Points
| Unfinished. Some missing things: info on doing the thing, descriptions of skill action points. Help would be appreciated. —Cimanyd |
Action Points
Action Points
(AP) are used to do most things in Mush. The maximum amount is 12.
Cycle change
Food etc.
- +4 standard ration (+1 with SIRIUS rebel base bonus)
- +4 cooked ration (+1 with SIRIUS rebel base bonus)
- +2 coffee
- another +2 if you have
Caffeine Junkie
- another +2 if you have
- +1 banana
- +3 jumpkin
- +1 to +3 alien fruits
- +1, +2, +3 some pills
Other players' actions
Other
- +3 when any crew member dies if you have
Cold Blooded
- +5 if you get a title and you have
Opportunist
- +1 sometimes when in the room with someone with
Logistics Expert
Your actions
Movement Points
Movement Points
(MP) are used to move between rooms. The maximum amount is 12.
Cycle change
Food etc.
- +2, +4 some pills
- +8 anabolics
Explanation of moving
For everyone except
Terrence moving through a door costs 1 MP, unless you are carrying a heavy item without the
Solid skill.
Terrence can move from room to room with no MP usage if someone is standing in the room with him. The log will show that the other person opened the door for Terrence. If there's no one else in the room and Terrence is out of MP, due to his
Disabled trait, it will cost him one full
(not
) to move from room to room.
If you have 0 MP but at least 1 AP and you move through a door, 1 AP will be converted into a number of MP (note: 1 MP is immediately used to move through the door so you will end up with 1 less than the number the AP is converted into). The number:
- +3
- -3 if you are carrying a heavy item without
Solid
- -2 if you are
Disabled
- +2 if you have
Sprinter
- +2 if you are carrying an electric scooter with a charge, unless you have
Sprinter
- +1 if you have the Rolling Boulder during an even numbered cycle
If you have 0 AP and 0 MP you can't move through a door at all.
Health Points
Health Points
must stay above 0 or you will die immediately. The maximum amount is 14 (16 if gold). You start with the maximum.
Day change
- +1
Food etc.
- +1 banana
- +1 jumpkin
- +1 some alien fruits
Your actions
Other players' actions
- -? Someone attacks you
- -? Someone attacks you with a knife
- -? Someone shoots you with a blaster
Other
- Randomly (when? how likely) stuff like room shaking
Morale Points
Morale Points
must stay above 0 or you will die at the next cycle. The maximum amount is 14 (16 if gold). You start with half the maximum (confirm gold starts with 8 not 7). (None of this section applies to Mush, they always have maximum morale.)
Day change
- -2
- +1 when someone with
Mankind's only hope is alive
- +1 when you have
The Optimist
Cycle change
- +1 when
Lying down and someone else in the room has
Shrink
- -1 when you are
Antisocial and someone else is in the room
- -1 when you are
Germaphobe and
Dirty
Food etc.
- -1 standard ration
- -1 alien steak
- +1 banana
- +1 jumpkin
- +1 some alien fruits
- -2, +1, +2, +3 some pills
Your actions
- +3 the first time on a ship you Caress
Schrödinger
- -1 when you use Premonition (
Premonition)
Other players' actions
- +2 when someone uses Comfort on you (
Shrink)
- +2 when someone uses Impassioned Speech in the room (
Leader)
- -2 when a Mush uses Demoralize on you (
Demoralize)
Other
- +3 when contact with Sol is first established on a ship
- +6 from the day 5 rebel base
- +3 from the day 7 rebel base
- -1 when any crew member dies, unless you have
Detached Crewmember
- -3 from the random panic attack
Skill Action Points
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using multiple skill slots or a
Mage Book to get more than one skill with points.