Difference between revisions of "Health"

From Mushpedia
Jump to: navigation, search
(Ways to lose Health Points)
m (Satisfaction and Starvation)
 
(166 intermediate revisions by 51 users not shown)
Line 1: Line 1:
 
{{TOC right}}
 
{{TOC right}}
{{Caution|'''This page could use more info:'''
 
 
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.
 
 
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.
 
 
Please confirm and append the values to the article, then remove this notice!
 
 
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}
 
 
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
 
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
  
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
+
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
  
 
== Health Points ==
 
== Health Points ==
Line 28: Line 19:
 
! scope="col"| Gain
 
! scope="col"| Gain
 
|-
 
|-
| Survival (restored daily between Cycles 8 and 1)
+
| Surviving for a day
 
| +1 {{HP}}
 
| +1 {{HP}}
 
|-
 
|-
| Eating a [[Inventory#Fruit|Banana]]
+
| Eating a {{Item|Banana}}
 
| +1 {{HP}}
 
| +1 {{HP}}
 
|-
 
|-
| Eating certain [[Inventory#Fruit|Alien Fruit]]
+
| Eating certain [[Inventory#Fruit|alien fruit]]
 
| +1 {{HP}}
 
| +1 {{HP}}
 
|-
 
|-
| Healed using [[Inventory#Health|Bandage]]
+
| Healed using {{Item|Bandage}}
 
| +2 {{HP}}
 
| +2 {{HP}}
 
|-
 
|-
| Usage of [[Inventory#Health|Medkit]]
+
| Healed using {{Item|Medikit}}
 
| +3 {{HP}} '''*'''
 
| +3 {{HP}} '''*'''
 +
|-
 +
| Eating a [[spore]] using {{Skill|Phagocyte}}
 +
| +4 {{HP}}
 +
|-
 +
| [[Mutate|Mutating]]
 +
| +4 {{HP}}
 
|}
 
|}
 
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.<br>
 
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.<br>
Line 54: Line 51:
 
! scope="col"| Source
 
! scope="col"| Source
 
! scope="col"| Loss
 
! scope="col"| Loss
 +
|-
 +
| Random Damage
 +
| 2 {{HP}} '''*'''
 
|-
 
|-
 
| Room Shaking
 
| Room Shaking
Line 59: Line 59:
 
|-
 
|-
 
| Steel Plate
 
| Steel Plate
| 6 {{HP}}
+
| 4-6 {{HP}}
 +
|-
 +
| Room on Fire
 +
| 0-2 {{HP}}
 +
|-
 +
| Every cycle {{Status|starving}}
 +
| 1 {{HP}}
 
|-
 
|-
 
| Combat: [[Actions#Kick Off|Kick Off]]
 
| Combat: [[Actions#Kick Off|Kick Off]]
| 1-3 {{HP}}
+
| 1-3 {{HP}} '''**'''
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Knife]]
+
| Combat: Hit by {{Item|Knife}}
 
| 1-5 {{HP}}
 
| 1-5 {{HP}}
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Blaster]]
+
| Combat: Hit by {{Item|Blaster}}
| 3-5 {{HP}}
+
| 2-3 {{HP}}
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]
+
| Combat: Hit by {{Item|Old Faithful}}
 
| 2-3 {{HP}}
 
| 2-3 {{HP}}
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]
+
| Combat: Hit by {{Item|Natamy Rifle}}
| 2-4 {{HP}} '''*'''
+
| 2-4 {{HP}} '''***'''
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]
+
| Combat: Hit by {{Item|Lizaro Jungle}}
 
| 3-5 {{HP}}
 
| 3-5 {{HP}}
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]
+
| Combat: Hit by {{Item|Rocket Launcher}}
 
|?-8 {{HP}}
 
|?-8 {{HP}}
 
|-
 
|-
| Combat: Throwing a [[Inventory#Weapons|Grenade]]
+
| Combat: Throwing a {{Item|Grenade}}
 
| 0-3 {{HP}}
 
| 0-3 {{HP}}
 
|-
 
|-
| Combat: Hit by [[Inventory#Weapons|Grenade]]
+
| Combat: Hit by {{Item|Grenade}}
 
| 0-10 {{HP}}
 
| 0-10 {{HP}}
 
|}
 
|}
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.
+
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. <br>
 +
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}.
 +
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)
 +
 
 +
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}
 
</div>
 
</div>
 
</div>
 
</div>
 
===Starvation===
 
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle. 
 
