Difference between revisions of "NERON Projects"

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(List of NERON Projects)
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There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
+
There are 31 NERON projects which will appear as options for completion at the {{equipment|NERON's Core}} in the {{room|Nexus}}. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
  
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
+
NERON projects can also be completed by the {{title|comms officer}} at the {{equipment|Comms Center}} by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on {{AP}} investment after the first few.
 +
 
 +
Finally, your {{title|comms officer}} may sometimes buy NERON projects to [[trading|trade ships]], in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus.  
  
 
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
 
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
  
==List of NERON Projects==
+
==Effectiveness==
  
Some names are from the french wiki and may need updated for the English version.
+
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.
  
{| class="wikitable sortable"
+
{| class="wikitable"
 +
! Icon
 +
! Description
 +
! Efficiency
 
|-
 
|-
! scope="col" class="unsortable" | Image
+
| [[image:0.png]] || No relevant skill || Base efficiency
 +
|-
 +
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%
 +
|-
 +
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%
 +
|}
 +
 
 +
Also, changing the BIOS setting {{BIOS|CPU Priority|short}} in the Nexus to '''Project''' will have the following effect on the efficiencies:
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"| Base efficiency
 +
! scope="col"| Added efficiency
 +
|-
 +
| 1-1% || +1-2%
 +
|-
 +
| 3-4% || +1-2%
 +
|-
 +
| 6-9% || +1-1%
 +
|-
 +
| 12-18% || +1-1%
 +
|-
 +
| 18-27% || +1-1%
 +
|}
 +
 
 +
==Tips==
 +
* Since only 1 project in each batch of 3 can be completed, '''always discuss the choice with your crewmates''' before starting up one project.
 +
* [[Relaying]] is necessary to make the best use of the {{ap}} you're investing.
 +
* The Nexus is an ideal place for Mush to [[Infect]] people and [[Trapper|Trap]] the room. Be careful when you go there.
 +
 
 +
 
 +
==List of NERON Projects==
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"| Image
 
! scope="col"| Name
 
! scope="col"| Name
 
! scope="col"| Effectiveness
 
! scope="col"| Effectiveness
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | [[image:Chipset_acceleration.png]]
+
| align="center" | <span id="Anomaly Detector">[[image:Equipment sensor.png]]</span>
| CPU Overclocking
+
| Anomaly Detector<br>{{Skill|Radio Expert}}<br>{{Skill|Technician}}
| [[Astrophysicist]] and [[IT Expert]]
+
| {{Efficiencies|18|27}}
| Searching for a planet costs 1 AP less.
+
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.<br>
 +
'''Equipment that has been interfered with is reported on your PDA'''<br>
 +
* Shows broken equipment on your mini-map.
 +
{{bug|Seems to be inconsistent with highlighting, and sometimes doesn't show broken equipment once it's been reported.}}
 
|-
 
|-
| align="center" | [[image:Icarus_larger_bay.png]]
+
| align="center" | <span id="Anti-gravity Thrusters">[[image:Icarus_antigrav_propeller.png]]</span>
| Large Bay Upgrade
+
| Anti-gravity Thrusters<br>{{Skill|Pilot}}<br>{{Skill|Physicist}}
| [[Pilot]] and [[Technician]]
+
| {{Efficiencies|12|18}}
| The Icarus can carry two more people, bringing the maximum to 6.
+
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!
 +
* Increases chances of landing on a planet successfully. Only relevant if there are no pilots in the expedition team.
 +
|-
 +
| align="center" | <span id ="Armored Corridors">[[image:Armour_corridor.png]]</span>
 +
| Armored Corridors<br>{{Skill|Technician}}<br>{{Skill|Physicist}}
 +
| {{Efficiencies|3|4}}
 +
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!
 +
* Attacks upon the Daedalus are reduced by one point.
 
|-
 
|-
| align="center" | [[image:Auto_watering.png]]
+
| align="center" | <span id ="Automatic Sprinklers">[[image:Auto_watering.png]]</span>
| Automatic Sprinklers
+
| Automatic Sprinklers<br>{{Skill|Technician}}<br>{{Skill|Firefighter}}
| [[Technician]] and [[Firefighter]]
+
| {{Efficiencies|3|4}}
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.  
+
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.
 +
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
 
|-
 
|-
| align="center" | [[image:Plasma_shield.png]]
+
| align="center" | <span id ="Auxiliary Terminal">[[image:Auxiliary_terminal.png]]</span>
| Plasma Shield
+
| Auxiliary Terminal<br>{{Skill|IT Expert}}<br>{{Skill|Radio Expert}}
| [[Physicist]] and [[Technician]]
+
| {{Efficiencies|6|9}}
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
+
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.
 +
* Creates NERON terminals in the medlab and the engine room.
 
