NERON Projects

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There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.

NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.

Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.

Effectiveness

The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.

Icon Description Efficiency
0.png No relevant skill Base efficiency
1.png 1 relevant skill Base efficiency + 4-6%
2.png 2 relevant skills Base efficency + 8-12%

Also, changing CPU Priority on the NERON BIOS in the Nexus to Project will have the following effect on the efficiencies:

Base efficiency Added efficiency
1-1% +1-2%
3-4% +1-2%
6-9% +1-1%
12-18% +1-1%
18-27% +1-1%

List of NERON Projects

Image Name Effectiveness Details
Equipment sensor.png Anomaly Detector
Icon Radio Expert
Icon Technician
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.

Equipment that has been interfered with is reported on your PDA

  • Shows broken equipment on your mini-map. Icon Bug: seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet
Icarus antigrav propeller.png Antigravity Thrusters
Icon Pilot
Icon Physicist
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!
  • Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
Armour corridor.png Armored Corridors
Icon Technician
Icon Physicist
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!
  • Attacks upon the Daedalus are reduced by one point.
Auto watering.png Automatic Sprinklers
Icon Technician
Icon Firefighter
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.
  • Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
Auxiliary terminal.png Auxiliary Terminal
Icon IT Expert
Icon Radio Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.
  • Creates NERON terminals in the medlab and the engine room.
Bay door xxl.png Bay Door XXL
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.
  • Reduced the risk of accidents when non-pilots are flying ships.
Patrolship blaster gun.png Blaster Gun
Icon Pilot
Icon Shooter
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
A 40mm cannon is good. A Blaster at 80mm is better.
  • Increases the firepower of all patrol ships by one point
Icarus lavatory.png Convenient Sink
Icon Biologist
Icon Technician
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
  • Expeditions will no longer make people dirty. (Confirm correct translation?)
Chipset acceleration.png CPU Overclocking
Icon Astrophysicist
Icon IT Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...
  • Searching for a planet costs 1 AP less.
Door sensor.png Defective Piston Sensors
Icon Radio Expert
Icon Robotics Expert
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected and relay the information to your PDA.
  • Broken doors are shown on trackers.
Dismantling.png Dismantler
Icon Technician
Icon Robotics Expert
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!
  • Generates 5 scrap metal in the engine room.
Extra drone.png Extra Drone
Icon Technician
Icon Robotics Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
  • Adds a drone in the Nexus.
Extra hydroponpots.png Extra Hydropots
Icon Technician
Icon Botanist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Neron found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
  • Adds 3 hydropots, which appear in the Hydroponic Garden.
Fire sensor.png Fire Detector
Icon Radio Expert
Icon Firefighter
Without any relevant skill 18-27%
With one relevant skill 22-33%
With both relevant skills 26-39%
After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates more CPU power to the task... it still seems pretty annoyed though.
  • Fires are reported on your PDA
Fission coffee roaster.png Fission Coffee Roaster
Icon Caffeine Junkie
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!
  • The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
Bric broc.png General Patching Up
Icon Designer
Icon Creative
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Did someone think to SCREW the steel plating back down?
  • Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
Heat lamp.png Heat Lamps
Icon Technician
Icon Botanist
Without any relevant skill 3-4%
With one relevant skill 7-10%
With both relevant skills 11-16%
Equipped with "spring softness" lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate the rays from our good old Sun.
  • Plants in the garden have a 50% chance to generate an additional fruit each day.
Hydroponic incubator.png Hydroponic Incubator
Icon Physicist
Icon Botanist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.
  • Young plants mature twice as fast in the garden.

(Actual in-game text is misleading: In the garden, young shoots cross breed twice as quickly.)

Icarus larger bay.png Large Bay Upgrade
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.
  • The Icarus can carry two more people, bringing the maximum to 6.
Patrol ship launcher.png Launch Propulsion System
Icon Pilot
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...
  • Launching patrol ships and the Pasiphae costs 1 AP less.
Magnetic net.png Magnetic Net
Icon Pilot
Icon Physicist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
  • When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.
Auto return icarus.png Magnetic Return
Icon IT Expert
Icon Robotics Expert
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.
  • The Icarus automatically returns to the Daedalus in the event of mission failure.
Neron project thread.png NERON Participation
Icon IT Expert
Icon Shrink
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.

You install an alarm clock which insults its active memory automatically every hour.

  • If a project is above 0%, it is automatically progressed 5% each cycle.
  • Icon Note: Does not reset player participation
Oxy more.png Oxygenated Ducts
Icon Technician
Icon Biologist
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
  • Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.
Plasma shield.png Plasma Shield
Icon Physicist
Icon Technician
Without any relevant skill 1-1%
With one relevant skill 5-7%
With both relevant skills 9-13%
You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.
  • The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
Food retailer.png Pneumatic Distributor
Icon Robotics Expert
Icon Chef
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )
  • Food produced in the garden is sent directly to the refectory via a pneumatic tube.
Quantum sensors.png Quantum Sensors
Icon Astrophysicist
Icon Radio Expert
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.
  • The planet scanner reveals an additional section every time it is used.
Turret extra firerate.png Rerouted Charges
Icon Physicist
Icon Technician
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
  • Turrets recharge twice as fast.
Radar trans void.png Spatial Wave Radar
Icon Radio Expert
Icon Technician
Without any relevant skill 12-18%
With one relevant skill 16-24%
With both relevant skills 20-30%
What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...
  • The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
Patrolship extra ammo.png Teslatron Reservoir
Icon Physicist
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.
  • Patrol ships have an additional 6 charges.
  • In case this project gets finished while you are in a Patrol Ship, the ship gets recharged to 16 right away
Trail reducer.png Trail Minimizer
Icon Pilot
Icon Technician
Without any relevant skill 6-9%
With one relevant skill 10-15%
With both relevant skills 14-21%
We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.
  • The number of attackers who pursue the Daedalus when it moves is reduced by 25%.