 
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
 
 
(<span style="color:#080;">Cycles of Satisfaction ticking down</span> + <span style="color:#880;">Cycles before starvation starts</span> + <span style="color:#800;">Cycles of losing 1 {{HP}}</span>) divided by <span style="color:#008;">Number of Cycles in a day</span><br/>
 
<span style="color:#080;">4</span> + <span style="color:#880;">24</span> + <span style="color:#800;">14</span> = 42 Cycles<br/>
 
42 / <span style="color:#008;">8</span> = 5.25 Days
 
 
With Gold Mode: (4+24+16)/8 = 5.5 days<br/>
 
With low health: (4+24+1)/8 = 3.625 days
 
 
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.
 
 
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}
 
  
 
== Morale Points ==
 
== Morale Points ==
Line 113: Line 107:
  
 
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.
 
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.
 +
 +
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt.
 +
 +
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).
  
 
<div style="display: table;">
 
<div style="display: table;">
Line 123: Line 121:
 
! scope="col"| Gain
 
! scope="col"| Gain
 
|-
 
|-
| Eating a Banana
+
| Eating a {{Item|Banana}}
| +1 {{Morale}}
+
| 1 {{Morale}}
 
|-
 
|-
| Eating certain [[Inventory#Fruit|Alien Fruit]]
+
| Eating certain [[Inventory#Fruit|alien fruit]]
| +1 {{Morale}}
+
| 1 {{Morale}}
 
|-
 
|-
| Cycle spent lying down with {{Skill|Shrink}} in room
+
| Consuming certain [[Inventory#Drugs|medicines]]
| +1 {{Morale}}
+
| 1-3 {{Morale}}
 +
|-
 +
| Cycle spent lying down around {{Skill|Shrink}}
 +
| 1 {{Morale}}
 
|-
 
|-
 
| Comforted by a {{Skill|Shrink}}
 
| Comforted by a {{Skill|Shrink}}
| +2 {{Morale}}
+
| 2 {{Morale}}
 
|-
 
|-
 
| Receiving a speech from a {{Skill|Leader}}
 
| Receiving a speech from a {{Skill|Leader}}
| +2 {{Morale}}
+
| 2 {{Morale}}
 +
|-
 +
| [[Actions#Doing_it|Doing the thing]]
 +
| 2 {{Morale}} **
 +
|-
 +
| Caressing {{Item|Schrödinger}} (once per game)
 +
| 3 {{Morale}}
 
|-
 
|-
| Doing the thing
+
| Using the {{Item|Alien Holographic TV}} (once per game)
| +2 {{Morale}}
+
| 3 {{Morale}}
 
|-
 
|-
| '''Caress'''ing {{Character|Schrödinger}} (once per game)
+
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''
| +3 {{Morale}}
+
| 3 {{Morale}}
 
|-
 
|-
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)
+
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''
| +3 {{Morale}}
+
| 6 {{Morale}}
 
|-
 
|-
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI
+
| [[Communications#Link|Comms Link]] first established
| +3 {{Morale}}
+
| 3 {{Morale}} *
 
|-
 
|-
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN
+
| Getting found after being lost.
| +6 {{Morale}}
+
| 3 {{Morale}}
 
|}
 
|}
 +
'''*''' For everyone already out of cryo.
 +
'''**''' 16 for Derek on the first time
 
</div>
 
</div>
 
<div style="display: table-cell;">
 
<div style="display: table-cell;">
Line 163: Line 172:
 
! scope="col"| Loss
 
! scope="col"| Loss
 
|-
 
|-
| Surviving for a day
+
| Certain {{Status|disorders}} (70% chance)
| -2 {{Morale}} '''*'''
+
| 1 {{Morale}}
 
|-
 
|-
 
| Crew member death
 
| Crew member death
| -1 {{Morale}} '''**'''
+
| 1 {{Morale}} *
 
|-
 
|-
| Demoralized by a {{Character|Mush}}
+
| Consuming {{Item|Alien Steak}} or {{Item|Standard Ration}} (uncooked)
| -2 {{Morale}}
+
| 1 {{Morale}}
 
|-
 
|-
| Panic Attack
+
| Consuming certain [[Inventory#Drugs|medicines]]
| -3 {{Morale}}
+
| 2 {{Morale}}
|}
+
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).<br>
+
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)<br>
+
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.
+
 