|-
 
|-
| align="center" | [[image:Patrolship_blaster_gun.png]]
+
| align="center" | <span id ="Bay Door XXL">[[image:Bay_door_xxl.png]]</span>
| Blaster Gun
+
| Bay Door XXL<br>{{Skill|Pilot}}<br>{{Skill|Technician}}
| [[Pilot]] and [[Shooter]]
+
| {{Efficiencies|6|9}}
| Increases patrol ship firepower by 1 point.
+
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.
 +
* Reduced the risk of accidents when non-pilots are flying ships. Useful for letting them operate the [[Pasiphae]].
 
|-
 
|-
| align="center" | [[image:Oxy_more.png]]
+
| align="center" | <span id ="Blaster Gun">[[image:Patrolship_blaster_gun.png]]</span>
| Oxygenated Ducts
+
| Blaster Gun<br>{{Skill|Pilot}}<br>{{Skill|Shooter}}
| [[Technician]] and [[Biologist]]
+
| {{Efficiencies|6|9}}
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.
+
| A 40mm cannon is good. A Blaster at 80mm is better.
 +
* Increases the firepower of all patrol ships by one point
 
|-
 
|-
| align="center" | [[image:Armour_corridor.png]]
+
| align="center" | <span id ="Convenient Sink">[[image:Icarus_lavatory.png]]</span>
| Armored Corridors
+
| Convenient Sink<br>{{Skill|Biologist}}<br>{{Skill|Technician}}
| [[Technician]] and [[Physicist]]
+
| {{Efficiencies|18|27}}
| Attacks upon the Daedalus are reduced by one point.
+
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
 +
* Reduces the mission hygiene penalty by one point
 
|-
 
|-
| align="center" | [[image:Hydroponic_incubator.png]]
+
| align="center" | <span id ="CPU Overclocking">[[image:Chipset_acceleration.png]]</span>
| Hydroponic Incubator
+
| CPU Overclocking<br>{{Skill|Astrophysicist}}<br>{{Skill|IT Expert}}
| [[Physicist]] and [[Botanist]]
+
| {{Efficiencies|6|9}}
| Seedlings grow twice as fast in the garden.
+
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...
 +
* Searching for a planet costs 1 AP less.
 
|-
 
|-
| align="center" | [[image:Dismantling.png]]
+
| align="center" | <span id ="Defective Piston Sensors">[[image:Door_sensor.png]]</span>
| Dismantler
+
| Defective Piston Sensors<br>{{Skill|Radio Expert}}<br>{{Skill|Robotics Expert}}
| [[Technician]] and [[Robotics Expert]]
+
| {{Efficiencies|18|27}}
| Generates 5 scrap metal in the engine room.
+
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected<!--in-game typo--> and relay the information to your PDA.
 +
* Broken doors are shown on {{Item|Trackers}}.
 
|-
 
|-
| align="center" | [[image:Quantum_sensors.png]]
+
| align="center" | <span id ="Dismantler">[[image:Dismantling.png]]</span>
| Probability Wave Detector
+
| Dismantler<br>{{Skill|Technician}}<br>{{Skill|Robotics Expert}}
| [[Astrophysicist]] and [[Radio Expert]]
+
| {{Efficiencies|12|18}}
| Scanning planets reveals one additional zone each time.
+
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!
 +
* Generates 5 {{Item|Scrap Metal}} in the engine room.
 
|-
 
|-
| align="center" | [[image:Equipment sensor.png]]
+
| align="center" | <span id ="Extra Drone">[[image:Extra_drone.png]]</span>
| Abnormality Detector
+
| Extra Drone<br>{{Skill|Technician}}<br>{{Skill|Robotics Expert}}
| [[Radio Expert]] and [[Technician]]
+
| {{Efficiencies|6|9}}
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)
+
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
 +
* Adds a {{Item|Support Drone}} in the Nexus.
 
