Myco-Alarm
Myco-Alarm
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| In-game Description | Maintenance Stats | ||||||||
| The Myco goes off when a Mush tries to get in on the action |
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| Origins | |||||||||
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5 x Researching | |||||||||
The Myco-Alarm is an item which becomes available in a pack of 5 via the
MycoAlarm research project.
When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a
Mush performs certain Mush actions, most notably spiking. It will work if hidden, but will have no effect if held in a character's inventory.
As of Episode IV, the Myco-Alarm supposedly detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker, on top of regular spiking.
There have been reports that it also triggers upon
Spore transfer from doing it, and spore extraction.
TODO: Confirm all these. Any muh action that is confirmed not to be detected?
It doesn't seem to detect
Slimetrap.
Note: extracting a spore, eating a spored ration, triggering a trap, being scratched by the cat does not trigger the alarm (source: Peanutz on 2015-03-19)
Usage
TODO: Add strategy regarding Myco-Alarm usage; recommended rooms, etc.
The
Pheromodem research reduces the necessity for Myco-Alarms, as the
Mush communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.
Trivia
- The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
List of attributes
- This item is can become
Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by
fire.
- This item can be dismantled for parts.
- This item grants a passive benefit when deployed in a room.
- When examined, this item displays the following text:
- The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
