Difference between revisions of "Game Basics"

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{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], {{Item|Support Drone}}}}
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{{Note|This page could use more info on things like the [[Inventory]] / [[Inventory#Tools|Tools]]. Keep is short though.}}
  
 
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'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!  
 
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!  
  
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.
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The plot is simple: '''''Alien parasites''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}, but some are already infected...
  
 
__TOC__
 
__TOC__
 
==Game Overview==
 
==Game Overview==
 +
 +
 
===Teams===
 
===Teams===
{{Main|Human Play}}
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{{Main|Human Play}} {{Main|Mush Play}}
  
{{Main|Mush Play}}
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There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush}} who are trying to destroy them all.
 +
All 16 characters start out as humans in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. Once everyone has woken up, the game starts with two randomly chosen crewmates becoming Mush. (The only person that cannot be chosen as an 'Alpha Mush' is {{character|chun}}, because she is immune.)
  
There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points.  
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Bascially the human team will try to keep the ship flying and find the Mush through communication and teamwork, while the Mush do their best to do as much damage as possible, including turning more people to their side. Besides, every character including the Mush earns {{Glory}} [[Glory]] for different actions, which will result in a ranking of (debatable) "importance" by Glory at the end of the game.
  
 
[[Human_Play|Human Goals:]]
 
[[Human_Play|Human Goals:]]
 
* Find and destroy '''ALL''' Mush that are on the ship.
 
* Find and destroy '''ALL''' Mush that are on the ship.
* Study the Mush and create the Anti-Mush Serum.
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* Study the Mush and create the Anti-Mush Serum (to help with the above and gain glory).
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.
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* Either return to Sol without Mush, or escape to Eden and start Humanity from scratch.
  
 
[[Mush_Play|Mush goals:]]
 
[[Mush_Play|Mush goals:]]
* Kill or Infect all Humans
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* Kill or infect all Humans, e.g. by destroying the ship
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden
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* Alternatively, survive to the end to ensure the infection of Sol or Eden
 +
 
  
 
===Communication===
 
===Communication===
 
{{Main|Chat}}
 
{{Main|Chat}}
  
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.
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The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a special research allows access to the Human crew. Favorited threads for important topics will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.
 +
 
  
 
===Ship Stats to Monitor===
 
===Ship Stats to Monitor===
 
{{Main|Resources}}
 
{{Main|Resources}}
  
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!
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The following things are required for the ship to do well. Running low on those is usually bad, and possibly ends the game for all people playing!
  
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character has the "hungry" icon, and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.
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* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''', or hull integrity, is the shield icon at the top of the screen. If this reaches zero, the ship will be '''destroyed'''. Usually lowered by [[Hunters]] attacking the ship, but also by fires or untrained pilots. The crew can use scrap metal to restore integrity.
  
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.
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* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen, representing the amount of O2 left in the Alpha and Bravo Central Storage oxygen tanks. When this is at zero, '''one crewmate dies every cycle''' from asphyxia (or depletes an {{Item|Oxygen Capsule}} if they are holding one). Oxygen is created by plants and can be found while exploring planets.
  
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.
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* [[Image:Pa_cook.png|class=icon-margin|Food Icon]] '''Food:''' should be kept in the refectory. Humans not eating or drinking for too long (3+ days) causes them '''starvation damage'''. On the other hand, food is a valuable {{AP}} source when they are required for important and time-critical tasks like [[Piloting]]. To prevent food shortage, do not just eat unless your character has the "hungry" icon, and only cook food right before eating it to prevent spoilage. Food can be found while exploring.
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* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Fuel is '''required to move''' in order to escape hunters or find resources. Fuel can be found while exploring.
  
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity.
 
  
 
===Individual Stats to Monitor===
 
===Individual Stats to Monitor===
{{Main|Health}}
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{{Main|Health}} {{Main|Player_Resources}}
  
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.
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* {{AP}} '''Action Points''' are your most valuable resource, as they allow you to do things. Think before you spend those. (See 'Actions')
  
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day.  
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* {{MP}} '''Movement Points''' are like action points, but specifically for moving from one room to another.
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* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, room events like falling metal, exploration events, hurting yourself during actions in the ship (including failures at things like repairing equipment), fires, starvation, and certain illnesses.
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 +
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship mentally. If you run out of morale, you die by suicide. Morale is lost by passing time, crew deaths, eating uncooked/frozen food and random or Mush-induced panic attacks. Morale can be restored by a {{skill|Shrink}} or an inspiring {{skill|Leader}}, and through various positive events.
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* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] '''Dirty Status''' lets you know when your actions have covered you in filth. As opposed to some other [[Status|Character Statuses]], it is shown for everyone to see as an icon over your character's picture. When you get dirty, you can spend 2 {{AP}} to shower (or 1 {{AP}} when holding the Soap) in one of the Dorms. This is important because for one, you cannot work at a number of computer terminals when dirty, and secondly because being dirty will make you a Mush suspect. Avoid it by wearing the {{item|Stainproof Apron}} when doing messy work like research, eating, gardening or repairs.
  