|-
 
|-
| align="center" | [[image:Door_sensor.png]]
+
| align="center" | <span id ="Extra Hydropots">[[image:Extra_hydroponpots.png]]</span>
| Defective Piston Sensors
+
| Extra Hydropots<br>{{Skill|Technician}}<br>{{Skill|Botanist}}
| [[Radio Expert]] and [[Robotics Expert]]
+
| {{Efficiencies|6|9}}
| Broken doors are shown on trackers.
+
| Neron<!--not "NERON" as usual, this is in game--> found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
 +
* Adds 3 {{Item|HydroPot}}, which appear in the Hydroponic Garden.
 
|-
 
|-
| align="center" | [[image:fire_sensor.png]]
+
| align="center" | <span id ="Fire Detector">[[image:fire_sensor.png]]</span>
| Fire Detector
+
| Fire Detector<br>{{Skill|Radio Expert}}<br>{{Skill|Firefighter}}
| [[Radio Expert]] and [[Firefighter]]
+
| {{Efficiencies|18|27}}
| Fires are shown on trackers.
+
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates<!-- in-game typo? --> more CPU power to the task... it still seems pretty annoyed though.
 +
* Fires are reported on your PDA
 
|-
 
|-
| align="center" | [[image:Food_retailer.png]]
+
| align="center" | <span id ="Fission Coffee Roaster">[[image:Fission_coffee_roaster.png]]</span>
| Pneumatic Distributor
+
| Fission Coffee Roaster<br>{{Skill|Caffeine Junkie}}<br>{{Skill|Physicist}}
| [[Robotics Expert]] and [[Chef]]
+
| {{Efficiencies|6|9}}
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.
+
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!
 +
* The [[Coffee_Machine|Coffee Machine]] also regenerates Cycle 4.
 +
{{Bug|Once repaired, the [[PILGRED Reactor]] regenerates the Coffee Machine every Cycle, making this project redundant.}}
 
|-
 
|-
| align="center" | [[image:Extra_drone.png]]
+
| align="center" | <span id ="General Patching Up">[[image:Bric_broc.png]]</span>
| Additional Drone
+
| General Patching Up<br>{{Skill|Designer}}<br>{{Skill|Creative}}
| [[Technician]] and [[Robotics Expert]]
+
| {{Efficiencies|6|9}}
| Adds a drone in the Nexus.
+
| Did someone think to SCREW the steel plating back down?
 +
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
 +
{{note|Every cycle without accidents, even through GPU, increases the chances of accidents happening the following cycle, however.}}
 
|-
 
|-
| align="center" | [[image:Magnetic_net.png]]
+
| align="center" | <span id ="Heat Lamps">[[image:Heat_lamp.png]]</span>
| Magnetic Net
+
| Heat Lamps<br>{{Skill|Technician}}<br>{{Skill|Botanist}}
| [[Pilot]] and [[Physicist]]
+
| {{Efficiencies|3|4}}
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).  
+
| Equipped with "spring softness" lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate<!--in-game typo--> the rays from our good old Sun.
 +
* Plants in the garden have a 50% chance to generate an additional fruit each day.
 
|-
 
|-
| align="center" | [[image:Extra_hydroponpots.png]]
+
| align="center" | <span id ="Hydroponic Incubator">[[image:Hydroponic_incubator.png]]</span>
| Additional Hydropots
+
| Hydroponic Incubator<br>{{Skill|Physicist}}<br>{{Skill|Botanist}}
| [[Technician]] and [[Botanist]]
+
| {{Efficiencies|6|9}}
| Adds 3 hydropots, which appear in the Hydroponic Garden.
+
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.
 +
* Young plants mature twice as fast in the garden.
 +
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')
 
|-
 
|-
| align="center" | [[image:Heat_lamp.png]]
+
| align="center" | <span id ="Large Bay Upgrade">[[image:Icarus_larger_bay.png]]</span>
| Heat Lamps
+
| Large Bay Upgrade<br>{{Skill|Pilot}}<br>{{Skill|Technician}}
| [[Technician]] and [[Botanist]]
+
| {{Efficiencies|6|9}}
| Plants in the garden have a 50% chance to generate an additional fruit each day.
+
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.
 +
* The Icarus can carry two more people, bringing the maximum to 6.
 
|-
 
|-
| align="center" | [[image:Icarus_lavatory.png]]
+
| align="center" | <span id ="Launch Propulsion System">[[image:Patrol_ship_launcher.png]]</span>
| Convenient Sink
+
| Launch Propulsion System<br>{{Skill|Pilot}}<br>{{Skill|Physicist}}
| [[Biologist]] and [[Technician]]
+
| {{Efficiencies|6|9}}
| Expeditions will no longer make people dirty. (Confirm correct translation?)
+
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...
 +
* Launching patrol ships and the Pasiphae costs 1 AP less.
 
