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| − | There are 31 NERON projects which will appear as options for completion at the NERON | + | There are 31 NERON projects which will appear as options for completion at the {{equipment|NERON's Core}} in the {{room|Nexus}}. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship. |
| − | NERON projects can also be completed by the comms officer at the | + | NERON projects can also be completed by the {{title|comms officer}} at the {{equipment|Comms Center}} by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on {{AP}} investment after the first few. |
| + | |||
| + | Finally, your {{title|comms officer}} may sometimes buy NERON projects to [[trading|trade ships]], in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus. | ||
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible. | Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible. | ||
| − | == | + | ==Effectiveness== |
| − | + | The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses. | |
| − | {| class="wikitable | + | {| class="wikitable" |
| + | ! Icon | ||
| + | ! Description | ||
| + | ! Efficiency | ||
|- | |- | ||
| − | ! scope="col" class=" | + | | [[image:0.png]] || No relevant skill || Base efficiency |
| + | |- | ||
| + | | [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6% | ||
| + | |- | ||
| + | | [[image:2.png]] || 2 relevant skills || Base efficency + 8-12% | ||
| + | |} | ||
| + | |||
| + | Also, changing the BIOS setting {{BIOS|CPU Priority|short}} in the Nexus to '''Project''' will have the following effect on the efficiencies: | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! scope="col"| Base efficiency | ||
| + | ! scope="col"| Added efficiency | ||
| + | |- | ||
| + | | 1-1% || +1-2% | ||
| + | |- | ||
| + | | 3-4% || +1-2% | ||
| + | |- | ||
| + | | 6-9% || +1-1% | ||
| + | |- | ||
| + | | 12-18% || +1-1% | ||
| + | |- | ||
| + | | 18-27% || +1-1% | ||
| + | |} | ||
| + | |||
| + | ==Tips== | ||
| + | * Since only 1 project in each batch of 3 can be completed, '''always discuss the choice with your crewmates''' before starting up one project. | ||
| + | * [[Relaying]] is necessary to make the best use of the {{ap}} you're investing. | ||
| + | * The Nexus is an ideal place for Mush to [[Infect]] people and [[Trapper|Trap]] the room. Be careful when you go there. | ||
| + | |||
| + | |||
| + | ==List of NERON Projects== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! scope="col"| Image | ||
! scope="col"| Name | ! scope="col"| Name | ||
! scope="col"| Effectiveness | ! scope="col"| Effectiveness | ||
! scope="col"| Details | ! scope="col"| Details | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id="Anomaly Detector">[[image:Equipment sensor.png]]</span> |
| − | | | + | | Anomaly Detector<br>{{Skill|Radio Expert}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|18|27}} |
| − | | | + | | Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.<br> |
| + | '''Equipment that has been interfered with is reported on your PDA'''<br> | ||
| + | * Shows broken equipment on your mini-map. | ||
| + | {{bug|Seems to be inconsistent with highlighting, and sometimes doesn't show broken equipment once it's been reported.}} | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id="Anti-gravity Thrusters">[[image:Icarus_antigrav_propeller.png]]</span> |
| − | | | + | | Anti-gravity Thrusters<br>{{Skill|Pilot}}<br>{{Skill|Physicist}} |
| − | | | + | | {{Efficiencies|12|18}} |
| − | | | + | | Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in! |
| + | * Increases chances of landing on a planet successfully. Only relevant if there are no pilots in the expedition team. | ||
| + | |- | ||
| + | | align="center" | <span id ="Armored Corridors">[[image:Armour_corridor.png]]</span> | ||
| + | | Armored Corridors<br>{{Skill|Technician}}<br>{{Skill|Physicist}} | ||
| + | | {{Efficiencies|3|4}} | ||
| + | | Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor! | ||
| + | * Attacks upon the Daedalus are reduced by one point. | ||
|- | |- | ||
| − | | align="center" | [[image:Auto_watering.png]] | + | | align="center" | <span id ="Automatic Sprinklers">[[image:Auto_watering.png]]</span> |
| − | | Automatic Sprinklers | + | | Automatic Sprinklers<br>{{Skill|Technician}}<br>{{Skill|Firefighter}} |
| − | | | + | | {{Efficiencies|3|4}} |
| − | | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | + | | After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires. |
| + | * Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Auxiliary Terminal">[[image:Auxiliary_terminal.png]]</span> |
| − | | | + | | Auxiliary Terminal<br>{{Skill|IT Expert}}<br>{{Skill|Radio Expert}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON. |
| + | * Creates NERON terminals in the medlab and the engine room. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Bay Door XXL">[[image:Bay_door_xxl.png]]</span> |
| − | | | + | | Bay Door XXL<br>{{Skill|Pilot}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | + | | After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing. | |
| + | * Reduced the risk of accidents when non-pilots are flying ships. Useful for letting them operate the [[Pasiphae]]. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Blaster Gun">[[image:Patrolship_blaster_gun.png]]</span> |
| − | | | + | | Blaster Gun<br>{{Skill|Pilot}}<br>{{Skill|Shooter}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | A 40mm cannon is good. A Blaster at 80mm is better. |
| + | * Increases the firepower of all patrol ships by one point | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Convenient Sink">[[image:Icarus_lavatory.png]]</span> |
