Difference between revisions of "Command Terminal"
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(Command Terminal, please double-check.) |
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| In-game Examine Text = | | In-game Examine Text = | ||
The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler. | The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler. | ||
| − | | | + | | Room = |
| − | + | Bridge | |
| Enables Action = | | Enables Action = | ||
yes | yes | ||
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12 | 12 | ||
| Repair Chance = | | Repair Chance = | ||
| − | + | 12 | |
| Has Terminal Access = | | Has Terminal Access = | ||
yes | yes | ||
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no | no | ||
| Makes Dirty = | | Makes Dirty = | ||
| − | |||
| − | |||
no | no | ||
}}</onlyinclude>{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}} [[File:Command_Terminal.png|thumb|right|Command Terminal screen]] | }}</onlyinclude>{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}} [[File:Command_Terminal.png|thumb|right|Command Terminal screen]] | ||
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====Steering the DAEDALUS==== | ====Steering the DAEDALUS==== | ||
| − | This section shows | + | This section shows the current '''bearing''' of the DAEDALUS and allows to change it. |
{{Action Details | {{Action Details | ||
| − | |Name = Change Heading | + | |Name = Change Heading |
| − | + | |Cost = 1-3{{ap}} | |
| − | |Cost = | + | |
|Effects = | |Effects = | ||
** The DAEDALUS changes direction. | ** The DAEDALUS changes direction. | ||
| − | ** | + | ** If hunters are surrounding the ship, this might cause a collision, damaging the hunter. The operation is still successful. |
** The cost is of 1{{ap}} for each 90° angle that needs to be made (note that 270° might be necessary if a {{Equipment|Lateral Reactor}} is broken) | ** The cost is of 1{{ap}} for each 90° angle that needs to be made (note that 270° might be necessary if a {{Equipment|Lateral Reactor}} is broken) | ||
| − | | | + | |Announcement= ''The ship has changed heading. It is now headed for : <dir> |
}} | }} | ||
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** If any pilot is currently [[Piloting|flying]], he/she is '''immediately killed''' (unless {{project|Magnetic Net}} is complete). This also applies to piloting [[Drone|drones]]. | ** If any pilot is currently [[Piloting|flying]], he/she is '''immediately killed''' (unless {{project|Magnetic Net}} is complete). This also applies to piloting [[Drone|drones]]. | ||
** At [[cycle change]], a fraction of the hunters will catch up with the DAEDALUS | ** At [[cycle change]], a fraction of the hunters will catch up with the DAEDALUS | ||
| − | ** If the Daedalus is in '''infinite space''', and a planet currently available at the {{equipment| | + | ** If the Daedalus is in '''infinite space''', and a planet currently available at the {{equipment|AstroTerminal}} is precisely at the right distance in the right direction, its orbit will be reached. In any other case, the Daedalus will reach a new position in '''infinite space''' |
| − | ** All current planets in the {{equipment| | + | ** All current planets in the {{equipment|AstroTerminal}} are lost. New ones can be immediately scanned as if the destination was already reached. |
| − | |Room Log= | + | |Room Log= [person] is getting the voyage underway. Their excitement is visible and their zeal is palpable. The game is afoot ! |
| + | |Announcement= | ||
| + | ** (if going '''from infinite space''', whatever the destination) ''Daedalus in motion. New Orbit reached in 1 cycle. | ||
| + | ** (if going '''from a planet''', to infinite space) ''Announcement: Leaving immediate orbit Navigations systems frozen for 1 cycles. | ||
| + | ** (if going '''to a planet''') ''Announcement: planet detected on destination tracking systems. | ||
}} | }} | ||
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{{Action Details | {{Action Details | ||
|Name = Return to Sol | |Name = Return to Sol | ||
| − | |||
|Cost = 2{{ap}} | |Cost = 2{{ap}} | ||
|Requirement = [[PILGRED Reactor]] is complete | |Requirement = [[PILGRED Reactor]] is complete | ||
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** Pilots flying or expedition members are brought along | ** Pilots flying or expedition members are brought along | ||
** The game ends, with a human win if, and only if, no {{status|mush}} are alive. | ** The game ends, with a human win if, and only if, no {{status|mush}} are alive. | ||
| − | |||
