Difference between revisions of "Skills"
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{{Character|Human}} characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending {{XP}} [[Player Resources#Experience|Experience]] on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active [[Game Basics#Game Modes|Game Mode]] (1 for '''Bronze''', 2 for '''Silver''' and 4 for {{Gold Mode}}). | {{Character|Human}} characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending {{XP}} [[Player Resources#Experience|Experience]] on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active [[Game Basics#Game Modes|Game Mode]] (1 for '''Bronze''', 2 for '''Silver''' and 4 for {{Gold Mode}}). | ||
− | If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills. | + | Players on the side of {{Character|Mush|long}} have an secondary set of Skills with its own, separate XP curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills; these are marked as '''Lost if''' {{Character|Mush}} in the below tables. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills. |
== [[Inventory#Books and Documents|Mage Books]] == | == [[Inventory#Books and Documents|Mage Books]] == | ||
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Each character can use one Mage Book per game. | Each character can use one Mage Book per game. | ||
− | == | + | == List of Skills == |
− | {{Main| | + | === Human Skills === |
+ | {{Main|Human Play}} | ||
− | + | The inventive crew of the Daedalus is comprised of masters of their trades, some of them also jacks of several. Between the 16 men and women on the ship, various roles from petty to vital are in good hands. | |
+ | |||
+ | To view these skills by character, please refer to the [[Characters]] page. | ||
{{NoteWarn|Any "TODO" information that you have to fill in should be entered directly into the specific skill page. This table only pulls information from there.}} | {{NoteWarn|Any "TODO" information that you have to fill in should be entered directly into the specific skill page. This table only pulls information from there.}} | ||
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== Mush Skills == | == Mush Skills == | ||
+ | {{Main|Mush Play}} | ||
+ | |||
+ | The agents of {{Character|Mush}} also lurk aboard the Daedalus, their identities unknown to the crew, but their shroomy presence felt everywhere. When equipment mysteriously erupts into flames and crewmembers come down with biting diseases, it's safe to assume a {{Character|Mush}} is behind the deed. | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" |
Revision as of 05:11, 19 December 2013
The heart and soul of your character, Skills determine your unique powers and abilities in Mush. Skills enable you to perform special actions, or grant you certain passive bonuses that can determine the success of the Magellan project, depending on how they are used.
Unknown Character characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending Experience on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active Game Mode (1 for Bronze, 2 for Silver and 4 for Gold Mode).
Players on the side of The Mush have an secondary set of Skills with its own, separate XP curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills; these are marked as Lost if Mush in the below tables. If you play as Mush and the crew turns you back to Unknown Character with the injection of the Retro-Fungal Serum, you will get the choice of re-picking your character's skills.
Mage Books
These consumable items can be found during the game and grant the user a Skill beyond their maximum number of Skill slots, lasting until the end of the game.
Astrophysicist | Biologist | Botanist | Chef |
Diplomat | Firefighter | IT Expert | Logistics Expert |
Medic | Pilot | Radio Expert | Robotics Expert |
Shooter | Shrink | Sprinter | Technician |
Each character can use one Mage Book per game.
List of Skills
Human Skills
Main article: Human Play.
The inventive crew of the Daedalus is comprised of masters of their trades, some of them also jacks of several. Between the 16 men and women on the ship, various roles from petty to vital are in good hands.
To view these skills by character, please refer to the Characters page.
Skill | Description | Learned by: | If Mush: |
---|
Mush Skills
Main article: Mush Play.
The agents of Mush also lurk aboard the Daedalus, their identities unknown to the crew, but their shroomy presence felt everywhere. When equipment mysteriously erupts into flames and crewmembers come down with biting diseases, it's safe to assume a Mush is behind the deed.
Skill | Description | Learned by: | If Mush: |
---|