Difference between revisions of "Trading"

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The primary subject of trades are [[Inventory|items]] located in any of the ship's '''storage rooms'''. However, [[NERON Projects]] and even [[characters]] can be part of a transaction. The '''Shortwave Radio''' interface displays the respective request and offer.
 
The primary subject of trades are [[Inventory|items]] located in any of the ship's '''storage rooms'''. However, [[NERON Projects]] and even [[characters]] can be part of a transaction. The '''Shortwave Radio''' interface displays the respective request and offer.
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If the Comms Officer is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), they will have more trade options than usual, like exchanging higher amounts or the option to pay with other goods.
  
 
==== Items and Resources ====
 
==== Items and Resources ====

Revision as of 00:40, 16 May 2014

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Trading.PNG

Trading is a feature introduced in which allows the Icon Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.

To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Icon Communications Officer can perform the trades. The Icon Hacker Kit cannot be used to override this.

Transporter

Transporter
To trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of all hostile craft such as Hunters. Its arrival and departure are announced by NERON in the general chat tab.

Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful items in the wreckage. Shooting the Transporter and refusing trade offers will prompt it to leave on the following cycle.

Icon Bug: If no target has been specified, the actions "Fire" (Turret) and "Fire on a Hunter" (Patroller) may randomly target the Transporter!
Always select your targets before shooting to make sure you do not accidentally hit it.

Icon Confirm: Meridon Scrambler research causing hunters to fire at the Transporter?

Completing a trade

The Shortwave Radio in action

During the trade, the aliens will offer a randomized transaction which can be accepted or declined. Accepting or declining an offer costs 2 Action Point.

The primary subject of trades are items located in any of the ship's storage rooms. However, NERON Projects and even characters can be part of a transaction. The Shortwave Radio interface displays the respective request and offer.

If the Comms Officer is a Icon Diplomat (or Icon Polyvalent), they will have more trade options than usual, like exchanging higher amounts or the option to pay with other goods.

Items and Resources

Any items located in the ship's storage rooms, as well as ship resources such as Oxygen Oxygen and Fuel Fuel, may be traded for random exchange goods.

Icon Note: Even Icon Hidden objects are visible in the "Objects present for exchange" box and may be traded at will.

NERON Projects

You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.

Icon Note: It is possible to trade away Gold Projects from the Vending Machine.

Icon Note: Projects received via trading can also include one of the 3 projects currently in the NERON's Core selection.

Characters

Trading permits the exchange of any Icon Inactive and Icon Highly Inactive crew members located in the ship's storage rooms. Reported character exchange goods include random NERON Projects and even a finished PILGRED Reactor (for an inactive Icon Raluca).

Icon Bug: The in-game description states that Icon Inactive characters can be traded from the Bridge. However, this is currently false; they must be in a storage room just like any other tradable object. The same applies for Icon Highly Inactive characters.

Icon Note: To get characters in position for trading, characters with the Icon Solid and Icon Wrestler skills are very useful, as they may kick characters from room to room using their Kick them out ! action (Action Point cost reduced to 1 for Icon Inactive targets).