+
</div>
+
</div>
+
 
+
== Illnesses ==
+
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.
+
=== Diseases ===
+
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}.
+
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}
+
{| class="wikitable"
+
!Icon!!Status!!Cause!!Details!!In-game Description
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| Consuming {{Item|Organic Waste}}
|Cold
+
| 4 {{Morale}}
|Random at cycle change
+
|20% chance to lose 1 {{AP}} per cycle.
+
|Don't go out without your Kleenex
+
*Every cycle, a 20% chance, loses 1 {{AP}}
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| Surviving for a day
|Gastroenteritis
+
| 2 {{Morale}} **
|Eating spoiled food
+
Witnessing Death
+
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.
+
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.
+
*-1 Max {{hp}}.
+
*Every cycle, makes you dirty.
+
*Every cycle, loses 1 {{mp}}.
+
*Every cycle, a 16% chance, -1 {{hp}}.
+
*Gives the symptom ['''Vomiting'''].
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| Suffering a '''Panic Attack'''
|Rejuvenation
+
| 3 {{Morale}}
|Expedition - {{Todo|Which zone?}}
+
|20% chance to lose 1 {{AP}} per cycle.<br>
+
Increased chances of falling ill.
+
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
+
*Each cycle, a 20% chance, loses 1 {{AP}}.
+
*Increases your chances of falling ill.
+
*Gives the symptom ['''Fitful sleep'''].
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| Being lost on a planet for a cycle
|Space Rabies
+
| 1 {{Morale}}
|Expedition - [[Zones#Predators|Predators]] zone
+
|Lose 2 {{HP}} per cycle.
+
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
+
*Gives the symptom ['''Biting'''].
+
*Gives the symptom ['''Psychotic episodes'''].
+
*Gives the symptom ['''Drooling'''].
+
*Gives the symptom ['''Foaming mouth'''].
+
*Every cycle, -2 {{HP}}.
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}
|Migraine
+
| 1 {{Morale}}
|{{Todo|How?}}
+
|20% chance to lose 1 {{AP}} per cycle.
+
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
+
*Every cycle, a 20% to lose 1 {{ap}}  
+
 
|-
 
|-
|[[Image:Disease.png]]
+
| {{Trait|Antisocial}}: Cycle spent around crewmates
|Tapeworm
+
| 1 {{Morale}}
|Eating Rotten Food
+
Eating some alien fruits
+
|Lose 1 satisfaction every cycle...
+
|"You are hungry. Really hungry. All the time... Let's eat for God's sake man!
+
*Every cycle, -1 cycle(s) of fullness..
+
|}
+
 
+
=== Disorders ===
+
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.
+
{{Todo|Add table of disorders AND table of symptoms}}
+
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]
+
 
+
{| class="wikitable"
+
!Icon!!Status!!Cause!!Details!!In-game Description
+
 
|-
 
|-
|[[Image:Psy disease.png]]
+
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}
|Coprolalia
+
| 4 {{Morale}}
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
|Some messages are randomly replaced with alternate text. Post-it notes not effected.
+
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.
+
 
|-
 
|-
|[[Image:Psy disease.png]]
+
| Using {{Skill|Premonition}}
|Psychotic Episodes
+
| 1 {{Morale}}
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
|{{Todo}}
+
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
+
*Gives the symptom ['''Psychotic episodes'''].
+
*Gives the symptom ['''Biting'''].
+
 
|-
 
|-
|[[Image:Psy disease.png]]
+
| Victim of {{Skill|Demoralize}}
|Chronic Migraine
+
| 2 {{Morale}}
|{{Todo|How?}}
+
 
|
+
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
+
* -2 max {{morale}}
+
* Every cycle 20 % chance to lose 1 {{ap}}
+
|-
+
|[[Image:Psy disease.png]]
+
|Depression
+
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
|
+
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it
+
*Max -2 {{ap}}
+
*-2 Max {{morale}}
+
|-
+
|[[Image:Psy disease.png]]
+
|Weapon Phobia
+
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
|
+
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
+
*Forbids the action: Fire.
+
*Forbids the action: Attack.
+
|-
+
|[[Image:Psy disease.png]]
+
|Paranoia
+
|Witnessing death.
+
|Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.
+
|{{Todo|In-game description}}
+
|-
+
|[[Image:Psy disease.png]]
+
|Chronic Vertigo
+
|
+
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks and joining expeditions.
+
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]
+
 
|}
 
|}
 +
'''*''' No {{Morale}} loss in case of a suicide, trade, quarantine, or if you are {{Skill|Detached Crewmember}}.<br>
 +
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.<br>
 +
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)<br>
 +
</div>
 +
</div>
  