| − | | | + | | Convenient Sink<br>{{Skill|Biologist}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|18|27}} |
| − | | | + | | What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions. |
| + | * Reduces the mission hygiene penalty by one point | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="CPU Overclocking">[[image:Chipset_acceleration.png]]</span> |
| − | | | + | | CPU Overclocking<br>{{Skill|Astrophysicist}}<br>{{Skill|IT Expert}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON... |
| + | * Searching for a planet costs 1 AP less. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Defective Piston Sensors">[[image:Door_sensor.png]]</span> |
| − | | | + | | Defective Piston Sensors<br>{{Skill|Radio Expert}}<br>{{Skill|Robotics Expert}} |
| − | | | + | | {{Efficiencies|18|27}} |
| − | | | + | | By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected<!--in-game typo--> and relay the information to your PDA. |
| + | * Broken doors are shown on {{Item|Trackers}}. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Dismantler">[[image:Dismantling.png]]</span> |
| − | | | + | | Dismantler<br>{{Skill|Technician}}<br>{{Skill|Robotics Expert}} |
| − | | | + | | {{Efficiencies|12|18}} |
| − | | | + | | By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships! |
| + | * Generates 5 {{Item|Scrap Metal}} in the engine room. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Extra Drone">[[image:Extra_drone.png]]</span> |
| − | | | + | | Extra Drone<br>{{Skill|Technician}}<br>{{Skill|Robotics Expert}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one. |
| + | * Adds a {{Item|Support Drone}} in the Nexus. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Extra Hydropots">[[image:Extra_hydroponpots.png]]</span> |
| − | | | + | | Extra Hydropots<br>{{Skill|Technician}}<br>{{Skill|Botanist}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | Neron<!--not "NERON" as usual, this is in game--> found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots. |
| + | * Adds 3 {{Item|HydroPot}}, which appear in the Hydroponic Garden. | ||
|- | |- | ||
| − | | align="center" | [[image:fire_sensor.png]] | + | | align="center" | <span id ="Fire Detector">[[image:fire_sensor.png]]</span> |
| − | | Fire Detector | + | | Fire Detector<br>{{Skill|Radio Expert}}<br>{{Skill|Firefighter}} |
| − | | | + | | {{Efficiencies|18|27}} |
| − | | Fires are | + | | After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates<!-- in-game typo? --> more CPU power to the task... it still seems pretty annoyed though. |
| + | * Fires are reported on your PDA | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Fission Coffee Roaster">[[image:Fission_coffee_roaster.png]]</span> |
| − | | | + | | Fission Coffee Roaster<br>{{Skill|Caffeine Junkie}}<br>{{Skill|Physicist}} |
| − | | [[ | + | | {{Efficiencies|6|9}} |
| − | + | | Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!! | |
| + | * The [[Coffee_Machine|Coffee Machine]] also regenerates Cycle 4. | ||
| + | {{Bug|Once repaired, the [[PILGRED Reactor]] regenerates the Coffee Machine every Cycle, making this project redundant.}} | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="General Patching Up">[[image:Bric_broc.png]]</span> |
| − | | | + | | General Patching Up<br>{{Skill|Designer}}<br>{{Skill|Creative}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | Did someone think to SCREW the steel plating back down? |
| + | * Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | ||
| + | {{note|Every cycle without accidents, even through GPU, increases the chances of accidents happening the following cycle, however.}} | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Heat Lamps">[[image:Heat_lamp.png]]</span> |
| − | | | + | | Heat Lamps<br>{{Skill|Technician}}<br>{{Skill|Botanist}} |
| − | | | + | | {{Efficiencies|3|4}} |
| − | | | + | | Equipped with "spring softness" lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate<!--in-game typo--> the rays from our good old Sun. |
| + | * Plants in the garden have a 50% chance to generate an additional fruit each day. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Hydroponic Incubator">[[image:Hydroponic_incubator.png]]</span> |
| − | | | + | | Hydroponic Incubator<br>{{Skill|Physicist}}<br>{{Skill|Botanist}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants. |
| + | * Young plants mature twice as fast in the garden. | ||
| + | (Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'') | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Large Bay Upgrade">[[image:Icarus_larger_bay.png]]</span> |
| − | | | + | | Large Bay Upgrade<br>{{Skill|Pilot}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats. |
| + | * The Icarus can carry two more people, bringing the maximum to 6. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Launch Propulsion System">[[image:Patrol_ship_launcher.png]]</span> |
| − | | | + | | Launch Propulsion System<br>{{Skill|Pilot}}<br>{{Skill|Physicist}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end... |
| + | * Launching patrol ships and the Pasiphae costs 1 AP less. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Magnetic Net">[[image:Magnetic_net.png]]</span> |
| − | | | + | | Magnetic Net<br>{{Skill|Pilot}}<br>{{Skill|Physicist}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick. |
| + | * When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae. | ||
| + | * {{note|This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.}} | ||
| + | * {{note|If patrol ships are piloted by {{item|Support Drone}}s, they become broken and don't land. Drones have to repair their ships firstly, and only then they can land normally.}} | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Magnetic Return">[[image:Auto_return_icarus.png]]</span> |