}} | }} | ||
{{Action Details | {{Action Details | ||
|Name = Go to Eden | |Name = Go to Eden | ||
| − | |||
|Cost = 2{{ap}} | |Cost = 2{{ap}} | ||
|Requirement = [[PILGRED Reactor]] is complete, coordinates of [[Eden]] have been obtained with the {{equipment|calculator}} using 3 {{Item|Starmap Fragments}} | |Requirement = [[PILGRED Reactor]] is complete, coordinates of [[Eden]] have been obtained with the {{equipment|calculator}} using 3 {{Item|Starmap Fragments}} | ||
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** Flying pilots or expedition members are brought along | ** Flying pilots or expedition members are brought along | ||
** The game ends: humans win if, and only if, no {{status|mush}} are alive. | ** The game ends: humans win if, and only if, no {{status|mush}} are alive. | ||
| − | |||
}} | }} | ||
====General Information==== | ====General Information==== | ||
| − | This section of the Command Terminal gives the | + | |
| + | This section of the Command Terminal gives the following information: | ||
| + | * The indicative level of difficulty reached by the ship (D6+ then D12+) | ||
| + | * '''Activity level''' represents percentage of active crew members compared to {{status|inactive}}s. | ||
Latest revision as of 21:04, 29 February 2016
Command Terminal | |||||||||
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| In-game Description | Maintenance Stats | ||||||||
| The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler. |
| ||||||||
| Location | |||||||||
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Main article: Navigation.
Contents
Actions
TODO: Can someone check all this in details and remove this tag?
- Requires:
Commander only. Can be overridden with
Hacker Kit.
- Effect:
Opens the Command Terminal
Public log: [Person] has accessed the Command Terminal.
Terminal
Steering the DAEDALUS
This section shows the current bearing of the DAEDALUS and allows to change it.
- Effects:
- The DAEDALUS changes direction.
- If hunters are surrounding the ship, this might cause a collision, damaging the hunter. The operation is still successful.
- The cost is of 1
for each 90° angle that needs to be made (note that 270° might be necessary if a Lateral Reactor is broken)
Announcement: The ship has changed heading. It is now headed for : <dir>
Moving the DAEDALUS
- Requires: No Arrack is attached to the DAEDALUS, at least 1 unit of Fuel is loaded in the Combustion Chamber
- Effect: The DAEDALUS starts moving, and will reach its destination at the next cycle change.
- All Fuel in the Combustion Chamber is consumed: this determines the distance traveled by the DAEDALUS.
- If any expedition is in progress, any member is immediately killed, and the Icarus is definitely lost.
- If any pilot is currently flying, he/she is immediately killed (unless
Magnetic Net is complete). This also applies to piloting drones.
- At cycle change, a fraction of the hunters will catch up with the DAEDALUS
- If the Daedalus is in infinite space, and a planet currently available at the AstroTerminal is precisely at the right distance in the right direction, its orbit will be reached. In any other case, the Daedalus will reach a new position in infinite space
- All current planets in the AstroTerminal are lost. New ones can be immediately scanned as if the destination was already reached.
Public log: [person] is getting the voyage underway. Their excitement is visible and their zeal is palpable. The game is afoot !
Announcement:
- (if going from infinite space, whatever the destination) Daedalus in motion. New Orbit reached in 1 cycle.
- (if going from a planet, to infinite space) Announcement: Leaving immediate orbit Navigations systems frozen for 1 cycles.
- (if going to a planet) Announcement: planet detected on destination tracking systems.
PILGRED
- Requires: PILGRED Reactor is complete
- Effect: The DAEDALUS returns to Sol
- Pilots flying or expedition members are brought along
- The game ends, with a human win if, and only if, no
Mush are alive.
- Requires: PILGRED Reactor is complete, coordinates of Eden have been obtained with the calculator using 3
Starmap Fragments
- Effect: The DAEDALUS goes to Eden, the game ends immediately
- Flying pilots or expedition members are brought along
- The game ends: humans win if, and only if, no
Mush are alive.
General Information
This section of the Command Terminal gives the following information:
- The indicative level of difficulty reached by the ship (D6+ then D12+)
- Activity level represents percentage of active crew members compared to
Inactives.
