Difference between revisions of "Status"
From Mushpedia
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| − | In a game of ''Mush'' characters can be affected by a plethora of '''Statuses''' either permanent or temporary. This page will attempt to list all of them. | + | In a game of ''Mush'', characters can be affected by a plethora of '''Statuses''' either permanent or temporary. This page will attempt to list all of them. |
==Health== | ==Health== | ||
| + | These statuses generally do not appear/affect you when you are a {{Character|Mush}}. Illnesses from before {{Character|Mush}} conversion are kept, but new ones cannot be contracted. | ||
| + | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
| Line 35: | Line 37: | ||
==Mush== | ==Mush== | ||
| + | These statuses are strictly limited to the {{Character|Mush}}. | ||
| + | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
| Line 44: | Line 48: | ||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Spore.png]] '''Spores''' | |style="white-space:nowrap"|[[Image:Spore.png]] '''Spores''' | ||
| − | |style="white-space:nowrap"| | + | |style="white-space:nowrap"|Carrying a {{Item|Spore}} |
| − | | | + | |Lists amount of spores on the character. |
| + | *{{Character|Mush}} display the spores they can use | ||
| + | *{{Character|Humans}} display how many spores they've been infected with | ||
|A spore is used to infect other members of the crew. | |A spore is used to infect other members of the crew. | ||
|- | |- | ||
| Line 53: | Line 59: | ||
|You have changed. You now have a damage bonus. You also have the permanent status of Guardian. | |You have changed. You now have a damage bonus. You also have the permanent status of Guardian. | ||
|} | |} | ||
| − | + | ==Specific Statuses== | |
| − | == | + | This list features mainly permanent statuses only attainable by some characters in form of [[Traits]] and [[Skills]]. |
| + | {| class="wikitable" width="100%" | ||
| + | !Status!!Cause!!Details!!In-game Description | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Antisocial}} | ||
| + | |style="white-space:nowrap"|{{Character|Raluca}}'s character trait | ||
| + | |{{Main|Raluca Tomescu}} | ||
| + | |At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Disabled}} | ||
| + | |style="white-space:nowrap"|{{Character|Terrence}}'s character trait | ||
| + | |{{Main|Terrence Archer}} | ||
| + | |Terrence gets 2 {{MP}} less during conversions of {{AP}}-{{MP}}. However, he can freely leave a room when it contains another crew member. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Germaphobe}} | ||
| + | |style="white-space:nowrap"|{{Character|Finola}}'s character trait | ||
| + | |{{Main|Finola Keegan}} | ||
| + | |You lose one morale ({{Morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Hyperactive}} | ||
| + | |style="white-space:nowrap"|{{Character|Chao}}'s character trait | ||
| + | |{{Main|Wang Chao}} | ||
| + | |You earn one movement point per cycle. You don't earn any additional AP by lying down. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Immunized}} | ||
| + | |style="white-space:nowrap"|{{Character|Chun}}'s character trait | ||
| + | |{{Main|Zhong Chun}} | ||
| + | |The Immunized cannot be infected by {{Character|Mush}}. Practical when you're not sure who to trust... | ||
| + | |- | ||
| + | |style="white-space:nowrap"|{{Trait|Pacifist}} | ||
| + | |style="white-space:nowrap"|{{Character|Ian}}'s character trait | ||
| + | |{{Main|Ian Soulton}} | ||
| + | |Wherever you are, aggressive actions cost an additional 2 {{AP}}. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Genius idea.png]] '''Eureka Moment''' | ||
| + | |style="white-space:nowrap"|Activating {{Skill|Genius}} | ||
| + | |{{Main|Genius}} | ||
| + | |Your next Research or Repair is successful. | ||
| + | |} | ||
| + | ==General Statuses== | ||
| + | This list features statuses common to gameplay, which can be attained by any character. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
| Line 87: | Line 133: | ||
|You get an additional {{AP}} on cycle turn when lying in bed. Prevents other from doing the "thing" with you. Gives you 1 morale at cycle turn if Psy is present. | |You get an additional {{AP}} on cycle turn when lying in bed. Prevents other from doing the "thing" with you. Gives you 1 morale at cycle turn if Psy is present. | ||
