Difference between revisions of "Equipment Maintenance"
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(extracting this page out of ship equipment, and improving it.) |
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| + | Most of the ship [[equipment]] can break down for various reasons. Locating the equipment that needs maintenance and repairing it is a daily task, for which a {{skill|Technician}} is particularly gifted. | ||
| + | |||
| + | It is also possible to dismantle permanently some equipment. In order to prevent malicious dismantling, it is possible to first reinforce important equipment. | ||
| + | |||
| + | == Causes of break-downs == | ||
| + | There are essentially two possible causes for an equipment to become broken: | ||
| + | |||
| + | * '''Accidental''': by random chance at [[cycle change]], by [[dangers|electrical spikes or fires]]. | ||
| + | **The risk increases as the days tick by, so it is rare (but still possible) to have multiple equipment break-downs in early days. | ||
| + | |||
| + | * '''Mush''': with the [[Sabotage]] action or using the skill {{Skill|Green Jelly}}. | ||
| + | |||
| + | There is no way to prevent an equipment from breaking down. | ||
| + | |||
| + | == Finding Broken Equipment == | ||
| + | === Signs === | ||
| + | {| | ||
| + | || | ||
| + | * An {{notification|Announcement}} will be given by Neron when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. | ||
| + | :[[File:Neronmalfunction.png]] | ||
| + | ** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). | ||
| + | ** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | ||
| + | * Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear {{bug|is it still true?}}. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it. | ||
| + | ** Broken [[patrol ships]] have no visible signs {{bug|is it still true?}}. You have to click on it to check their status. | ||
| + | |||
| + | || [[File:Brokencamera.png|frame|left|Broken camera with smokes]] | ||
| + | |} | ||
| + | === Reporting Broken Equipment === | ||
| + | |||
| + | * Once someone clicks on the broken equipment and '''reports''' it, Neron posts another message that includes the reporting person's name: | ||
| + | :[[File:Neronmalfunctionreported.png]] | ||
| + | * Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}} | ||
| + | ** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself. | ||
| + | * {{Item|Support Drones}} will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not. | ||
| + | |||
| + | == Repairs == | ||
| + | |||
| + | All equipment requires 1 {{AP}} or 1 {{AP|tech}} to repair. The action is available to all. It is advised to be well-equipped in order to avoid becoming dirty, hurt, or to improve success chance. | ||
| + | |||
| + | {{Action Details|Name=Repair | ||
| + | | Cost = 1{{ap}} | ||
| + | |Success Chance = (varies) | ||
| + | |Target= Broken Equipment | ||
| + | |Dirty= yes | ||
| + | |Effect = the equipment become functional again | ||
| + | ** Risk of being hurt unless you are wearing {{item|Protective Gloves}} | ||
| + | |Affected by = {{skill|technician}}, {{item|Wrench}}, {{item|Alien Bottle Opener}} | ||
| + | |Private Log = (fail) [...] | ||
| + | |Public Log = (success) [...] | ||
| + | }} | ||
| + | The base percentage for successful repair varies per equipment (6%, 12% or 25%). The Technician skill doubles this chance. The Adjustable Wrench and the Alien Bottle Opener also increase your chances by half. The Technician skill, the Adjustable Wrench and the Alien Bottle Opener stack together for even better percentages. The success chance also increases after each try. See the Table below for an example. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | !|| no tools|| 1 tool || both tools | ||
| + | |- | ||
| + | |No Technician Bonus||12%||18%|| 27% | ||
| + | |- | ||
| + | |Technician Bonus|| 24%||36%|| 54% | ||
| + | |} | ||
| + | Note that the best possible percentage is 99%. There will always be a chance that you will fail at the repair. However, with each failure your percentage of likely repair improves each time. | ||
| + | |||
| + | == Dismantling and Reinforcing Equipment == | ||
| + | === Dismantling === | ||
| + | |||
| + | Only the [[Technician]] skill will let you dismantle equipment and objects. Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]]. As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances. All equipment costs 1 tech point or 3 AP points to disassemble. | ||
| + | |||
| + | === Reinforcing === | ||
| + | |||
| + | Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability. It does not protect the object from breaking. It requires 2 {{AP}} or 1{{AP|tech}}, and {{item|scrap metal}}. There is a flat starting success rate of 35%. | ||
| + | |||
| + | This skill is useful for protecting vital equipment from Mush or griefers. For instance, if you suspect that you have a mush technician, it could be worth your while to reinforce the second {{Equipment|Shower}} so you don't end up showering in the {{Equipment|Kitchen}}, or reinforcing the {{Equipment|Swedish Sofa}} so it doesn't get destroyed. Conversely, as a mush you could reinforce both showers or other things that are helpful to be dismantled. | ||
| + | |||
| + | The important thing to stress is that this protects you from other players, not from the RNG. Don't waste your scrap. | ||
Revision as of 17:08, 25 July 2014
Most of the ship equipment can break down for various reasons. Locating the equipment that needs maintenance and repairing it is a daily task, for which a
Technician is particularly gifted.