===Injuries===
+
==Satisfaction and Starvation==
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].
+
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation.
  
{| class="wikitable"
+
When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.
!Icon!!Status!!Cause!!Details!!In-game Description
+
 
|-
+
You will gain the status {{Status|Full Stomach}} when your Satisfaction is '''3''' {{Satisfaction}} or more, and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get {{Satisfaction}} from the consumable.
|
+
 
|Open-Air Brain
+
If you happen to be a human, once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above. A {{Character|Mush}} cannot have {{Status|Starving}} status.
|
+
 
|
+
 
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.<br>-2 max {{morale}}<br><br>You will die if you become '''Dirty'''.
+
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:
|-
+
 
|
+
<span style="color:#080;">Cycles of Satisfaction ticking down</span> + <span style="color:#880;">Cycles before starvation starts</span> + <span style="color:#800;">Cycles of losing 1 {{HP}} (+1 for every day change)</span> divided by <span style="color:#008;">Number of Cycles in a day</span><br/>
|Broken Ribs
+
= <span style="color:#080;">4</span> + <span style="color:#880;">24</span> + <span style="color:#800;">14 (+1 or +2)</span> Cycles / <span style="color:#008;">8</span><br/>
|
+
= 43 or 44 Cycles / <span style="color:#008;">8</span><br/>
|
+
= 5.4 to 5.5 days
|Your ribs are broken, causing pain when your posture straightens.<br>Accuracy -20%.<br><br>All your {{ap}} actions cost '''1''' more.<br><br>{{mp}} actions cost '''1''' more.
+
 
|-
+
 
|
+
'''Other examples:'''
|Broken Finger
+
 
|
+
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days<br/>
|
+
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days<br/>
|One of the fingers on your good hand is broken<br>All your {{ap}} actions cost '''1''' more.
+
''Inactive character, no eating: (24+14+2)/8 = 5 days<br/>''
|
+
Tutorial character, no eating: (14+2)/8 = 2 days
|-
+
 
|
+
 
|Perforated Lung
+
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.
|Gained when stabbed with a knife. (Presumably a critical hit)
+
 
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle.
+
== Illnesses ==
|{{Todo|Fluff/ingame description needed}}
+
{{Main|Illnesses}}
|-
+
|
+
|Torn Tongue
+
|Caused by accident after missing with knife.
+
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)
+
|{{Todo|Fluff/ingame description needed}}
+
|-
+
|
+
|Sepsis
+
|Rarely caused by failing DIY Surgery on self
+
|Health Loss of -4HP per cycle.
+
|{{Todo|Fluff/ingame description needed}}
+
|}
+
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
 +
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]

Latest revision as of 11:23, 15 March 2019

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Surviving for a day +1 Health Point
Eating a Icon Banana +1 Health Point
Eating certain alien fruit +1 Health Point
Healed using Icon Bandage +2 Health Point
Healed using Icon Medikit +3 Health Point *
Eating a spore using Icon Phagocyte +4 Health Point
Mutating +4 Health Point

* Increased by 1 Health Point with Ultra-Healing Pomade researched.
* Increased by 2 Health Point if used by a Icon Medic.