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.
 
  
 
==Basic Gameplay Details==
 
==Basic Gameplay Details==
 +
  
 
===Actions===
 
===Actions===
 
{{Main|Actions}}
 
{{Main|Actions}}
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.
 
  
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room.
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[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action, with some only visible to yourself. Be sure you are familiar with your actions' [[Privacy Levels]] before doing them, if there are things you might want to keep a secret.
  
Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.
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In general, the actions that you perform and that the crew expects of you will greatly depend on which [[Characters|Character]] you are playing. Some roles are more defined than others, from dedicated specialists like {{Character|Paola}} (who has an important job that only she can do) to generalists like {{Character|Gioele}} who can help with just about anything.
  
The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.
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Of course the ship's situation is a big factor as well. Things like effective research, defense, NERON projects or going on expeditions to get more oxygen are all important. As is not wasting your energy running back and forth. So plan your actions before you act, ideally with the rest of the crew, as this will make you more effective.
* Kick Off: Unarmed attack
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* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)
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Some actions are "[[Aggression|Aggressive]]" and, when unexplained, may result in the player being attacked in retaliation. They will also cost an additional 2 {{AP}} if Ian (the {{trait|Pacifist}}) is in the room, and cannot be performed when a Diplomat has called a temporary ceasefire.
* Infecting someone with a spore
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* Guarding a room or person
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{{character|mush}} players have additional actions... most of which you do not want to perform under a camera, or even with people in the room.
  
'''A note on eating:'''You do NOT have to eat unless your character has the "hungry" icon. Do not eat food unless hungry as it increases the chances of the ship starving.
 
  
 
===Cycles===
 
===Cycles===
 
{{Main|Events at Cycle Change}}
 
{{Main|Events at Cycle Change}}
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A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:
 
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:
 
* +1 {{AP}}, +1 {{MP}}
 
* +1 {{AP}}, +1 {{MP}}
 
* +1 {{AP}} if lying in a {{equipment|bed}}
 
* +1 {{AP}} if lying in a {{equipment|bed}}
 
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})
 
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})
* -1 {{Oxygen}} Oxygen from the ship's stores
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* -1 {{Oxygen}} Oxygen from the ship's stores (1 more for each tank that is leaking)
* -1 {{Oxygen}} Oxygen for each broken oxygen tank
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* -1 point of food [[Health#Satisfaction|Satisfaction]] (usually invisible)
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked)
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Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the "New Cycle" button to get your cycle rewards.
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Many more events may happen depending on your character and the situation. Hunters will fire, things can break, fires spread etc. Furthermore, Day Change (between C8 and C1) will result in the daily loss of morale, the replenishment of skill points and new spores to pull for the Mush, among other things.
 +
 
  
 
===Game Modes===
 
===Game Modes===
 
{{Main|Game Modes}}
 
{{Main|Game Modes}}
 +
 
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.
 
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.
  
Line 87: Line 100:
 
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.
 
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.
  
{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.
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{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human, and two additional Mush skill slots if Mush.
  
 
{{Gold Mode}} is a paid mode of the game, with assorted benefits.
 
{{Gold Mode}} is a paid mode of the game, with assorted benefits.
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}.
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To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you are not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}. Gold Mode players have 2 higher maximum {{HP}} and {{Morale}}, and up to 4 Human and Mush skills. Those skills will be retained for the remainder of a ship even after Gold Days run out.

Latest revision as of 01:43, 9 February 2016

Icon Note: This page could use more info on things like the Inventory / Tools. Keep is short though.


Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!

The plot is simple: Alien parasites have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from Icon The Mush, but some are already infected...

Game Overview

Teams

More info Main article: Human Play. More info Main article: Mush Play.

There are two teams of players on the ship. Humans who are trying to save Humanity, and Icon Mush who are trying to destroy them all. All 16 characters start out as humans in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. Once everyone has woken up, the game starts with two randomly chosen crewmates becoming Mush. (The only person that cannot be chosen as an 'Alpha Mush' is Icon Chun, because she is immune.)

Bascially the human team will try to keep the ship flying and find the Mush through communication and teamwork, while the Mush do their best to do as much damage as possible, including turning more people to their side. Besides, every character including the Mush earns Glory Glory for different actions, which will result in a ranking of (debatable) "importance" by Glory at the end of the game.

Human Goals:

  • Find and destroy ALL Mush that are on the ship.
  • Study the Mush and create the Anti-Mush Serum (to help with the above and gain glory).
  • Either return to Sol without Mush, or escape to Eden and start Humanity from scratch.

Mush goals:

  • Kill or infect all Humans, e.g. by destroying the ship
  • Alternatively, survive to the end to ensure the infection of Sol or Eden


Communication

More info Main article: Chat.

The most important tool you have while playing this game is communication. The tool used for this is the chat box. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a special research allows access to the Human crew. Favorited threads for important topics will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.


Ship Stats to Monitor

More info Main article: Resources.

The following things are required for the ship to do well. Running low on those is usually bad, and possibly ends the game for all people playing!

