Difference between revisions of "Game Basics"
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| − | {{ | + | {{Note|This page could use more info like a list of potential personal statuses, notes on [[Inventory]] / [[Inventory#Tools|Tools]] and [[Resources]].}} |
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'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! | '''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! | ||
| − | The plot is simple: ''''' | + | The plot is simple: '''''Alien parasites''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}, but some are already infected... |
__TOC__ | __TOC__ | ||
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{{Main|Mush Play}} | {{Main|Mush Play}} | ||
| − | There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy | + | There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy them all. |
| + | All 16 characters start out as humans in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. Once everyone has woken up, the game starts with two randomly chosen crewmates becoming Mush. (The only person that cannot be chosen as an 'Alpha Mush' is {{character|chun}}, because she is immune.) | ||
| + | Bascially the human team will try to keep the ship flying and find the Mush through communication and (lack of) teamwork, while the Mush do their best to do as much damage as possible, including turning more people to their side. Besides every character, including the Mush, earns {{Glory}} [[Glory]] for different actions, which will result in a (debatable) ranking of "importance" by Glory at the end of the game. | ||
[[Human_Play|Human Goals:]] | [[Human_Play|Human Goals:]] | ||
* Find and destroy '''ALL''' Mush that are on the ship. | * Find and destroy '''ALL''' Mush that are on the ship. | ||
* Study the Mush and create the Anti-Mush Serum. | * Study the Mush and create the Anti-Mush Serum. | ||
| − | * Either return to Sol | + | * Either return to Sol without Mush, or go to Eden and start Humanity from scratch. |
[[Mush_Play|Mush goals:]] | [[Mush_Play|Mush goals:]] | ||
| − | * Kill or | + | * Kill or infect all Humans, e.g. by destroying the ship |
| − | * | + | * Alternatively, survive to the end to ensure the infection of Sol or Eden |
===Communication=== | ===Communication=== | ||
{{Main|Chat}} | {{Main|Chat}} | ||
| − | The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a | + | The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a special research allows access to the Human crew. Favorited threads for important topics will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat. |
===Ship Stats to Monitor=== | ===Ship Stats to Monitor=== | ||
{{Main|Resources}} | {{Main|Resources}} | ||
| − | The following things are required for the | + | The following things are required for the ship to do well. Running low on those is usually bad, and possibly ends the game for all people playing! |
| − | * ''' | + | * [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''', or hull integrity, is the shield icon at the top of the screen. If this reaches zero, the ship will be DESTROYED. Usually lowered by [[Hunters]] attacking the ship, but also by fires or untrained pilots. The crew can use scrap metal to restore integrity. |
| − | * [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen | + | * [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen, representing the amount of O2 left in the Alpha and Bravo Central Storage oxygen tanks. Every cycle this touches zero, a random CREWMATE WILL DIE from asphyxia (or deplete an {{Item|Oxygen Capsule}} if they are holding one). Oxygen is created by plants and can be found while exploring planets. |
| − | * [[Image: | + | * [[Image:Pa_cook.png|class=icon-margin|Food Icon]] '''Food:''' should be kept in the refectory. Humans not eating or drinking for too long (3+ days) causes them DAMAGE from starvation. On the other hand, food is a valuable {{AP}} source when they are required for important and time-critical tasks like [[Piloting]]. To prevent food shortage, do not just eat unless your character has the "hungry" icon, and only cook food right before eating it to prevent spoilage. Food can be found while exploring. |
| − | * [[Image: | + | * [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that the ship CANNOT MOVE to escape hunters or find resources. Fuel can be found while exploring. |
===Individual Stats to Monitor=== | ===Individual Stats to Monitor=== | ||
{{Main|Health}} | {{Main|Health}} | ||
| − | * {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, | + | * {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, room events like falling metal, exploration events, hurting yourself during actions in the ship (including failures at things like repairing equipment), fires, starvation, and certain illnesses. |
| − | * {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die | + | * {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship mentally. If you run out of morale, you die by suicide. Morale is lost by passing time, crew deaths, eating uncooked/frozen food and random or Mush-induced panic attacks. Morale can be restored by a {{skill|Shrink}} or an inspiring {{skill|Leader}}, and through various positive events. |
| − | * [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work | + | * [[Image:Dirty.png|class=icon-margin|Dirty Icon]] '''Dirty Status''' lets you know when your actions have covered you in filth. It is shown for everyone to see as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because for one, you cannot work at a number of computer terminals when dirty, and secondly because being dirty will make you a Mush suspect. Avoid it by wearing the {{item|Stainproof Apron}} when doing messy work like research, eating, gardening or repairs. |