It is also possible to dismantle permanently some equipment. In order to prevent malicious dismantling, it is possible to first reinforce important equipment.
Causes of break-downs
There are essentially two possible causes for an equipment to become broken:
- Accidental: by random chance at cycle change, by electrical spikes or fires.
- The risk increases as the days tick by, so it is rare (but still possible) to have multiple equipment break-downs in early days.
- Mush: with the Sabotage action or using the skill
Green Jelly.
There is no way to prevent an equipment from breaking down.
Finding Broken Equipment
Signs
|
Reporting Broken Equipment
- Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name:
- Now when crew members hover the mouse icon over the broken equipment alert
, a pop-up will come up that includes the reporter's name and which room the broken equipment is.
TODO: add image
- However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.
-
Support Drones will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.
Repairs
All equipment requires 1
or 1
to repair. The action is available to all. It is advised to be well-equipped in order to avoid becoming dirty, hurt, or to improve success chance.
- Success chance: (varies)
- Target: Broken Equipment
- Effect: the equipment become functional again
- Risk of being hurt unless you are wearing
Protective Gloves
- You might become
Dirty unless you are wearing the
Stainproof Apron.
- Risk of being hurt unless you are wearing
- Affected by:
Technician,
Adjustable Wrench,
Alien Bottle Opener
Public log: (success) [...]
Private log: (fail) [...]
The base percentage for successful repair varies per equipment (6%, 12% or 25%). The Technician skill doubles this chance. The Adjustable Wrench and the Alien Bottle Opener also increase your chances by half. The Technician skill, the Adjustable Wrench and the Alien Bottle Opener stack together for even better percentages. The success chance also increases after each try. See the Table below for an example.
| no tools | 1 tool | both tools | |
|---|---|---|---|
| No Technician Bonus | 12% | 18% | 27% |
| Technician Bonus | 24% | 36% | 54% |
Note that the best possible percentage is 99%. There will always be a chance that you will fail at the repair. However, with each failure your percentage of likely repair improves each time.
Dismantling and Reinforcing Equipment
Dismantling
Only the Technician skill will let you dismantle equipment and objects. Only a few pieces of equipment are available for dismantling, most notably the Shower for it's valuable Thick Tube, a necessary component of Sofas. As with repair, the wrench and the alien opener will increase your chances of a successful dismantling, and failure will also increase your chances. All equipment costs 1 tech point or 3 AP points to disassemble.
Reinforcing
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability. It does not protect the object from breaking. It requires 2
or 1
, and
Unknown item. There is a flat starting success rate of 35%.
This skill is useful for protecting vital equipment from Mush or griefers. For instance, if you suspect that you have a mush technician, it could be worth your while to reinforce the second Shower so you don't end up showering in the Kitchen, or reinforcing the Swedish Sofa so it doesn't get destroyed. Conversely, as a mush you could reinforce both showers or other things that are helpful to be dismantled.
The important thing to stress is that this protects you from other players, not from the RNG. Don't waste your scrap.
