Difference between revisions of "Health"

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(Morale Points)
(Morale Points)
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== Morale Points ==
 
== Morale Points ==
  
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, you will commit suicide at the next cycle change. If you can get over 0 {{morale}} before the end of this cycle, you will be safe.
+
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, you will commit suicide at the next cycle change. However if you can get over 0 {{morale}} before the end of this cycle, you will be safe.
  
 
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making max '''16''' {{Morale}}.
 
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making max '''16''' {{Morale}}.

Revision as of 13:16, 25 February 2014

Cautionicon.png This page could use more info:

Illnesses: Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as;
-A massive need to make all of the tables uniform in the width/size of each category!
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice!
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.

To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand!

Please help with the aforementioned problems and then remove this notice!

Devoirity (talk) 14:20, 8 February 2014 (MST)

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Surviving for a day +1 Health Point
Eating a Icon Banana +1 Health Point
Eating certain Icon Unknown item +1 Health Point
Healed using Icon Bandage +2 Health Point
Healed using Icon Medikit +3 Health Point *

* Increased by 1 Health Point with Ultra-Healing Pomade researched.
* Increased by 2 Health Point if used by a Icon Medic.

Ways to lose Health Points

Source Loss
Random Damage 2 Health Point *
Room Shaking 1-3 Health Point
Steel Plate 4-6 Health Point
Combat: Kick Off 1-3 Health Point
Combat: Hit by Icon Knife 1-5 Health Point
Combat: Hit by Icon Blaster 3-5 Health Point
Combat: Hit by Icon Old Faithful 2-3 Health Point
Combat: Hit by Icon Natamy Rifle 2-4 Health Point **
Combat: Hit by Icon Lizaro Jungle 3-5 Health Point
Combat: Hit by Icon Rocket Launcher ?-8 Health Point
Combat: Throwing a Icon Grenade 0-3 Health Point
Combat: Hit by Icon Grenade 0-10 Health Point

* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 Health Point each time they pick up Schrödinger.
** 6-13 Health Point if victim is a Icon Mush.

Icon Note: All combat damage is reduced by 1 Health Point each (stacking) by the following: Icon Plastenite Armor, Icon Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, you will commit suicide at the next cycle change. However if you can get over 0 Morale before the end of this cycle, you will be safe.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making max 16 Morale.

The Icon Mush's Morale is always at maximum and cannot be influenced. This may prompt Icon Mush players to keep track of the Morale they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.

Some actions have Action Point cost and are indicated in the following tables.

Ways to Gain Morale

Source Gain Cost
Eating a Banana +1 Morale --
Eating certain Alien Fruit +1 Morale --
Cycle spent lying down with Icon Shrink in room +1 Morale --
Comforted by a Icon Shrink +2 Morale 1 Action Point
Receiving a speech from a Icon Leader +2 Morale 2 Action Point
Doing the thing (once per day) +2 Morale 1 Action Point
Caressing Icon Unknown Character (once per game) +3 Morale 1 Action Point
Using the Alien Holographic TV (once per game) +3 Morale # 2 Action Point
Rebel Base Transmission: CYGNI +3 Morale ^ Vary**
Rebel Base Transmission: KALADAAN +6 Morale ^ Vary**
Comms Link first established +3 Morale * Vary

# For everyone in the same room.

^ For everyone (no matter where they are).

* For everyone already out of cryo (awaken).

** Ranges from 2-12 Action Point (1-6 tries).
Depends on if Comm Officer has Icon Rebel skill and/or Kivanc Terzi (Xyloph).
If they have any IT Point, uses 1 IT Point instead of 2 Action Point per try.

Ways to Lose Morale

Source Loss Cost
Surviving for a day -2 Morale * N/A
Crew member death -1 Morale ** N/A
Icon Demoralize -2 Morale 2 Action Point
Panic Attack -3 Morale N/A
Eating uncooked Icon Standard Ration -1 Morale --
Eating certain Alien Fruit -1 Morale --

* Reduced by 1 Morale if Icon Mankind's only hope is alive.
Reduced by 1 Morale if you are Icon The Optimist. (stacks with above)

** For everyone except those who are Icon Detached Crewmember.
But no Morale loss for everyone in case of suicide due to depression.

Satisfaction

Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the Icon Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the Icon Starving status, and will begin losing 1 Health Point per cycle.

Given a basic max starting Health Point Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:

(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 Health Point) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days

With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days

The only thing that will affect this process is damage you receive in that time from other characters or random room events, or Morale Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your Health Point and Morale to max and eat that Ration, and you should be fine.

Icon TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.

Illnesses

More info Main article: Illnesses.