Difference between revisions of "Aggression"

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'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.
 
'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.
 
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.
 
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.
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==List of Aggressive Actions==
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* Attacking someone with bare hands -> Kick Off
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* Attacking with the knife -> Attack: Knife
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* Attacking with a gun -> Shoot: [weapon]
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* Infecting someone with a spore -> Infect
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* Guarding a room or a person -> Guard
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* {{Confirm|{{Skill|Intimidating}} -> Intimidate}}
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* {{Skill|Torturer}} -> Torture
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* {{Skill|Victimizer}} -> Anthema
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* {{Skill|Bacterophile}} -> {{Confirm|Contaminate}}
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* {{Skill|Demoralize}}  -> Buzzkill
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* {{Skill|Nightmarish}} -> Give Nightmares
  
 
== Strategies ==
 
== Strategies ==
 
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.
 
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.
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* Still it takes 1 {{AP|Free Shot}} shooter point to shoot with Ian in room.
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* If your target is not Ian, {{Skill|Wrestler}} and {{Skill|Solid}} can kick out Ian or his target out of the room.
 
* Attack when your target is low on AP, or is offline.
 
* Attack when your target is low on AP, or is offline.
* Preparations: pick up a weapon, armor, food or a medkit
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* Preparations: pick up a weapon, armor, food or the medikit.
  
=== Mush Strategy ==
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=== Mush Strategy ===
 
* Prioritize targets based on their skills, health, items etc
 
* Prioritize targets based on their skills, health, items etc
 
* If you can't kill everyone, come up with an excuse why you killed someone
 
* If you can't kill everyone, come up with an excuse why you killed someone
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* Call for help before you attack.
 
* Call for help before you attack.
 
* Try not to target other humans.
 
* Try not to target other humans.
* If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.
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* If someone else finishes off your target, leave the room beforehand to not get psychological disorders from witnessing death.
  
 
== Hit Chance ==
 
== Hit Chance ==
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time.
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You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 successful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them at least 7 or 8 times, costing 1{{AP}} each time.
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=== Instant kills ===
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Sometimes you get lucky with your shots. There is a small chance that a single shot takes your target down from maximum health to 0.
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[[File:headshot.png]]
  
 
== Useful skills ==
 
== Useful skills ==
*{{Skill|Diplomat}}, for '''Ceasefire''' ability
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*{{Skill|Cold Blooded}}, +3 {{AP}} for every death.
*{{Skill|Determined}}, missed attacks increase success chance more rapidly
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*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect).
*{{Skill|Solid}}, +1 damage for unarmed attacks
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*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action.
*{{Skill|Cold Blooded}}, +3 {{AP}} for every death
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*{{Skill|Detached Crewmember}}, no ill effects for witnessing death.
*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry
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*{{Skill|Determined}}, missed attacks increase success chance more rapidly.
*{{Skill|Detached Crewmember}}, no ill effects for witnessing death
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*{{Skill|Diplomat}}, for '''Ceasefire''' ability.
*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action
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*{{Skill|Expert}}, action success chances increased by 20%.
*{{Skill|Wrestler}}, +2 damage for unarmed attacks
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*{{Skill|Intimidating}}, spend 1 {{AP}}, target crewmember loses 2 {{AP}} and 4 {{MP}}.
*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect)
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*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry.
*{{Skill|Intimidating}}, spend 1{{AP}}, target crewmember loses 2{{AP}} and 4{{MP}}
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*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Actions#Guard|guards]].
*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Guard]].
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*{{Skill|Solid}}, +1 damage for unarmed attacks.
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*{{Skill|Victimizer}}, -20% accuracy for the pariah.
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*{{Skill|Wrestler}}, +2 damage for unarmed attacks.
  
[[Category:Incomplete]]
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*{{Skill|Hard Boiled}}, All combat damage reduced by one point.
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*{{Skill|Ninja}}, unarmed attacks are anonymous.
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*{{Skill|Phagocyte}}, eat a spore to gain 4 {{HP}} and 4 {{AP}}.

Latest revision as of 16:00, 24 May 2019

Aggression is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked Icon Mush, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty. Check here for a list of Weapons and other combat related equipment.

List of Aggressive Actions

  • Attacking someone with bare hands -> Kick Off
  • Attacking with the knife -> Attack: Knife
  • Attacking with a gun -> Shoot: [weapon]
  • Infecting someone with a spore -> Infect
  • Guarding a room or a person -> Guard
  • Icon Confirm: Icon Intimidating -> Intimidate
  • Icon Torturer -> Torture
  • Icon Victimizer -> Anthema
  • Icon Bacteriophiliac -> Icon Confirm: Contaminate
  • Icon Demoralize -> Buzzkill
  • Icon Nightmarish -> Give Nightmares

Strategies

  • Try not to fight in the room where Ian is.
  • Still it takes 1 Free Shot shooter point to shoot with Ian in room.
  • If your target is not Ian, Icon Wrestler and Icon Solid can kick out Ian or his target out of the room.
  • Attack when your target is low on AP, or is offline.
  • Preparations: pick up a weapon, armor, food or the medikit.

Mush Strategy

  • Prioritize targets based on their skills, health, items etc
  • If you can't kill everyone, come up with an excuse why you killed someone
  • You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)
  • In a situation where your target is online but out of MP, duct tape could be useful.
  • Use explosives when there are a lot of targets in the same room

Human Strategy

  • If you are targeted, run to Ian or where there are lots of other humans
  • Call for help before you attack.
  • Try not to target other humans.
  • If someone else finishes off your target, leave the room beforehand to not get psychological disorders from witnessing death.

Hit Chance

You should try to calculate how much damage you can do with your Action Point before attacking. For example, if you assume your target has 10Health Point, you should expect to need 5 successful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them at least 7 or 8 times, costing 1Action Point each time.

Instant kills

Sometimes you get lucky with your shots. There is a small chance that a single shot takes your target down from maximum health to 0.

Headshot.png

Useful skills

  • Icon Cold Blooded, +3 Action Point for every death.
  • Icon Crazy Eye, aggressive actions against you cost 2 Action Point more (essentially a personal Icon Pacifist effect).
  • Icon Creative, 50% chance to get 1Action Point if you fail an action.
  • Icon Detached Crewmember, no ill effects for witnessing death.
  • Icon Determined, missed attacks increase success chance more rapidly.
  • Icon Diplomat, for Ceasefire ability.
  • Icon Expert, action success chances increased by 20%.
  • Icon Intimidating, spend 1 Action Point, target crewmember loses 2 Action Point and 4 Movement Point.
  • Icon Shooter, free Free Shot points for firing weaponry.
  • Icon Sneak, 25% unarmed penalty, ignores guards.
  • Icon Solid, +1 damage for unarmed attacks.
  • Icon Victimizer, -20% accuracy for the pariah.
  • Icon Wrestler, +2 damage for unarmed attacks.
  • Icon Hard Boiled, All combat damage reduced by one point.
  • Icon Ninja, unarmed attacks are anonymous.
  • Icon Phagocyte, eat a spore to gain 4 Health Point and 4 Action Point.