mars IV. Finally, thanks to the fall of the Baer tower in which Stephen had set up home, he is forced to take stock of his situation, so in order to escape the police and his enemies within the coalition, he must disappear from public life.
3139 
After knocking around the bars of Venus for several years, Stephen puts his own crew of private space mercenaries together. He looks for legal contracts, but times are hard. Nonetheless he manages to make ends meet thanks to a clever tax system used on commercial orbiting stations.
3144 
Police searches intensify around Venus, and Stephen's crew head back to Mars where they ran delivery details.
3146 
After helping Paola Rinaldo, the daughter of a billionaire, flee to Mars, Stephen is imprisoned for corrupting a minor. He is sent to an orbital platform in Ross154 to mine heavy Boxylium in the Confolens IV belt.
3149 
Following the panic caused by the bourgeois revolution of the 17th of May, Stephen managed to extricate himself from the detention centre. He sneaks aboard a repatriation convoy and returns to Encelade.
3151 
As part of a batallion headed for Tau-Ceti, Stephen narrowly avoids the dirty war, thanks to a particularly disturbed officer who placed him in a detention cell after being served a simple mushroom tart...
3152 
Stephen is charged in Encelade. He doesn't really understand the charges put forward by his superiors. They seem to have failed to reach agreement on whether or not there has been some "spongic genocide". A strong smell of mold dominates the hearing room.
3153 
The same day as his public execution, Stephen is narrowly saved by a commando who had been trained by two former elite SDF agents. The commando mistakes Stephen for an eminent scientist, specializing in Mushrooms. Stephen, whose talents as a chef never got that much praise before, is flattered. They take him to the orbital station Xyloph-17 which is in orbit around Jupiter. Once there, Stephen is exposed by the team of the Daedalus and placed in detention.
3154 
While several SDF batallions seem to want to take over the laboratory, Stephen takes advantage of the widespread confusion to leave the quarantine zone. He manages to sneak aboard a large exploration-class vessel but he is pursued by an armed group. He finally finds sanctuary in a large capsule which turns out to be extremely comfortable, if a bit cold...