Difference between revisions of "Mush Play"

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{{Main|Mush}}
 
{{Main|Mush}}
Here's various tips & tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on [[Mush|the Mush]] as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.
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Here's various tips & tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.
  
 
==General Advice==
 
==General Advice==
  
;First and foremost, communicate.
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*;First and foremost, communicate.
:Mush is a social strategy game. If you're alpha mush (one of the first 2) and don't work with your partner, mush are severely limited. If you're not one of the alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.
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::''Mush'' is a social strategy game. If you're an Alpha {{Character|Mush}} (one of the first 2) and don't work with your partner, the Mush are severely limited. If you're not one of the Alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.
  
;Tooltips are dangerous.
+
*;Tooltips are dangerous.
:Tooltips tell you some possible mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious mush.
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::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.
  
;Know what your skills do.
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*;Know what your skills do.
:Don't be that person who asks in general chat, "Should I take Phagocyte?" [[Mush|Find out how they work]], ideally before you even pick them.
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::Don't be that person who asks in general chat, "Should I take {{Skill|Phagocyte}}?" [[Mush|Find out how they work]], ideally before you even pick them.
  
;Don't choose your skills immediately.
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*;Don't choose your skills immediately.
:Many mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for anonymush is particularly useful for making the humans think that there are only 2 mush when there are in fact more.  
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::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.
  
;The mushroom button under your list of mush skills lets you pick your human skills.
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*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.
:Choose your human skills quickly so as to give you more ways to look useful while saving your AP for strategic mushery.
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::This changes you into an obviously {{Character|Mush}} [[Berserk|Berserker]]. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.
  
;That mutate button that costs 3 AP? Don't click it to find out what it does.
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*;Food does not nourish you.
:This changes you into an obviously mush berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.
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::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.
  
;Do not create a spore in front of other people or cameras.
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*;Beware the food test.
:If you create a spore in a room with another person or a camera, everyone who comes into that room will be able to check the logs and see that you're mush. Make sure you are alone and no camera on the wall before you make spores, always.
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::Unlike with humans, eating ''ANY'' consumable will make you [[Statuses#Satisfaction|Fully Satisfied]], meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an unescapable "food test", so be wary of requests like that.
:Remember that Mush are people too: alone means completely alone.
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;Coordinate with other mush regarding spores.
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*;Do not create a spore in front of other people or cameras.
:There are lots of limits surrounding spores. Only 4 can be made a day, 2 after antispore gas, by all mush on a ship. Each mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given mush can only infect one human by direct "spiking", once, per day. So if you're sporing different people or if one mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.
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::If you create a {{Item|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.
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::Remember that other Mush are people too; alone means completely alone.
  
;Be prepared with a reason why you're dirty.
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*;Coordinate with other Mush regarding spores.
:Making spores will make you dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Finola or Paola. Best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.  
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::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Anti-Spore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct "spiking" once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.
  
;Do not stay dirty for extended periods of time.
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*;Be prepared with a reason why you're dirty.
:This is a good way to get found out as mush. You will take 4 points of damage when you shower, so putting it off as long as possible is good, but within reason. Saying you don't have the AP to shower only works for so long. Some characters can get away with staying dirty easier than others, depending on how dirty your role about the ship is.
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::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.
:Also, remember that Finola's "Germaphobe" makes her lose morale each turn she's dirty, so if you're a Finola Mush you will raise a lot of suspicion by staying dirty.
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;Do not shower a lot.
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*;Do not stay dirty for extended periods of time.
:This might seem a bit contradictory after the not staying dirty tip. However, showering does do 3-5 points of damage to you. Even if you're using phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.
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::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Waterproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.
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::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.
  
;Do not sabotage things in rooms where people don't often go.
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*;Do not shower a lot.
:Example: You go into the center alpha storage and sabotage the O2 tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're suspect.
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::This might seem a bit contradictory after the "not staying dirty" tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.
  
