Difference between revisions of "Mush Play"
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*;Beware the food test. | *;Beware the food test. | ||
| − | ::Unlike with humans, eating ''ANY'' consumable will | + | ::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an unescapable "food test", so be wary of requests like that. |
*;Do not create a spore in front of other people or cameras. | *;Do not create a spore in front of other people or cameras. | ||
Revision as of 23:52, 4 February 2014
Main article: Mush.
Here's various tips & tricks for Mush Play, starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on
The Mush as well as each of the Mush skills for more detailed information.
General Advice
- First and foremost, communicate.
- Mush is a social strategy game. If you're an Alpha
Mush (one of the first 2) and don't work with your partner, the Mush are severely limited. If you're not one of the Alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.
- Mush is a social strategy game. If you're an Alpha
- Tooltips are dangerous.
- The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.
- Know what your skills do.
- Don't be that person who asks in general chat, "Should I take
Phagocyte?" Find out how they work, ideally before you even pick them.
- Don't be that person who asks in general chat, "Should I take
- Don't choose your skills immediately.
- Many Mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for
Anonymush is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.
- Many Mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for
- This changes you into an obviously
Mush Berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.
- This changes you into an obviously
- Food does not nourish you.
- Consumables like
Standard Ration,
Banana,
Coffee etc. do not give
Mush any benefits, so save yourself the
of walking to Refectory unless you're putting on a show for the humans.
- Consumables like
- Beware the food test.
- Unlike with humans, eating ANY consumable will give you the
Full Stomach status, meaning you can't eat again after consuming a pill or
Banana. This can be used against you in an unescapable "food test", so be wary of requests like that.
- Unlike with humans, eating ANY consumable will give you the
- Do not create a spore in front of other people or cameras.
- If you create a
Spore in a room with another person or a
Camera, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.
- Remember that other Mush are people too; alone means completely alone.
- If you create a
- Coordinate with other Mush regarding spores.
- There are lots of limits surrounding spores. Only 4 of them - 2 after Anti-Spore Gas is researched - can be spawned daily by all
Mush on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct "spiking" once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.
- There are lots of limits surrounding spores. Only 4 of them - 2 after Anti-Spore Gas is researched - can be spawned daily by all
- Be prepared with a reason why you're dirty.
- Making spores will make you Dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like
Finola or
Paola. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.
- Making spores will make you Dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like
- Do not stay dirty for extended periods of time.
- This is a good way to get found out as
Mush. You will take 4
of damage when you shower (unless you're
Splashproof), so putting it off as long as possible is good, but do so within reason. Saying you don't have the
to shower only works for so long. Some characters can get away with staying Dirty easier than others (such as
Raluca), depending on how dirty your role about the ship is.
- Also, remember that
Finola's
Germaphobe trait makes her lose
each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.
- This is a good way to get found out as
- Do not shower a lot.
- This might seem a bit contradictory after the "not staying dirty" tip, however showering does do 3-5
points of damage to you. Even if you're using
Phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the
Soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.
- This might seem a bit contradictory after the "not staying dirty" tip, however showering does do 3-5
- Mush cannot become sick.
- If humans eat spoiled food, they have a chance of becoming sick and throwing up. If someone eats food 3 days afer it was fresh, and does not become sick (at a 90% chance), that person is most likely a
Mush. Also, you cannot receive illness or mental illness from killing or being witness of death.
- Illnesses you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.
- If humans eat spoiled food, they have a chance of becoming sick and throwing up. If someone eats food 3 days afer it was fresh, and does not become sick (at a 90% chance), that person is most likely a
- Do not sabotage things in rooms where people don't often go.
- The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.
- Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.
- The "genome" mushroom button under your list of Mush skills lets you pick your human skills.
- Choose your human skills quickly so as to give you more ways to look useful while saving your
for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've
Transferred into.
- Choose your human skills quickly so as to give you more ways to look useful while saving your