This page lists all events that occur at cycle change.
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I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.
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This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading
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General Character Ressources
| Frequency
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Log
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Event
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To be checked
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| Always
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Private
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Each character gains 1
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| Always
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Private
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Each character lying down gains 1
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| Always
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Private
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Each character gains 1
- Unless the Gravity Simulator is broken
Confirm: starting from the cycle at which it breaks?
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?
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| Always
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Private
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Each character gains 1 . (More with Gold mode or SNC Kitchen.)
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| Always
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None
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Each human character gains 1
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?
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| Always
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None
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Each mush character loses 2
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?
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| Always
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Private
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One character in the same room as a Logistics Expert gains 1
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?
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| At cycle 1
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Private
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Some characters gain Skill-specific Action Points: 1 /2 /2 /2 /1 /1 /2 /4
- With a maximum of 2 days worth of points.
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?
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TODO: other skill-specific events?
TODO: Mush stuff?
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Health and Morale
| Frequency
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Log
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Event
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To be checked
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| Always
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Private
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Each character lying down in the same room as a Shrink gains 1 .
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?
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| Always
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Public
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Each character lying down in the same room as a Shrink while having a Disorder gets therapy
- For this the Shrink needs to be standing up
TODO: check
- The log shows whether the disorder is actually healed
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?
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| Always
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Private
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Any Antisocial character ( Raluca) in the same room as any other character loses 1
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?
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| Always
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Private
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Any Germaphobe character ( Finola) being Dirty loses 1
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?
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| Always
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Any character with 0 dies
- This takes place after morale loss. Status
Suicidal gives a warning.
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?
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| Random
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Private
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Chances of getting a Disease or a Disorder (see Illnesses)
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?
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| (Varies)
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(Varies)
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Symptoms of having a Disease, a Disorder or an Injury (see Illnesses)
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?
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| Random
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Private
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Random healing of any Disease, of Spleen or of Vertigo
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?
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| Always
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None
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Each character loses 1 Satisfaction
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?
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| Always
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Private
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Any Starving character (with 0 Satisfaction for at least 24 cycles) loses 1
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?
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| At cycle 1
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Private
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Each character gains 1
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?
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| At cycle 1
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Private
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Each character loses 1
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?
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| At cycle 1
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Private
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If no character with Mankind's only hope is alive, each character loses 1
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?
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Room and items
| Frequency
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Log
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Event
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To be checked
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| Random
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Announcement (*)
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An equipment breaks down
- There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
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?
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| Random
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Electrical spikes: all equipment of the room is damaged, any character in the room loses 3
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?
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| Random
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Public
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The room shakes: any character in the room loses 1-3
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?
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| Random
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Public
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Metal plates: one character in the room loses 4-6
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?
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| Random
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Announcement
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A fire starts.
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| Random
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Public
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A fire damages equipment (except doors) and breaks/destroys items in the room.
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?
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| Random
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Public
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A fire does 2-3 points of damage directly to the Armor
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?
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| Random
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A fire spreads to an adjacent room.
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?
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| Random
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Private
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Any character in a room on fire loses 2
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?
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| 25%
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A fire is extinguished automatically by NERON Project Sprinkers
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Confirm: before or after the damage is done?
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?
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| Always
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Drones do their actions: extinguish a fire (only with firefighters upgrade), attempt a repair, or change room.
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Confirm: firefighter works before or after the fire starts / the damage is done?
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?
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| Always
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None
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Items with charges restore 1
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?
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| At Cycle 1
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Perishable food decays one step in the series Unstable, Hazardous, Decomposing
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?
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| At Cycle 1 (*)
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None
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The coffee machine becomes available again
- Also at Cycle 4 if the NERON Project Fission Coffee Roaster is complete
- Also at Cycles 3, 5 and 7 if the PILGRED is repaired
Bug: actually, every cycle
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?
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Oxygen and Plants
See Oxygen and Gardening for more details.
| Frequency
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Log
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Event
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To be checked
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| Always (*)
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None (*)
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The ship consumes 1
- Does not happen with 20% chances if the Neron project Oxygenated Ducts is complete. An Announcement is made in this case.
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?
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| Always
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Announcement
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Each broken oxygen tank makes the ship loose 1
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?
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| Always
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Announcement
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Asphyxiation. If the ship has 0 , a random character dies.
- If the selected character is holding an oxygen capsule, then that is used up instead.
Confirm: (Lack of) announcement in this case?
-
Confirm: characters without capsule are selected first
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?
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| Random
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None
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A Young plant becomes adult (depending on its charge).
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?
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| Random
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None
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A plant becomes Diseased
- This can happen only once a day per plant
Confirm: even C1?
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?
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| At Cycle 1
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None
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Plants produce 1 each
- Unless they are
Young, Diseased, or Dried Out
- Unless they are held in a character's inventory
- This happens after asphyxiation
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Confirm: This happens after the Younglings have become adult, but before they become Diseased
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| At Cycle 1
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None
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Plants produce 1 fruit each (possibly 2 with Heat Lamps)
- Unless they are
Thirsty, Young, Diseased, or Dried Out
- Even if they are held in a character's inventory
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?
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| At Cycle 1
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None
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A plant becomes Thirsty, or Dried Out (if already thirsty), or dies (if already dried out) no log, even if the plant dies?
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?
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Hunters, Navigation, and Communications
| Frequency
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Log
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Event
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To be checked
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| Random
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Announcement
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A wave of new hunters arrives
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?
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| Always
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Announcement
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If a movement has been initiated last cycle, then the DAEDALUS reaches its destination
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?
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| Always
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Announcement
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If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
- The announcement is the same as when new hunters arrive
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?
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| Always (*)
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None
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Hunters attack and deal damage (mainly to the ship's Armor )
- Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
- Asteroids deal damage only once after a certain amount of cycles.
- D1000 deal damage 3 times during the cycle.
TODO: all 3 at the same time, or anytime during the cycle?
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?
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| Random
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Announcement
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A Transporter arrives
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?
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| Random
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A Transporter leaves
- Always if it has been shot at during last cycle
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?
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| Always
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None
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The Plasma Shield (if available) gains 5hp
-
TODO: unless it has been hit this cycle? before the attack?
-
TODO: even if not activated at the BIOS terminal?
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?
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| Random
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Announcement
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Signal loss: The connection with Sol has been lost
- The risk is lower as the signal strengthens
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?
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| Random (*)
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Announcement
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Communication attempt from a rebel base (provided the contact with Sol is established)
- Once a day on days 2-7, always at the same cycle (not cycle 8)
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?
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| Random
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Communication attempt from a rebel base times out
-
TODO: how does that work exactly?
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?
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