Difference between revisions of "Dangers"
From Mushpedia
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=== Witnessing Death === | === Witnessing Death === | ||
| − | * You have 1 {{morale}} less when a crew member dies. | + | * You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.) |
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}. | ** No {{morale}} loss if you are a {{skill|Detached Crewmember}}. | ||
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}. | ** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}. | ||
Revision as of 05:46, 14 February 2014
Note: This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)
Note: I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)
Contents
Overview
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of
and fairly high of
so you don't get killed by accidents, especially in late games.
Daedalus
Hunters
Main article: Hunters.
- Hunters will fire at the Daedalus at the beginning of each cycle
- This will cause the Daedalus to lose some
or some armor in the Plasma Shield
- This will cause the Daedalus to lose some
Communications Signal
- The signal with Sol can be broken by:
- There are two Xyloph DB projects that will make you lose the signal with Sol.
- Using the microwave will also often cut the signal.
- Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
Broken Equipment/Doors
- NERON will announce broken equipment at the start of each cycle
- Equipment and doors will randomly break at cycle change.
- NERON will announce broken equipment unless:
- The equipment has been sabotaged
- The equipment was damaged by an electrical spike
- The equipment was damaged by a fire
- NERON will not announce which equipment was broken
Health
Fires
- Always announced by NERON.
- Does not consume oxygen despite popular belief.
- Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
- Fires can be caused randomly at cycle change as the ship goes on as well as:
- Mush skill Pyromaniac.
- Shooting weapons and Grenade Rocket Launcher.
- Invertebrate Shell cartridge.
- Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
- Can be put out by:
- Manually with a
Extinguisher
- Automatically by a Drone firefighter.
- 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.
- Manually with a
Electrical Spike
- Damages all equipment (except doors) in the room
- Injures all team members present for 3
- If crew member dies, the cause of death will be: "'Electrocuted'"
Room Shaking
- Injures all crew present in the room for 1 to 3
- The log of the accident and the crew member who is injured is public, but the amount of injury is private.
- The public log: The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...
- If crew member dies, the cause of death will be: "'Injuries'"
- The log of the accident and the crew member who is injured is public, but the amount of injury is private.
Metal plates
Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.
Bug: This can also occur during expeditions.
Diseases
Some disorders and diseases occur spontaneously.
Accidents
- Moderate chance of losing 2
from doing repairs and picking up Schrödinger
- If a crew member dies from picking up Schrödinger, the cause of death will be: "'Putting the "Fun" in Funeral'"
Morale
Death By Morale
- If your
reaches 0, you will die within the next cycle and the cause of death will be: "'You put an end to it all'"
- Not having good
can be deadly, and can be exploited by the
Mush.
Witnessing Death
- You have 1
less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)
- No
loss if you are a
Detached Crewmember.
- Gain 3
if you are
Cold Blooded.
- No
- Chance of illness when you are in the same room with the crew member who just died.
- Zero risk of psychological illness if you are a
Detached Crewmember.
- Zero risk of psychological illness if you are a
Panic Attacks
Traits
Skills
- Skills such as:
Day Change
- Daily loss of 2
by default
- Daily loss of 1
if either
The Optimist or
Mankind's only hope is present in the ship.
- Daily loss of 0
if you have both
The Optimist and
Mankind's only hope is present in the ship
- Only 2 characters can actually possess
Mankind's only hope:
-
Zhong Chun
-
Stephen Seagull who copy this skill with the
Apprentice skill.
-
- Only 3 characters can actually possess
The Optimist:
-
Roland Zuccali
-
Lai Kuan Ti
-
Stephen Seagull who copy this skill with the
Apprentice skill.
-