|-
 
|-
| align="center" | [[image:Neron_project_thread.png]]
+
| align="center" | <span id ="Magnetic Net">[[image:Magnetic_net.png]]</span>
| NERON Participation
+
| Magnetic Net<br>{{Skill|Pilot}}<br>{{Skill|Physicist}}
| [[IT Expert]] and [[Shrink]]
+
| {{Efficiencies|6|9}}
| If a project is above 0%, it is automatically progressed 5% each cycle.
+
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
 +
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.
 +
* {{note|This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.}}
 +
* {{note|If patrol ships are piloted by {{item|Support Drone}}s, they become broken and don't land. Drones have to repair their ships firstly, and only then they can land normally.}}
 
|-
 
|-
| align="center" | [[image:Bay_door_xxl.png]]
+
| align="center" | <span id ="Magnetic Return">[[image:Auto_return_icarus.png]]</span>
| Bay Door XXL
+
| Magnetic Return<br>{{Skill|IT Expert}}<br>{{Skill|Robotics Expert}}
| [[Pilot]] and [[Technician]]
+
| {{Efficiencies|12|18}}
| Reduced the risk of accidents when non-pilots are flying ships.
+
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.
 +
* The Icarus automatically returns to the Daedalus in the event of mission failure.
 
|-
 
|-
| align="center" | [[image:Icarus_antigrav_propeller.png]]
+
| align="center" | <span id ="NERON Participation">[[image:Neron_project_thread.png]]</span>
| Antigravity Thrusters
+
| NERON Participation<br>{{Skill|IT Expert}}<br>{{Skill|Shrink}}
| [[Pilot]] and [[Physicist]]
+
| {{Efficiencies|6|9}}
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
+
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.  
 +
 
 +
You install an alarm clock which insults its active memory automatically every hour.
 +
* If a project is above 0%, it is automatically progressed 5% each cycle.
 +
* {{note|Does not reset player participation}}
 
|-
 
|-
| align="center" | [[image:Patrol_ship_launcher.png]]
+
| align="center" | <span id ="Oxygenated Ducts">[[image:Oxy_more.png]]</span>
| Launch Propulsion System
+
| Oxygenated Ducts<br>{{Skill|Technician}}<br>{{Skill|Biologist}}
| [[Pilot]] and [[Physicist]]
+
| {{Efficiencies|6|9}}
| Launching patrol ships and the Pasiphae costs 1 AP less.
+
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
 +
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON: "<b>oxygen valve opened</b> Crew life expectancy increased"<!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?-->
 
|-
 
|-
| align="center" | [[image:Turret_extra_firerate.png]]
+
| align="center" | <span id ="Plasma Shield">[[image:Plasma_shield.png]]</span>
| Rerouted Charges
+
| [[Plasma Shield]]<br>{{Skill|Physicist}}<br>{{Skill|Technician}}
| [[Physicist]] and [[Technician]]
+
| {{Efficiencies|1|1}}
| Turrets recharge twice as fast.
+
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.
 +
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens.
 
|-
 
|-
| align="center" | [[image:Radar_trans_void.png]]
+
| align="center" | <span id ="Pneumatic Distributor">[[image:Food_retailer.png]]</span>
| Spatial Wave Radar
+
| Pneumatic Distributor<br>{{Skill|Robotics Expert}}<br>{{Skill|Chef}}
| [[Radio Expert]] and [[Technician]]
+
| {{Efficiencies|6|9}}
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
+
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt<!--in-game typo--> be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )
 +
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.
 
|-
 
|-
| align="center" | [[image:Bric_broc.png]]
+
| align="center" | <span id ="Quantum Sensors">[[image:Quantum_sensors.png]]</span>
| General Patching Up
+
| Quantum Sensors<br>{{Skill|Astrophysicist}}<br>{{Skill|Radio Expert}}
| [[Designer]] and [[Creative]]
+
| {{Efficiencies|6|9}}
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
+
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.
 +
*The planet scanner reveals an additional section every time it is used.
 