;Food does not nourish you
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*;Mush cannot become sick.
:Eating any consumable will make you Fully Satisfied, but you will gain none of the benefits of the food, coffee, fruit or pill.
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::If humans eat spoiled food, they have a chance of becoming [[Health#Diseases|sick and throwing up]]. If someone eats food 3 days afer it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.
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::[[Health#Illnesses|Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.
  
;Beware the food test.
+
*;Do not sabotage things in rooms where people don't often go.
:Mush become Fully Satisfied after eating, no matter what they eat. Humans do not become Fully Satisfied after eating a banana/pill/coffee unless they have just become able to eat again (satisfaction decreases by 1 per cycle, with a level of more than 3 making you "full"). If humans try to make you eat two bananas at once, you are being subjected to the food test.  
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::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.
 +
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.
  
;Mush cannot become sick.
+
*;The "genome" mushroom button under your list of Mush skills lets you pick your human skills.
:If humans eat food gone bad, they have a chance of becoming sick and throw up. If someone eats food 3 days afer it was fresh, and does not become sick (90% chance), that person is most likely a Mush. Also you can't receive illness or mental illness from killing or being witness of death.
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::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.
  
 
==Specific Guides==
 
==Specific Guides==

Revision as of 13:52, 29 January 2014

More info Main article: Mush. Here's various tips & tricks for Mush Play, starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on Icon The Mush as well as each of the Mush skills for more detailed information.

General Advice

  • First and foremost, communicate.
Mush is a social strategy game. If you're an Alpha Icon Mush (one of the first 2) and don't work with your partner, the Mush are severely limited. If you're not one of the Alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.
  • Tooltips are dangerous.
The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.
  • Know what your skills do.
Don't be that person who asks in general chat, "Should I take Icon Phagocyte?" Find out how they work, ideally before you even pick them.
  • Don't choose your skills immediately.
Many Mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for Icon Anonymush is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.
  • That Mutate button that costs 3 Action Point? Don't click it to find out what it does.
This changes you into an obviously Icon Mush Berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.
  • Food does not nourish you.
Consumables like Icon Standard Ration, Icon Banana, Icon Coffee etc. do not give Icon Mush any benefits, so save yourself the Movement Point of walking to Refectory unless you're putting on a show for the humans.
  • Beware the food test.
Unlike with humans, eating ANY consumable will make you Fully Satisfied, meaning you can't eat again after consuming a pill or Icon Banana. This can be used against you in an unescapable "food test", so be wary of requests like that.
  • Do not create a spore in front of other people or cameras.
If you create a Icon Spore in a room with another person or a Icon Camera, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.
Remember that other Mush are people too; alone means completely alone.
  • Coordinate with other Mush regarding spores.
There are lots of limits surrounding spores. Only 4 of them - 2 after Anti-Spore Gas is researched - can be spawned daily by all Icon Mush on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct "spiking" once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.
  • Be prepared with a reason why you're dirty.
Making spores will make you Dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Icon Finola or Icon Paola. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.
  • Do not stay dirty for extended periods of time.
This is a good way to get found out as Icon Mush. You will take 4 Health Point of damage when you shower (unless you're Icon Unknown skill), so putting it off as long as possible is good, but do so within reason. Saying you don't have the Action Point to shower only works for so long. Some characters can get away with staying Dirty easier than others (such as Icon Raluca), depending on how dirty your role about the ship is.
Also, remember that Icon Finola's Icon Germaphobe trait makes her lose Morale each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.
  • Do not shower a lot.
This might seem a bit contradictory after the "not staying dirty" tip, however showering does do 3-5 Health Point points of damage to you. Even if you're using Icon Phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the Icon Soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.
  • Mush cannot become sick.
If humans eat spoiled food, they have a chance of becoming sick and throwing up. If someone eats food 3 days afer it was fresh, and does not become sick (at a 90% chance), that person is most likely a Icon Mush. Also, you cannot receive illness or mental illness from killing or being witness of death.
Illnesses you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.
  • Do not sabotage things in rooms where people don't often go.
The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.
Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.
  • The "genome" mushroom button under your list of Mush skills lets you pick your human skills.
Choose your human skills quickly so as to give you more ways to look useful while saving your Action Point for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've Icon Transferred into.

Specific Guides