Episodes

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This article will try to keep track of any changes made during Mush patches and any additions between new Episodes.

Prologue

The Prologue was Mush's beta period.

Mush was in closed beta status from 19 August 2013 until launch on 5 November 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.

Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.

Module release schedule:

19 Aug 2013
Navigation/AstroTerminal
22 Aug 2013
Research Lab
23 Aug 2013
Nexus
27 Aug 2013
Communications Center
02 Sep 2013
PILGRED
04 Sep 2013
Expeditions
16 Sep 2013
All remaining modules

The Dawn

The current, ongoing episode and the first open release of Mush.

Episode 2

Cautionicon.png Caution: The following section is based on information from the Mush beta version on the French servers. The information is not confirmed to appear in the English version.
"Grand Inactif" screenshot

The upcoming episode. Following changes have been sighted on the French version thus far:

  1. Two new characters: Icon Andie Graham and Icon Derek Hogan, both with unique skills and traits.
  2. Six new skills: Icon Devotion, Icon Polyvalent, Icon Confident, Icon Expert, Icon Motivator and Icon Hygienist. (More details in the new characters' articles)
  3. Icon Wrestler can now also force characters to leave the room.
  4. New status: IconPregnant (from doing the thing)
    • Only gained by female characters (not Icon Andie). 8% chance.
    • Gives an immediate bonus of 8 Glory.
    • If a Pregnant character dies, the entire crew loses more Morale.
    • If the father injects an Icon Spore when the baby is made, the mother is affected by an extra Spore.
    • Gives various diseases like Disease Slight Nausea.
  5. New status: IconGrand Inactif ("Super Inactive")
    • "You're super inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
    • Presumably lessens the impact of killing inactive players