Ways to lose Health Points

Source Loss
Random Damage 2 Health Point *
Room Shaking 1-3 Health Point
Steel Plate 4-6 Health Point
Room on Fire 0-2 Health Point
Every cycle Icon Starving 1 Health Point
Combat: Kick Off 1-3 Health Point **
Combat: Hit by Icon Knife 1-5 Health Point
Combat: Hit by Icon Blaster 2-3 Health Point
Combat: Hit by Icon Old Faithful 2-3 Health Point
Combat: Hit by Icon Natamy Rifle 2-4 Health Point ***
Combat: Hit by Icon Lizaro Jungle 3-5 Health Point
Combat: Hit by Icon Rocket Launcher ?-8 Health Point
Combat: Throwing a Icon Grenade 0-3 Health Point
Combat: Hit by Icon Grenade 0-10 Health Point

* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including Icon iTrakie, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 Health Point each time they pick up Schrödinger.
** Increased by 2 Health Point for {Skill|Wrestler}} and 1 Health Point for Icon Solid. *** 6-13 Health Point if victim is a Icon Mush. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)

Icon Note: All combat damage is reduced by 1 Health Point each (stacking) by the following: Icon Plastenite Armor, Icon Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making 16 Morale your total maximum.

The Icon Mush's Morale is always at maximum and cannot be influenced. This may prompt Icon Mush players to keep track of the Morale they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.

You wake up from cryosleep with 7 Morale (or 8 Morale in Icon Gold Mode).

Ways to gain Morale Points

Source Gain
Eating a Icon Banana 1 Morale
Eating certain alien fruit 1 Morale
Consuming certain medicines 1-3 Morale
Cycle spent lying down around Icon Shrink 1 Morale
Comforted by a Icon Shrink 2 Morale
Receiving a speech from a Icon Leader 2 Morale
Doing the thing 2 Morale **
Caressing Icon Schrödinger (once per game) 3 Morale
Using the Icon Alien Holographic TV (once per game) 3 Morale
Rebel Base Transmission: CYGNI 3 Morale
Rebel Base Transmission: KALADAAN 6 Morale
Comms Link first established 3 Morale *
Getting found after being lost. 3 Morale

* For everyone already out of cryo. ** 16 for Derek on the first time

Ways to lose Morale Points

Source Loss
Certain Icon disorders (70% chance) 1 Morale
Crew member death 1 Morale *
Consuming Icon Alien Steak or Icon Standard Ration (uncooked) 1 Morale
Consuming certain medicines 2 Morale
Consuming Icon Organic Waste 4 Morale
Surviving for a day 2 Morale **
Suffering a Panic Attack 3 Morale
Being lost on a planet for a cycle 1 Morale
Icon Germaphobe: Cycle spent Icon Dirty 1 Morale
Icon Antisocial: Cycle spent around crewmates 1 Morale
Icon Raluca: Death of Icon Schrödinger 4 Morale
Using Icon Premonition 1 Morale
Victim of Icon Demoralize 2 Morale

* No Morale loss in case of a suicide, trade, quarantine, or if you are Icon Detached Crewmember.
** Reduced by 1 Morale if Icon Mankind's only hope is alive.
** Reduced by 1 Morale if you are Icon The Optimist. (stacks with above)

Satisfaction and Starvation

Satisfaction is a hidden health statistic that relates to food and starvation.

When you eat, you gain Satisfaction points (displayed as Satisfaction in this Wiki) depending on what you eat. Different foods give different amounts, e.g. Icon Standard Rations give 4 Satisfaction while Bananas give 1 Satisfaction. If you're a Icon Mush, you get 4 Satisfaction for any consumable.

You will gain the status Icon Full Stomach when your Satisfaction is 3 Satisfaction or more, and you cannot consume anything (not even 0 Satisfaction items) after that. You lose 1 Satisfaction per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get Satisfaction from the consumable.

If you happen to be a human, once your Satisfaction reaches 0 Satisfaction (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the Icon Starving status, and will begin losing 1 Health Point every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to 0 Satisfaction or above. A Icon Mush cannot have Icon Starving status.


Given a Health Point Health of 14, and assuming a starting point of 0 Satisfaction, characters who just ate 1 ration for +4 Satisfaction (like new players doing the tutorial) will last over 5 days before death:

Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 Health Point (+1 for every day change) divided by Number of Cycles in a day
= 4 + 24 + 14 (+1 or +2) Cycles / 8
= 43 or 44 Cycles / 8
= 5.4 to 5.5 days


Other examples:

Gold character with 16 health: (4+24+16+2)/8 = 5.75 days
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days
Inactive character, no eating: (24+14+2)/8 = 5 days
Tutorial character, no eating: (14+2)/8 = 2 days


The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or Morale Morale loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your Health Point and Morale to max and eat that Ration, and you should be fine.

Illnesses

More info Main article: Illnesses.