Most diseases have a small chance to spread by air if the diseased person enters a room with other people.
| Status
|
Cause
|
Cure Note: Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.
|
Details
|
In-game Description
|
Acid Reflux
|
|
- can be cured with alien fruit
- auto-heals after 1-7 cycles
TODO: confirm numbers, get more precise numbers
|
- Lose 2
by the Consume action (any consumable).
|
You are bringing food back up. It is unpleasant and irritating.
- Gives the symptom [Vomiting].
|
Black Bite
|
|
- can be cured with alien fruit
|
- Lose 2
by the Consume action (any consumable).
- Lose 4
whenever you receive a spore
|
Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.
- Every cycle, a 10% chance, loses 1
|
Cat Allergy
|
- Cycle change (random chance)
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
Picking up the cat will cause:
- Public log: <Name> is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat!
- -6
- New physical illnesses -
Quinck's Oedema
- New injury -
Burnt Hand
Note: I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max effect of Quinck's Oedema and -1 Max from getting injuried, picking up the cat costs 11 in total.
|
Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...
- Gives the symptom [Cat Allergy].
|
Cold
|
- Expedition Illness event (
Confirm: add link)
- Cycle change (random chance)
- Being infected with a spore (appears 2-4 cycles after infection)
- Victim of
Bacteriophiliac
|
- can be cured with an alien fruit
- can be cured with a pill
- auto-heals after 1 to 5 cycles
|
- 20% chance to lose 1
per cycle.
|
Don't go out without your Kleenex
- Every cycle, a 20% chance, loses 1
|
Extreme Tinnitus
|
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
- -2 Max
- 16% chance to lose 1
per cycle.
|
There's a constant high whistling in your ears, which can become really tiring really quickly.
- -2 Max
- 16% chance to lose 1
per cycle.
|
Flu
|
|
- can be cured with a pill
- can be cured with an alien fruit
- auto-heals after 1-7 cycles
|
- -2 Max
- -2 Max
Every cycle:
- 20% chance to lose 1
.
- 40% chance to become
Dirty.
- 10% chance to lose 1
.
|
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
- -2 Max
- -2 Max
- Every cycle, a 20% chance, loses 1
.
- Every cycle, a 40% chance, makes you
Dirty.
- Every cycle, a 10% chance, -1
.
- Gives the symptom [Vomiting]
|
Food Poisoning
|
- Consuming spoiled food
- alien fruit
|
- auto-heals after 1-2
TODO: Confirm.
|
- Can auto-cure after several cycles, supposedly 1-4
Note: For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases
|
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...
- -1 Max
.
- Gives the symptom [Vomiting].
|
Fungic Infection
|
|
- can be cured with an alien fruit
- auto-heals after
TODO: Get numbers
|
- Causes constant dirtiness.
|
What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks. Every cycle, makes you dirty.
- -2 max
- -2 max
|
Gastroenteritis
|
- Eating spoiled food
- Witnessing death
- Expedition - Illness event
- Cycle change (random chance)
|
- can be cured with a pill
- can be cured with an alien fruit
- auto-heals after 1-6 cycles
|
- Lose 1
per cycle.
- Max
-1.
|
Do you need a diagram? A good whiff of the smell? Churning stomach?
- Every time you Consume, your character loses 1
.
- -1 Max
.
- Every room change, makes you
Dirty.
- Every cycle, loses 1
.
- Every cycle, a 16% chance, -1
.
- Gives the symptom [Vomiting].
|
Junkbumpkinitis
|
|
- needs more than 1 heal to be cured
TODO: Is this systematic or occasionnal?
- cannot be cured by alien fruit or pill
TODO: Confirm
|
|
It's not as if it wasn't fresh...
|
Migraine
|
- Witnessing death
- Expedition - Illness event
- Cycle change (random chance)
TODO: confirm
|
- can be cured with an alien fruit
- auto-heals after 1-2 cycles
|
- 20% chance to lose 1
per cycle.
- Can auto-cure after several cycles, supposedly 1-4.
|
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
- Every cycle, a 20% to lose 1
|
Mush allergy
|
- Consuming some alien fruit
- Being infected with a spore (appears 2-4 cycles after infection)
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
- Lose 4
whenever you receive a spore
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room. Confirm: Can it be triggered by traps?
|
Contact with Mush gives you horrible, painful blisters.
|
Rejuvenation
|
|
TODO: Gather information. Can it heal by itself?
|
- 20% chance to lose 1
per cycle.
- Increased chances of falling ill.
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
- Each cycle, a 20% chance, loses 1
.
- Increases your chances of falling ill.
