Difference between revisions of "Apprentice"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | {{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character. The fact that another crewmember has to | + | {{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character. The fact that another crewmember has to have the skill you want to learn, and be alive and active to teach it, makes it less suited for filling in holes, but it does serve well as a back-up if you need more people with crucial everyday skills like {{Skill|Pilot}} or {{Skill|Technician}}. |
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| + | For personal {{glory}} from fighting aliens, Stephen has an incentive to learn {{Skill|Astrophysicist}} to increase the number of expeditions, and {{Skill|Survivalist}} or even {{Skill|Botanist}} to secure a place on the team. | ||
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| + | To just help the ship, in a general way, the best support skill would be {{Skill|Logistics Expert}}. | ||
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| + | Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two {{Skill|Genius}} crewmembers, two {{Skill|Shrink}}s boosting morale, two {{Skill|Tracker}}s comparing lists, seven cameras from {{Skill|Paranoid}}, or up to twelve hydropots from two people with {{Skill|Green Thumb}}s. | ||
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| + | If the effect stacks, Stephen could even become a second {{Skill|Mankind's Only Hope}} (not so "only" after all) and thus cancel all daily morale loss. | ||
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Using your ''apprenticeship'' skill costs 1 {{AP}}, and it gives you a list of the skills available in the room for you to pick, similar to the normal skill selection. | Using your ''apprenticeship'' skill costs 1 {{AP}}, and it gives you a list of the skills available in the room for you to pick, similar to the normal skill selection. | ||
Revision as of 05:13, 31 January 2014
| Description: | By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.
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| Learned by: | If |
Kept | |
Stephen's signature skill which, at last, turns the badass cook into an interesting and useful character. The fact that another crewmember has to have the skill you want to learn, and be alive and active to teach it, makes it less suited for filling in holes, but it does serve well as a back-up if you need more people with crucial everyday skills like
Pilot or
Technician.
For personal
from fighting aliens, Stephen has an incentive to learn
Astrophysicist to increase the number of expeditions, and
Survivalist or even
Botanist to secure a place on the team.
To just help the ship, in a general way, the best support skill would be
Logistics Expert.
Most of all, though, this skill can be used in very interesting ways when copying rare signature skills, as in having two
Genius crewmembers, two
Shrinks boosting morale, two
Trackers comparing lists, seven cameras from
Paranoid, or up to twelve hydropots from two people with
Green Thumbs.
If the effect stacks, Stephen could even become a second
Mankind's only hope (not so "only" after all) and thus cancel all daily morale loss.
Using your apprenticeship skill costs 1
, and it gives you a list of the skills available in the room for you to pick, similar to the normal skill selection.