| − | | | + | | Magnetic Return<br>{{Skill|IT Expert}}<br>{{Skill|Robotics Expert}} |
| − | | | + | | {{Efficiencies|12|18}} |
| − | | | + | | Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically. |
| + | * The Icarus automatically returns to the Daedalus in the event of mission failure. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="NERON Participation">[[image:Neron_project_thread.png]]</span> |
| − | | | + | | NERON Participation<br>{{Skill|IT Expert}}<br>{{Skill|Shrink}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. |
| + | |||
| + | You install an alarm clock which insults its active memory automatically every hour. | ||
| + | * If a project is above 0%, it is automatically progressed 5% each cycle. | ||
| + | * {{note|Does not reset player participation}} | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Oxygenated Ducts">[[image:Oxy_more.png]]</span> |
| − | | | + | | Oxygenated Ducts<br>{{Skill|Technician}}<br>{{Skill|Biologist}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees? |
| + | * Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON: "<b>oxygen valve opened</b> Crew life expectancy increased"<!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--> | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Plasma Shield">[[image:Plasma_shield.png]]</span> |
| − | | | + | | [[Plasma Shield]]<br>{{Skill|Physicist}}<br>{{Skill|Technician}} |
| − | | [[ | + | | {{Efficiencies|1|1}} |
| − | + | | You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine. | |
| + | * The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Pneumatic Distributor">[[image:Food_retailer.png]]</span> |
| − | | | + | | Pneumatic Distributor<br>{{Skill|Robotics Expert}}<br>{{Skill|Chef}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt<!--in-game typo--> be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... ) |
| + | * Food produced in the garden is sent directly to the refectory via a pneumatic tube. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Quantum Sensors">[[image:Quantum_sensors.png]]</span> |
| − | | | + | | Quantum Sensors<br>{{Skill|Astrophysicist}}<br>{{Skill|Radio Expert}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility. |
| + | *The planet scanner reveals an additional section every time it is used. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Rerouted Charges">[[image:Turret_extra_firerate.png]]</span> |
| − | | | + | | Rerouted Charges<br>{{Skill|Physicist}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|12|18}} |
| − | | | + | | By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate! |
| + | * Turrets recharge twice as fast. | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Spatial Wave Radar">[[image:Radar_trans_void.png]]</span> |
| − | | | + | | Spatial Wave Radar<br>{{Skill|Radio Expert}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|12|18}} |
| − | | | + | | What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier... |
| + | * The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | ||
|- | |- | ||
| − | | align="center" | [[image:Patrolship_extra_ammo.png]] | + | | align="center" | <span id ="Teslatron Reservoir">[[image:Patrolship_extra_ammo.png]]</span> |
| − | | Teslatron Reservoir | + | | Teslatron Reservoir<br>{{Skill|Physicist}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | Patrol ships have an additional 6 charges. | + | | By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled. |
| + | * Patrol ships have an additional 6 charges. | ||
| + | * When this Project is completed, all Patrol ships charges are loaded to 16 | ||
|- | |- | ||
| − | | align="center" | [[image: | + | | align="center" | <span id ="Trail Minimizer">[[image:Trail_reducer.png]]</span> |
| − | | | + | | Trail Minimizer<br>{{Skill|Pilot}}<br>{{Skill|Technician}} |
| − | | | + | | {{Efficiencies|6|9}} |
| − | | | + | | We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow. |
| − | | | + | * The number of attackers who pursue the Daedalus when it moves is reduced by 25%. |
| − | | | + | |
| − | | | + | |
| − | + | ||
| − | + | ||
|- | |- | ||
|} | |} | ||
| + | |||
| + | [[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]] | ||
Latest revision as of 23:33, 4 March 2018
There are 31 NERON projects which will appear as options for completion at the NERON's Core in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the
Communications Officer at the Comms Center by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on
investment after the first few.
Finally, your
Communications Officer may sometimes buy NERON projects to trade ships, in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
Effectiveness
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.
| Icon | Description | Efficiency |
|---|---|---|
| |
No relevant skill | Base efficiency |
| |
1 relevant skill | Base efficiency + 4-6% |
| |
2 relevant skills | Base efficency + 8-12% |
Also, changing the BIOS setting
CPU Priority in the Nexus to Project will have the following effect on the efficiencies:
| Base efficiency | Added efficiency |
|---|---|
| 1-1% | +1-2% |
| 3-4% | +1-2% |
| 6-9% | +1-1% |
| 12-18% | +1-1% |
| 18-27% | +1-1% |
Tips
- Since only 1 project in each batch of 3 can be completed, always discuss the choice with your crewmates before starting up one project.
- Relaying is necessary to make the best use of the
you're investing.
- The Nexus is an ideal place for Mush to Infect people and Trap the room. Be careful when you go there.
List of NERON Projects
| Image | Name | Effectiveness | Details |
|---|---|---|---|
|
Anomaly Detector |
|
Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA. Equipment that has been interfered with is reported on your PDA