- Gives the symptom [Fitful sleep].
|
Rubella
|
|
- can be cured with an alien fruit
- can be cured with a pill
- auto-heals after 1-10 cycles
|
- Max
-1
- Max
-1
- 50 % chance to lose 1
per cycle.
|
Headaches, dry pustules, extremely tired. You should make it through.
- Every cycle, a 50% chance, loses 1
|
Sepsis
|
- Receiving combat damage
- Failing DIY Surgery
|
- can be cured with a pill
- can need a second heal/pill to be cured
|
- Lose 4
per cycle.
Public contraction log (surgery): The surgery seemed to last an eternity....<name> is in septic shock...
Public incomplete healing log: <healer> has made progress in curing <name> of their disease, but the treatment must continue.
|
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...
- Every cycle, -4
.
|
Sinus Storm
|
- Consuming some alien fruit
- Cycle change (random chance)
|
- can be cured with an alien fruit
- can be cured with a pill
|
- 30% chance to lose 1
per cycle.
|
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...
- Every cycle, a 30% chance, loses 1
.
|
Skin Inflammation
|
|
|
- [Breakouts] prints a message in the room's log to the effect of: <Name> is scratching their hideous rash, it's really grim...
|
Wherever it came from, you've got it. It's incredibly itchy and really irritating.
- Gives the symptom [Breakouts].
|
Slight Nausea
|
|
- auto-heals after 3 cycles
TODO: Other times?
|
- Slight Nausea prints a message in the room's log to the effect of: <Name> is vomiting their meal. Not exactly appetizing...
- Nausea has a chance to make you
Dirty if you move from one room to the other. Finola's OCD will not prevent this from happening.
- Can auto-cure after several cycles, supposedly 1-4
Confirm: Satisfaction doesn't decrease on cycle change?
|
You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
- Gives the symptom [Nausea].
|
Smallpox
|
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
- -2 Max
- -2 Max
- 40 % chance to lose 2
per cycle.
- 50 % chance to lose 1
per cycle.
|
An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...
- -2 Max
.
- -2 Max
.
- 40 % chance to lose 2
per cycle.
- 50 % chance to lose 1
per cycle.
|
Space Rabies
|
|
- needs 2-3 heals to be cured
|
- Lose 2
per cycle.
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
- Gives the symptom [Biting].
- Gives the symptom [Psychotic episodes].
- Gives the symptom [Drooling].
- Gives the symptom [Foaming mouth].
- Every cycle, -2
.
|
Syphilis
|
|
- can be cured with a pill
- needs two heals/pills to be cured
|
- -2 Max
- 40 % chance to lose 2
per cycle
- Accuracy -10%
|
A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...
- -2 Max
.
- Every cycle, a 40 % chance, loses 2
.
- Gives the symptom [Breakouts].
- Accuracy -10%.
|
Tapeworm
|
|
- can be cured with an alien fruit
- can be cured with a pill
- auto-heals after four cycles
TODO: Confirm: only 4 cycles or can vary?
|
- Lose 1
Satisfaction Point per cycle.
- Can auto-cure after several cycles ([1])
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
- Every cycle, -1 cycle(s) of fullness.
|
Vitamin Deficiency
|
- Cycle change (random chance)
- Starvation
TODO: Confirm
|
|
- 10% chance to lose 1
per cycle.
|
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
- Every cycle, a 10% chance, loses 1
|
Quinck's Oedema
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
- Picking up the cat, while having
Cat Allergy
|
- -4 Max
- All actions cost 1
more
|
TODO: Missing information.
|
| Status
|
Cause
|
Cure Note: treatments are either shrink or pill treatment
|
Details
|
In-game Description
|
Agoraphobia
|
|
All actions cost +1 , all movements cost +1 when 3 or more other characters are present in the room with you.
[Vertigo] means a character is barred from piloting tasks.
|
You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.
- Gives the symptom [Vertigo]
- Gives the symptom [Fear of Crowds]
|
Ailurophobia
|
|
TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
|
All actions cost +2 with a cat present in the room.
Chance that a character would flee a room upon entering, losing many :
- Private Log: The cat was in the room, you couldn't help yourself from fleeing...
|
You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
- Gives the symptom [Fear of Cats].
|
Chronic Vertigo
|
|
- needs 3 treatments to be cured
- does not auto-cure
|
[Vertigo] means a character is barred from Piloting tasks.
|
You have chronic vertigo which proves to be quite debilitating.
