Research
Research plays a vital role in fighting the Mush menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and a distant Utopian world can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!
Mechanics
The Research Lab terminal can be accessed in the Laboratory. It brings up options for fighting Mush, granting the crew bonus Glory and provides a number of useful commodities.
The gained for certain research projects is immediately obtained by all living humans upon completion, and an additional can be earned when reaching Sol or Eden. Chun earns an additional 4 each time a research requiring her presence is completed. Finola earns an additional 3 for all Mush-related research.
Research can be a very Dirty affair. And since NERON will lock unclean personnel out of the research console, wearing the Stainproof Apron when participating is mandatory to avoid suspicion and long treks to the shower.
Participating in research costs 2 , and the efficiency is increased for Biologist and Medic characters:
Icon | Description | Efficiency |
---|---|---|
Neither Biologist nor Medic | Base efficiency | |
Biologist or Medic (i.e. only one) | Base efficiency + 4-6% | |
Biologist and Medic (i.e. both) | Base efficency + 8-12% |
A character's research efficiency drops with every participation, requiring Relaying to reset it.
The BIOS affects research in that the Crew Lock can be set to Research, limiting participation to Biologist and Medic characters, and CPU Priority can also be set to Research, increasing efficiency by 1-1% or 1-2%:
Base efficiency | Added efficiency |
---|---|
1-1% | +1-2% |
3-4% | +1-2% |
5-7% | +1-2% |
6-9% | +1-1% |
12-18% | +1-1% |
15-28% | +1-2% |
18-27% | +1-1% |
Research requirements
Many research options have certain conditions that must be met before they become available, including the presence of certain objects or characters in the Laboratory. If theyare not met, the research option will not be visible, though any progress made is preserved.
The most important conditions for research are:
- The presence of a Mush Sample in the lab. (Or Contact made with Nils Carlsson.)
- The presence of Zhong Chun in the lab. (Or decoded Zhong Chun's Genome Codex.)
- The presence of the Mush Genome Disk, which can be obtained by finding the Mush genome data.
- A Dead Mush. (The place of death is irrelevant, it can be even outside Daedalus.)
There will be messages indicating when certain requirements are met:
Some projects also require other related items on the shelf. Finally, the "#NCC Contact Lenses" are a special case in that Schrödinger needs to be picked up and held in the inventory while working on them.
List of Research projects
There are a total of 23 possible researches. Hover over the image to see the in-game description of a research.
Requires | Image | Name | Effectiveness | Glory | Details |
---|---|---|---|---|---|
Nothing | Anabolics | 12-18% 16-24% 20-30% |
0 | Generates 4 Dose of Anabolics. Gives +8 Movement Points (). | |
Mush Sample | Antispore Gas | 6-9% 10-15% 14-21% |
3 | The maximum number of Mush spores generated per day is reduced by 2. | |
Mush Sample Any consumable |
Constipaspore Serum | 6-9% 10-15% 14-21% |
3 | Causes spore extraction to cost 4 instead of 2. | |
Dead Mush | Meridon Scrambler | 3-4% 7-10% 11-16% |
3 | Causes Hunters to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.) | |
Soap Chun |
Mushicide Soap | 3-4% 7-10% 11-16% |
3 | Transforms the Soap into a Super Soaper. Every shower you take will destroy one mush spore on your body when carrying it. Bug: Still removes spores even if not held when washing, some crew find the research unethical to do while mush are alive. | |
Dead Mush Chun |
Mushovore Bacteria | 12-18% 16-24% 20-30% |
3 | It takes 4 spores to turn a human into a mush, instead of 3. | |
Mush Sample Chun |
Mush-Hunter: ZC16H | 6-9% 10-15% 14-21% |
6 | Gives 6 . | |
Mush Genome Disk | Mush Language | 6-9% 10-15% 14-21% |
6 | Gives 6 . | |
Dead Mush | Mush Races | 6-9% 10-15% 14-21% |
6 | Gives 6 | |
Dead Mush Mush Genome Disk |
Mush Reproductive System | 18-27% 22-33% 26-39% |
6 | Gives 6 | |
Mush Sample | MycoAlarm | 6-9% 10-15% 14-21% |
3 | Makes 5 Myco-Alarm. | |
Chun | Mycoscan | 4-6% 8-12% 12-18% |
3 | Allows the detection of spores on a healthy crew member. | |
Nothing | Narcotics Distiller | 6-9% 10-15% 14-21% |
0 | The Distiller can be used once a day to create a drug. | |
Blaster Mush Sample |
Natamy Rifle | 6-9% 10-15% 14-21% |
0 | Upgrades blaster to a Natamy Rifle, which does more damage to mush. | |
Schrödinger (must be carried with you) |
NCC Contact Lenses | 12-18% 16-24% 20-30% |
0 | Creates 2 pairs of Lenses | |
Dead Mush | Patuline Scrambler | 6-9% 10-15% 14-21% |
3 | Mush can no longer communicate on the Mush channel. Note: Humans can't, either. Posts just turn into random symbols. | |
Water Stick | Perpetual Hydration | 6-9% 10-15% 14-21% |
0 | Gives 3 Bug: This gives no Glory | |
Dead Mush Mush Genome Disk |
Pheromodem | 3-4% 7-10% 11-16% |
3 | Allows communication the Mush channel with a Walkie Talkie or iTrakie.
Confirm: I have experienced that the Tracker was the needed instead to communicate mush channel | |
Mush Sample Dead Mush Chun Mush Genome Disk |
Retro-Fungal Serum | 1-1% 5-7% 9-13% |
16 | Generates Retro-Fungal Serum | |
Mush Sample | Spore Sucker | 4-6% 8-12% 12-18% |
0 | Produces a Spore Sucker | |
Starmap Fragment | Super Calculator | 3-4% 7-10% 11-16% |
0 | Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 Starmap Fragments | |
Water Stick | Tesla SUP2X | 12-18% 16-24% 20-30% |
0 | Increases the maximum number of turret charges by 2.
Bug: Misleading description. Actually doubles them (2x) to 8. | |
Medikit | Ultra-Healing Pomade | 6-9% 10-15% 14-21% |
0 | Healing actions regenerate an additional health point Note: Bandage still heal 2 only. |