Trading
Trading is a feature introduced in which allows the
Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.
To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the
Communications Officer can perform the trades. The
Hacker Kit cannot be used to override this.
Transporter
To trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of all hostile craft such as Hunters. Its arrival and departure are announced by NERON in the general chat tab.Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful items in the wreckage. Confirmed drops include:
Damaging the Transporter and refusing trade offers will prompt it to leave on the following cycle.
Warning: If no target has been specified, the actions Fire (Turret) and Fire on a Hunter (Patroller) may randomly target the Transporter! Always select your targets before shooting to make sure you do not accidentally hit it.
Confirm: Meridon Scrambler causing Hunters to fire at the Transporter?
Completing a trade
When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2
. If you accept an offer without having the goods ready, it is automatically declined.
In order to trade items or characters, they must be located in the ship's storage rooms. Other requested goods can include Resources and NERON Projects.
If a character on the bridge is a
Diplomat (or
Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly
Botanist, can unlock such options as well, depending on the subject.
Items and Resources
Any items located in the ship's storage rooms, as well as ship resources such as
Oxygen and
Fuel may be traded.
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.
Bug: Even
Hidden objects are being listed and may be traded at will.
NERON Projects
You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
Note: It is possible to trade away Gold Projects from the Vending Machine.
Characters
Trading permits the exchange of any
Inactive and
Highly Inactive crew members located in the ship's storage rooms. Reported character exchange goods include random NERON Projects and even a finished PILGRED Reactor (for an inactive
Raluca).
Bug: The in-game description states that inactive characters can be traded from the Bridge, and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.
Note: To get characters in position for trading, characters with the
Solid and
Wrestler skills are very useful, as they may kick characters from room to room using their Kick them out ! action (cost reduced to 1
for inactive targets). Level 3 characters with the ability to guard also help to direct their movement.