- Gives the symptom [Vertigo]
|
Crabism
|
|
- needs 2 treatments before cured
|
Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:
- Drop to the ground screaming (-1
)
- Run around in circles (-2
)
- Bang your head against the wall (-1
)
|
From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
- -4 Max
Morale.
|
Coprolalia
|
|
Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)
- Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils", "You're nothing but coprophagic decapitated canary", " Oi! You drugges canaries, [...] what a gang of curs..."
|
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
- -4 Max
Morale.
|
Chronic Migraine
|
|
- can be cured with an alien fruit
- needs 2-7 treatments to be cured
|
Note: The milder form is a disease, while this is psychological.
|
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
- -2 Max
Morale.
- Every cycle, a 16% chance to lose 1
|
Depression
|
- Witnessing death.
- Chance at cycle change while "Demoralized".
|
- can be cured with a pill
- can be cured with an alien fruit
- needs 5-6 treatments to be cured
|
Note: Not to be confused with the "Demoralized" warning when dropping below 5 .
|
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
- -2 Max
.
- -2 Max
Morale.
|
Paranoia
|
|
- can be cured with a pill
- needs 5 treatments to be cured
|
Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)
- Example: "[name] is a threat to us all..."
|
You are in fear for your life and eventually make it known.
- -3 Max
Morale
|
Psychotic Episodes
|
|
- can be cured with an alien fruit
- needs 6? treatments to be cured
TODO: Find precise and sure numbers.
|
Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)
|
You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
- Gives the symptom [Psychotic episodes].
- Gives the symptom [Biting].
|
Spleen
|
|
- needs two treatments to be cured
- can auto-cure
TODO: Get numbers.
|
Can spontaneously disappear in time. TODO: Gather data.
|
You are gripped by an extremely severe type of depression which leads to death very quickly.
- Every cycle, a 70% chance, -1
.
|
Vertigo
|
- Being infected with a spore (appears 2-4 cycles after infection)
- Cycle change
|
- needs 2 treatments to be cured
- can auto-cure
TODO: Get numbers.
|
[Vertigo] means a character is barred from piloting tasks.
Can spontaneously disappear in time.
|
You are struck by temporary vertigo, which makes you unable to pilot any craft...
- Gives the symptom [Vertigo].
|
Weapon Phobia
|
- Witnessing death (not only by weapon)
|
- needs two treatments to be cured
|
Does not affect turrets and patrollers.
|
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
- Forbids the action: Fire.
- Forbids the action: Attack : Knife
Injuries
|
Notice: Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!
|
These are physical traumas which are typically contracted through combat, bringing various disadvantages.
These are healed via Surgery which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more intensive). Outside of the Medlab, a Medic who is holding the Medikit can perform surgery anywhere.
Injuries display always Confirm: always? the same type of private log: You have been hurt: <Injury>. This will incur penalties.
| Status
|
Cause
|
Details
|
In-game Description
|
3rd degree burns over 50% of your body
|
|
|
- All your
actions cost 1 more.
- Increases your chances of falling ill.
|
3rd degree burns over 90% of your body
|
|
|
You're body is extremely badly burnt and you have a very high sepsis risk.
- Increases your chances of falling ill.
- You will die if you become
Dirty.
|
Broken Finger
|
|
|
One of the fingers on your good hand is broken.
- All your
actions cost 1 more.
|
Broken Leg
|
|
|
actions cost 1 more
- -5 Max
|
Broken Ribs
|
|
|
Your ribs are broken, causing pain when your posture straightens.
- Accuracy -20%.
- All your
actions cost 1 more.
actions cost 1 more.
|
Bruised Shoulder
|
|
- Accuracy -10%
Note: From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking in any way to you crewmates
- -1 max
Room Log: In a great flamboyant act, [attacker] managed to slip a disc in their back. Such a shame.
|
Your shoulder has sustained major contusions. Fortunately this is reversible.
|
Burnt Hand
|
|
- Everything costs 1
more than usual, including non-AP actions which will now cost 1 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
|
Your hand is burnt.
- All your
actions cost 1 more.
|
Burnt Arms
|
|
- Everything costs 2
more than usual, including non-AP actions which will now cost 2 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
- Accuracy -20%.
- Increases your chances of falling ill.
|
Your arms are badly burnt. Picking up the slightest thing is excruciating.
- All your
actions cost 2 more.
- Increases your chances of falling ill.
- Accuracy -20%.
|
Burst Nose
|
|
Bug: In reality the effect is - 2 Max .
|
Your nose is no longer there, at all, you're a bit scary too...
- - 2 Max
.
|
Busted Arm Joint
|
|
|
Your pendulous arm looks funny but is all the same a pretty serious handicap.
- All your
actions cost 2 more.
- Accuracy -40%.
|
Busted Shoulder
|
- Missing a
Knife attack.
- Missing a
Blaster attack.
- Being attacked.
|
|
Your shoulder has sustained major irreversible contusions, your arm is considered dead.
- Accuracy -40%.