|
|
Anti-gravity Thrusters |
|
Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!
|
|
Armored Corridors |
|
Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!
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Automatic Sprinklers |
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After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.
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Auxiliary Terminal |
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It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.
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Bay Door XXL |
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After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.
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Blaster Gun |
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A 40mm cannon is good. A Blaster at 80mm is better.
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Convenient Sink |
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What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
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CPU Overclocking |
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NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...
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Defective Piston Sensors |
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By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected and relay the information to your PDA.
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Dismantler |
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By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!
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Extra Drone |
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Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
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Extra Hydropots |
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Neron found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
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Fire Detector |
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After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates more CPU power to the task... it still seems pretty annoyed though.
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Fission Coffee Roaster |
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Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!
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General Patching Up |
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Did someone think to SCREW the steel plating back down?
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Heat Lamps |
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Equipped with "spring softness" lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate the rays from our good old Sun.
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Hydroponic Incubator |
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This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.
(Actual in-game text is misleading: In the garden, young shoots cross breed twice as quickly.) |
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Large Bay Upgrade |
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By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.
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Launch Propulsion System |
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While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...
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Magnetic Net |
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One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
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Magnetic Return |
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Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.
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NERON Participation |
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After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.
You install an alarm clock which insults its active memory automatically every hour. |
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Oxygenated Ducts |
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Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
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Plasma Shield |
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You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.
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Pneumatic Distributor |
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Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )
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Quantum Sensors |
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The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.
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Rerouted Charges |
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By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
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Spatial Wave Radar |
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What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...
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Teslatron Reservoir |
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By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.
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Trail Minimizer |
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We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.
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