|You are lying down. | |You are lying down. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Gagged.png]] '''Gagged''' | |style="white-space:nowrap"|[[Image:Gagged.png]] '''Gagged''' | ||
| Line 106: | Line 147: | ||
*Cancelled by {{Skill|Solid}}. | *Cancelled by {{Skill|Solid}}. | ||
|You are carrying particularly heavy objects. Your movements will cost you more. | |You are carrying particularly heavy objects. Your movements will cost you more. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Stuck in ship.png]] '''Stuck in the ship''' | ||
| + | |style="white-space:nowrap"|[[Exploration|Expedition]] on O2-less planet without {{Item|Spacesuit}} | ||
| + | |You stay in the Icarus, not affected by or affecting any expedition events. | ||
| + | |You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship... | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Stuck in planet.png]] '''Lost''' | ||
| + | |style="white-space:nowrap"|Victim of MIA [[Events|expedition event]] | ||
| + | |Unable to act until rescued. {{Todo|Other effects?}} | ||
| + | |You missed the last trip out of this hole, and have been in better moods. | ||
|} | |} | ||
Revision as of 07:44, 14 January 2014
In a game of Mush, characters can be affected by a plethora of Statuses either permanent or temporary. This page will attempt to list all of them.
Health
These statuses generally do not appear/affect you when you are a
Mush. Illnesses from before
Mush conversion are kept, but new ones cannot be contracted.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Satisfaction is at 3 or above. | Prevents you from eating more, you can't even use drugs. | You've eaten a mountain of food. It's now impossible to ingest anything at all! | |
| Satisfaction at 0 for over 24 cycles. | You lose 1 |
It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 | |
| Dropping to 5 |
Can be removed by raising |
You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns. | |
| Dropping to 1 |
Fatal Depression imminent unless |
Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK! | |
| Contracting an illness | | ||
Mush
These statuses are strictly limited to the
Mush.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Being a |
Either by starting as Alpha Mush or being converted by other Mush. | You have joined the Mush. | |
| Carrying a |
Lists amount of spores on the character.
|
A spore is used to infect other members of the crew. | |
| Mutate action (3 |
A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. | You have changed. You now have a damage bonus. You also have the permanent status of Guardian. |
Specific Statuses
This list features mainly permanent statuses only attainable by some characters in form of Traits and Skills.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point. | |||
| Terrence gets 2 | |||
| You lose one morale ( | |||
| You earn one movement point per cycle. You don't earn any additional AP by lying down. | |||
| The Immunized cannot be infected by | |||
| Wherever you are, aggressive actions cost an additional 2 | |||
| Activating |
Your next Research or Repair is successful. |
General Statuses
This list features statuses common to gameplay, which can be attained by any character.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| Having full |
If your | ||
| Decoding rebel base LUYTEN-CETI | You are capable of brainsynching which allows you to dispense with the walkie-talkie. | ||
| Becoming Dirty | You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant. | ||
| Accessing a Terminal | You are currently accessing a terminal. You appear to be concentrating hard. | ||
| Using Guard action | When a Guardian is in the room, the visitor can only go back to where they came from. | ||
| Using a bed or |
You get an additional |
You are lying down. | |
| You are muted and cannot communicate on the walkie-talkie channels. | Someone has had enough of your incessant whining. | ||
| Carrying Heavy objects such as the |
|
You are carrying particularly heavy objects. Your movements will cost you more. | |
| Expedition on O2-less planet without |
You stay in the Icarus, not affected by or affecting any expedition events. | You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship... | |
| Victim of MIA expedition event | Unable to act until rescued. |
You missed the last trip out of this hole, and have been in better moods. |