- All your actions cost 2
more. (Includes picking up and dropping items.)
- Stops the carrying of heavy objects
|
Critical Haemorrage
|
|
Room log: Despite a good dodge, Janice has lost a little blood
|
You have a haemmorage in an artery which requires major surgery. Good luck.
- Every cycle, -2
.
|
Damaged Ears
|
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
Room log:The echoing of the Blasters is something only the survivors can discuss. [attacker] is well placed to comment. [victim] has lost their hearing.
|
Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
|
Destroyed ears
|
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
|
Your ears have disappeared. Maybe if you look real hard... Makes you deaf.
- -1 Max
.
|
Disfunctional Liver
|
|
All your actions cost 1 more. (Includes picking up and dropping items.)
Consume takes 0 and the -2 loss from consuming occurs before allocation of the food's effects.
- Gives the symptoms [Vomiting] and [Drooling].
|
You can live without a liver, but for how long, and in what conditions?
- Every time you Consume, your character loses 2
.
|
Haemorrhage
|
|
Room Log: [Victim] turns towards [attacker] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... [attacker], despite making a superhuman effort seems to have been gripped with a sickness...
Confirm: Injury received by attacker rather than attacked?
|
You have a haemmorage - you need surgery.
- Every cycle, -1
|
Head Trauma
|
|
Room Log: [Attacker] leans, draws and fires quickly on [victim]... who takes a shot in the head
|
You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk
- -3 Max
- You will die if you become
Dirty.
|
Implanted bullet
|
|
- Everything costs 1
more than usual, including non-AP actions which will now cost 1 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
|
TODO: Missing information.
- All your
actions cost 1 more.
|
Inner Ear Damaged
|
|
- Gives the symptom [Vertigo]
|
TODO: Missing information.
-
and Actions cost 1 more.
- Accuracy -15%.
|
Mashed Hand
|
|
- Everything costs 2
more than usual, including non-AP actions which will now cost 2 .
Note: Things that you can use special on will not cost extra like repairing something for which you can use points, even if you dont have the skill.
|
Your hand will no longer be any good to you
- All your
actions cost 2 more.
- Accuracy -40%
|
Open-Air Brain
|
|
|
Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
- -2 Max
- You will die if you become
Dirty.
|
Punctured Lung
|
|
- Most actions require +2
, including picking up and dropping items.
- Player becomes Mute.
Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
- -2
per cycle.
|
Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.
- All your
actions cost 2 more.
- Makes you mute
- Every cycle, -2
.
|
Smashed Arms
|
|
|
Your arms are completely useless
- All your
actions cost 3 more.
- Accuracy -40%
|
Smashed Legs
|
|
Note: Although you don't have any available, you cannot convert your to movement either, meaning you are stuck in the room until healed.
|
You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions.
- -12 Max
.
|
Torn Tongue
|
|
- Player becomes Mute.
Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
Room Log: Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...
|
Your tongue is reduced to a flaccid lifeless mass.
|
Symptoms
|
Notice: This section is heavily incomplete and needs vast expansion. Please note that In-Game Effects is for details of room logs from the symptoms and in-game fluff.
|
The following is a list of symptoms which are connected to certain illnesses.
| Symptom
|
Cause
|
Details/In-game Effects
|
| Breakouts
|
|
Breakouts is noted in the room log, but appears to have no other effect
- Room Log:
[victim] is scratching their hideous rash, it's really grim...
|
| Biting
|
- Space Rabies
- Psychotic Episodes
|
No observed effects as of yet.
|
| Drooling
|
|
Drooling is noted in the room log, but appears to have no other effect
- Room Log:
[victim] is drooling incessantly, this is beginning to seem suspicious...
|
| Fear of Cats
|
|
TODO: Missing information.
|
| Fear of Crowds
|
|
All actions in an room with 3 or more people(excluding yourself) cost 1 more and leaving the room costs 1 more . Note: Things that use special are not excluded from the additional cost, as is the case with wounds that make actions cost additional .
|
| Fitfull sleep
|
|
TODO: Missing information.
|
| Foaming mouth
|
|
Foaming mouth is noted in the room log, but appears to have no other effect
- Room Log:
[victim] has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..
|
| Nausea
|
|
TODO: Missing information.
|
| Psychotic episodes
|
- Space Rabies
- Psychotic Episodes
|
TODO: Missing information.
|
| Vertigo
|
- Chronic Vertigo
- Agoraphobia
|
You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.
|
| Vomiting
|
- Gastroenteritis
- Flu
- Acid Reflux
- Food Poisoning
|
Vomiting is noted in a room's log once you move into the room, and makes the player Dirty.
- Room Log:
[victim] is vomiting their meal. Not exactly appetizing...
|
|