|-
 
|-
| align="center" | [[image:Auto_return_icarus.png]]
+
| align="center" | <span id ="Rerouted Charges">[[image:Turret_extra_firerate.png]]</span>
| Magnetic Return
+
| Rerouted Charges<br>{{Skill|Physicist}}<br>{{Skill|Technician}}
| [[IT Expert]] and [[Robotics Expert]]
+
| {{Efficiencies|12|18}}
| The Icarus automatically returns to the Daedalus in the event of mission failure.
+
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
 +
* Turrets recharge twice as fast.
 
|-
 
|-
| align="center" | [[image:Trail_reducer.png]]
+
| align="center" | <span id ="Spatial Wave Radar">[[image:Radar_trans_void.png]]</span>
| Trail Minimizer
+
| Spatial Wave Radar<br>{{Skill|Radio Expert}}<br>{{Skill|Technician}}
| [[Pilot]] and [[Technician]]
+
| {{Efficiencies|12|18}}
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
+
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...
 +
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
 
|-
 
|-
| align="center" | [[image:Patrolship_extra_ammo.png]]
+
| align="center" | <span id ="Teslatron Reservoir">[[image:Patrolship_extra_ammo.png]]</span>
| Teslatron Reservoir
+
| Teslatron Reservoir<br>{{Skill|Physicist}}<br>{{Skill|Technician}}
| [[Physicist]] and [[Technician]]
+
| {{Efficiencies|6|9}}
| Patrol ships have an additional 6 charges.
+
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.
 +
* Patrol ships have an additional 6 charges.
 +
* When this Project is completed, all Patrol ships charges are loaded to 16
 
|-
 
|-
| align="center" | [[image:Auxiliary_terminal.png]]
+
| align="center" | <span id ="Trail Minimizer">[[image:Trail_reducer.png]]</span>
| Auxiliary Terminal
+
| Trail Minimizer<br>{{Skill|Pilot}}<br>{{Skill|Technician}}
| [[IT Expert]] and [[Radio Expert]]
+
| {{Efficiencies|6|9}}
| Creates NERON terminals in the medlab and the engine room.
+
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.
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* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
| align="center" | [[image:Fission_coffee_roaster.png]]
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| Fission Coffee Roaster
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| [[Caffeine Junkie]] and [[Physicist]]
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| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
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|}
 
|}
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[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]

Latest revision as of 23:33, 4 March 2018

There are 31 NERON projects which will appear as options for completion at the NERON's Core in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.

NERON projects can also be completed by the Icon Communications Officer at the Comms Center by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on Action Point investment after the first few.

Finally, your Icon Communications Officer may sometimes buy NERON projects to trade ships, in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus.

Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.

Effectiveness

The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.

Icon Description Efficiency
0.png No relevant skill Base efficiency
1.png 1 relevant skill Base efficiency + 4-6%
2.png 2 relevant skills Base efficency + 8-12%

Also, changing the BIOS setting BIOS Setting CPU Priority in the Nexus to Project will have the following effect on the efficiencies:

Base efficiency Added efficiency
1-1% +1-2%
3-4% +1-2%
6-9% +1-1%
12-18% +1-1%
18-27% +1-1%

Tips

  • Since only 1 project in each batch of 3 can be completed, always discuss the choice with your crewmates before starting up one project.
  • Relaying is necessary to make the best use of the Action Point you're investing.
  • The Nexus is an ideal place for Mush to Infect people and Trap the room. Be careful when you go there.


List of NERON Projects

Image Name Effectiveness Details
Equipment sensor.png Anomaly Detector
Icon Radio Expert
Icon Technician
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.

Equipment that has been interfered with is reported on your PDA

  • Shows broken equipment on your mini-map.

Icon Bug: Seems to be inconsistent with highlighting, and sometimes doesn't show broken equipment once it's been reported.

