Difference between revisions of "Gioele Rinaldo"
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:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}} and take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making. Not a great skill, but it's free. | :{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}} and take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making. Not a great skill, but it's free. | ||
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard both the lab and bridge, as well as areas that aren't quite important enough to justify one of the first cameras such as the Engine Room, Nexus, Medlab or Icarus Bay. | :{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard both the lab and bridge, as well as areas that aren't quite important enough to justify one of the first cameras such as the Engine Room, Nexus, Medlab or Icarus Bay. | ||
| − | :{{Skill|Caffeine Junkie}}: This skill is the reason people love to play Gioele on good ships. 2 | + | :{{Skill|Caffeine Junkie}}: This skill is the reason people love to play Gioele on good ships. 2 {{AP}} a day are not great at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired, you can gulp down enough {{Item|Coffee}} to do the jobs of four men! |
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have Caffeine Junkie. A good skill, but not good enough to lose that coffee bonus. | :{{Skill|Astrophysicist}}: By the time you get this skill, you already have Caffeine Junkie. A good skill, but not good enough to lose that coffee bonus. | ||
:{{Skill|Panic}}: Useless 95% of the time, worse than Caffeine Junkie the other 5%. | :{{Skill|Panic}}: Useless 95% of the time, worse than Caffeine Junkie the other 5%. | ||
Revision as of 13:24, 14 March 2014
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Gioele Rinaldo |
|---|---|
| Gioele earns 3 | |
| Skills: | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| Position on title lists: | |
| #3 | |
| #13 | |
| #9 | |
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the
Mush menace, Gioele panicked and in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject a biologist from the original crew to make space for his daughter
Paola.
How to play
Gioele's role is similar to
Stephen, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the PILGRED Reactor advancement or scanning for planets. Stay active on the radio and see where you're needed most.
Since he walks around the entire ship,
Mush Gioele has more opportunities to extract spores and spike people. Always report how and when you get Dirty to keep the crew off your back.
Bronze Tips
Solid: Gioele's first skill. Allows you to guard the
Microwave and take the
Superfreezer to the Icarus Bay for easier ration making. Not a great skill, but it's free.
Paranoid: Brings the total
Camera count to five. This allows you to guard both the lab and bridge, as well as areas that aren't quite important enough to justify one of the first cameras such as the Engine Room, Nexus, Medlab or Icarus Bay.
Caffeine Junkie: This skill is the reason people love to play Gioele on good ships. 2
a day are not great at first, but if you survive long enough to see the PILGRED Reactor repaired, you can gulp down enough
Coffee to do the jobs of four men!
Astrophysicist: By the time you get this skill, you already have Caffeine Junkie. A good skill, but not good enough to lose that coffee bonus.
Panic: Useless 95% of the time, worse than Caffeine Junkie the other 5%.
Victimizer: If you manage to accuse a
Mush, it prevents them from spiking people secretly. If you choose a human, you've either wasted your skill or actively crippled a crew member.
Silver Tips
Caffeine Junkie /
Astrophysicist: Provides extra
to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than
Frieda!
Caffeine Junkie /
Paranoid: Paranoid may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.
Gold Tips
A
Gold Mode Level 4 Gioele has all the skills he needs to kick ass and drink
Coffee. A Level 6 Gioele can swap
Solid for
Victimizer for some extra
, but you'll have to decide for yourself if it's worth the
cost.
Useful tips
- As a Coffeine Junkie, establish your dominance over the coffee machine! It is your job... no, your privilege to drink that heavenly nectar. If Chao is still around by the time PILGRED gets finished, ask him to make the Refectory his guard post and pull your coffee for you, which enables you to get sleep (ingame and IRL) as well.
- Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.
- Consider using the
Anti-Grav Scooter to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.
Biography
- 3099
- Born on Earth.
- 3118
- Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.
- 3120
- The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.
- 3136
- Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.
- 3137
- Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.
- 3146
- The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.
- 3152
- Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'"s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.
- 3153
- As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.
- 3154
- Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.