  • Armor Icon Armor, or hull integrity, is the shield icon at the top of the screen. If this reaches zero, the ship will be destroyed. Usually lowered by Hunters attacking the ship, but also by fires or untrained pilots. The crew can use scrap metal to restore integrity.
  • Oxygen Icon Oxygen Level is listed at the top of the screen, representing the amount of O2 left in the Alpha and Bravo Central Storage oxygen tanks. When this is at zero, one crewmate dies every cycle from asphyxia (or depletes an Icon Oxygen Capsule if they are holding one). Oxygen is created by plants and can be found while exploring planets.
  • Food Icon Food: should be kept in the refectory. Humans not eating or drinking for too long (3+ days) causes them starvation damage. On the other hand, food is a valuable Action Point source when they are required for important and time-critical tasks like Piloting. To prevent food shortage, do not just eat unless your character has the "hungry" icon, and only cook food right before eating it to prevent spoilage. Food can be found while exploring.
  • Fuel Icon Fuel Reserves are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Fuel is required to move in order to escape hunters or find resources. Fuel can be found while exploring.


Individual Stats to Monitor

More info Main article: Health. More info Main article: Player_Resources.

  • Action Point Action Points are your most valuable resource, as they allow you to do things. Think before you spend those. (See 'Actions')
  • Movement Point Movement Points are like action points, but specifically for moving from one room to another.
  • Health Point Health Points show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, room events like falling metal, exploration events, hurting yourself during actions in the ship (including failures at things like repairing equipment), fires, starvation, and certain illnesses.
  • Morale Morale Points show how well you are dealing with events on the ship mentally. If you run out of morale, you die by suicide. Morale is lost by passing time, crew deaths, eating uncooked/frozen food and random or Mush-induced panic attacks. Morale can be restored by a Icon Shrink or an inspiring Icon Leader, and through various positive events.
  • Dirty Icon Dirty Status lets you know when your actions have covered you in filth. As opposed to some other Character Statuses, it is shown for everyone to see as an icon over your character's picture. When you get dirty, you can spend 2 Action Point to shower (or 1 Action Point when holding the Soap) in one of the Dorms. This is important because for one, you cannot work at a number of computer terminals when dirty, and secondly because being dirty will make you a Mush suspect. Avoid it by wearing the Icon Stainproof Apron when doing messy work like research, eating, gardening or repairs.


Basic Gameplay Details

Actions

More info Main article: Actions.

Actions are events that use up Action Points (Action Point). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action, with some only visible to yourself. Be sure you are familiar with your actions' Privacy Levels before doing them, if there are things you might want to keep a secret.

In general, the actions that you perform and that the crew expects of you will greatly depend on which Character you are playing. Some roles are more defined than others, from dedicated specialists like Icon Paola (who has an important job that only she can do) to generalists like Icon Gioele who can help with just about anything.

Of course the ship's situation is a big factor as well. Things like effective research, defense, NERON projects or going on expeditions to get more oxygen are all important. As is not wasting your energy running back and forth. So plan your actions before you act, ideally with the rest of the crew, as this will make you more effective.

Some actions are "Aggressive" and, when unexplained, may result in the player being attacked in retaliation. They will also cost an additional 2 Action Point if Ian (the Icon Pacifist) is in the room, and cannot be performed when a Diplomat has called a temporary ceasefire.

Icon Mush players have additional actions... most of which you do not want to perform under a camera, or even with people in the room.


Cycles

More info Main article: Events at Cycle Change.

A new cycle happens every three hours. A new day starts at 1 am, French time. Click to see current game time. Each cycle the following events occur:

  • +1 Action Point, +1 Movement Point
  • +1 Action Point if lying in a bed
  • +1 XP (2 XP If you're playing in Icon Gold Mode)
  • -1 Oxygen Oxygen from the ship's stores (1 more for each tank that is leaking)
  • -1 point of food Satisfaction (usually invisible)

Many more events may happen depending on your character and the situation. Hunters will fire, things can break, fires spread etc. Furthermore, Day Change (between C8 and C1) will result in the daily loss of morale, the replenishment of skill points and new spores to pull for the Mush, among other things.


Game Modes

More info Main article: Game Modes.

There are three overall Game Modes: Icon Bronze, Icon Silver and Icon Gold.

Icon Bronze Mode is the standard non-paying mode in which the game is played. In Bronze Mode, your character will have just one free Skill slot (plus another slot for Icon Mush skills if they are a Mush). There are no extra perks to this mode.

Icon Silver Mode is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human, and two additional Mush skill slots if Mush.

Icon Gold Mode is a paid mode of the game, with assorted benefits. To play in Icon Gold Mode, you need to have Gold Days on your account. Gold Days do not count down while you are not on a ship. While you have Gold Days, you cannot play in Icon Bronze Mode or Icon Silver Mode. Gold Mode players have 2 higher maximum Health Point and Morale, and up to 4 Human and Mush skills. Those skills will be retained for the remainder of a ship even after Gold Days run out.