Icarus antigrav propeller.png Anti-gravity Thrusters
Icon Pilot
Icon Physicist
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!
  • Increases chances of landing on a planet successfully. Only relevant if there are no pilots in the expedition team.
Armour corridor.png Armored Corridors
Icon Technician
Icon Physicist
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!
  • Attacks upon the Daedalus are reduced by one point.
Auto watering.png Automatic Sprinklers
Icon Technician
Icon Firefighter
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.
  • Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
Auxiliary terminal.png Auxiliary Terminal
Icon IT Expert
Icon Radio Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.
  • Creates NERON terminals in the medlab and the engine room.
Bay door xxl.png Bay Door XXL
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.
  • Reduced the risk of accidents when non-pilots are flying ships. Useful for letting them operate the Pasiphae.
Patrolship blaster gun.png Blaster Gun
Icon Pilot
Icon Shooter
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
A 40mm cannon is good. A Blaster at 80mm is better.
  • Increases the firepower of all patrol ships by one point
Icarus lavatory.png Convenient Sink
Icon Biologist
Icon Technician
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
  • Reduces the mission hygiene penalty by one point
Chipset acceleration.png CPU Overclocking
Icon Astrophysicist
Icon IT Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...
  • Searching for a planet costs 1 AP less.
Door sensor.png Defective Piston Sensors
Icon Radio Expert
Icon Robotics Expert
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected and relay the information to your PDA.
Dismantling.png Dismantler
Icon Technician
Icon Robotics Expert
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!
Extra drone.png Extra Drone
Icon Technician
Icon Robotics Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
Extra hydroponpots.png Extra Hydropots
Icon Technician
Icon Botanist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Neron found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
  • Adds 3 Icon HydroPot, which appear in the Hydroponic Garden.
Fire sensor.png Fire Detector
Icon Radio Expert
Icon Firefighter
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates more CPU power to the task... it still seems pretty annoyed though.
  • Fires are reported on your PDA
Fission coffee roaster.png Fission Coffee Roaster
Icon Caffeine Junkie
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!

Icon Bug: Once repaired, the PILGRED Reactor regenerates the Coffee Machine every Cycle, making this project redundant.

Bric broc.png General Patching Up
Icon Designer
Icon Creative
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Did someone think to SCREW the steel plating back down?
  • Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.

Icon Note: Every cycle without accidents, even through GPU, increases the chances of accidents happening the following cycle, however.

Heat lamp.png Heat Lamps
Icon Technician
Icon Botanist
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
Equipped with "spring softness" lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate the rays from our good old Sun.
  • Plants in the garden have a 50% chance to generate an additional fruit each day.
Hydroponic incubator.png Hydroponic Incubator
Icon Physicist
Icon Botanist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.
  • Young plants mature twice as fast in the garden.

(Actual in-game text is misleading: In the garden, young shoots cross breed twice as quickly.)

Icarus larger bay.png Large Bay Upgrade
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.
  • The Icarus can carry two more people, bringing the maximum to 6.
Patrol ship launcher.png Launch Propulsion System
Icon Pilot
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...
  • Launching patrol ships and the Pasiphae costs 1 AP less.
Magnetic net.png Magnetic Net
Icon Pilot
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
  • When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.
  • Icon Note: This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.
  • Icon Note: If patrol ships are piloted by Icon Support Drones, they become broken and don't land. Drones have to repair their ships firstly, and only then they can land normally.
Auto return icarus.png Magnetic Return
Icon IT Expert
Icon Robotics Expert
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.
  • The Icarus automatically returns to the Daedalus in the event of mission failure.
Neron project thread.png NERON Participation
Icon IT Expert
Icon Shrink
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.

You install an alarm clock which insults its active memory automatically every hour.

  • If a project is above 0%, it is automatically progressed 5% each cycle.
  • Icon Note: Does not reset player participation
Oxy more.png Oxygenated Ducts
Icon Technician
Icon Biologist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
  • Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON: "oxygen valve opened Crew life expectancy increased"
Plasma shield.png Plasma Shield
Icon Physicist
Icon Technician
Without any relevant skill 1-1%
With one relevant skill 5-7%
With both relevant skills 9-13%
You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.
  • The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before Daedalus Armor except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the Daedalus. The Armor always take damage if it happens.
Food retailer.png Pneumatic Distributor
Icon Robotics Expert
Icon Chef
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )
  • Food produced in the garden is sent directly to the refectory via a pneumatic tube.
Quantum sensors.png Quantum Sensors
Icon Astrophysicist
Icon Radio Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.
  • The planet scanner reveals an additional section every time it is used.
Turret extra firerate.png Rerouted Charges
Icon Physicist
Icon Technician
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
  • Turrets recharge twice as fast.
Radar trans void.png Spatial Wave Radar
Icon Radio Expert
Icon Technician
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...
  • The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
Patrolship extra ammo.png Teslatron Reservoir
Icon Physicist
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.
  • Patrol ships have an additional 6 charges.
  • When this Project is completed, all Patrol ships charges are loaded to 16
Trail reducer.png Trail Minimizer
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.
  • The number of attackers who pursue the Daedalus when it moves is reduced by 25%.