==Basic Gameplay Details== | ==Basic Gameplay Details== | ||
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{{Main|Actions}} | {{Main|Actions}} | ||
| − | [[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you | + | [[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you are familiar with your actions' [[privacy levels]] before doing them, if there are things you might want to keep a secret. Things like effective research, defense, going on expeditions to get more oxygen, fixing broken equipment and generally not wasting your energy running back and forth are important, so plan your actions carefully before you act. |
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room. | Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room. | ||
| − | + | The following actions are [[Aggression|'''Aggressive''']] and, when unexplained, may result in the player being attacked in retaliation. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}. | |
| − | + | ||
| − | The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked | + | |
* Kick Off: Unarmed attack | * Kick Off: Unarmed attack | ||
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions) | * Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions) | ||
| Line 68: | Line 68: | ||
* Guarding a room or person | * Guarding a room or person | ||
| − | |||
===Cycles=== | ===Cycles=== | ||
| Line 81: | Line 80: | ||
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked) | * -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked) | ||
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the "New Cycle" button to get your cycle rewards. | Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the "New Cycle" button to get your cycle rewards. | ||
| + | |||
| + | Furthermore, Day Change (between C8 and C1) will result in the daily loss of morale and the replenishment of skill points, among other things. | ||
===Game Modes=== | ===Game Modes=== | ||
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In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode. | In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode. | ||
| − | {{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human | + | {{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human, and two additional Mush skill slots if Mush. |
{{Gold Mode}} is a paid mode of the game, with assorted benefits. | {{Gold Mode}} is a paid mode of the game, with assorted benefits. | ||
| − | To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you | + | To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you are not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}. Gold mode players have higher maximum {{HP}} and {{Morale}}, and up to 4 Human and Mush skills. |
Revision as of 15:51, 22 January 2016
Note: This page could use more info like a list of potential personal statuses, notes on Inventory / Tools and Resources.
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!
The plot is simple: Alien parasites have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from
The Mush, but some are already infected...
Contents
Game Overview
Teams
Main article: Human Play.
Main article: Mush Play.
There are two teams of players on the ship. Humans who are trying to save Humanity, and
The Mush who are trying to destroy them all.
All 16 characters start out as humans in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. Once everyone has woken up, the game starts with two randomly chosen crewmates becoming Mush. (The only person that cannot be chosen as an 'Alpha Mush' is
Chun, because she is immune.)
Bascially the human team will try to keep the ship flying and find the Mush through communication and (lack of) teamwork, while the Mush do their best to do as much damage as possible, including turning more people to their side. Besides every character, including the Mush, earns
Glory for different actions, which will result in a (debatable) ranking of "importance" by Glory at the end of the game.
- Find and destroy ALL Mush that are on the ship.
- Study the Mush and create the Anti-Mush Serum.
- Either return to Sol without Mush, or go to Eden and start Humanity from scratch.
- Kill or infect all Humans, e.g. by destroying the ship
- Alternatively, survive to the end to ensure the infection of Sol or Eden
Communication
Main article: Chat.
The most important tool you have while playing this game is communication. The tool used for this is the chat box. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a special research allows access to the Human crew. Favorited threads for important topics will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.
Ship Stats to Monitor
Main article: Resources.
The following things are required for the ship to do well. Running low on those is usually bad, and possibly ends the game for all people playing!
-
Armor, or hull integrity, is the shield icon at the top of the screen. If this reaches zero, the ship will be DESTROYED. Usually lowered by Hunters attacking the ship, but also by fires or untrained pilots. The crew can use scrap metal to restore integrity.
-
Oxygen Level is listed at the top of the screen, representing the amount of O2 left in the Alpha and Bravo Central Storage oxygen tanks. Every cycle this touches zero, a random CREWMATE WILL DIE from asphyxia (or deplete an
Oxygen Capsule if they are holding one). Oxygen is created by plants and can be found while exploring planets.
-
Food: should be kept in the refectory. Humans not eating or drinking for too long (3+ days) causes them DAMAGE from starvation. On the other hand, food is a valuable
source when they are required for important and time-critical tasks like Piloting. To prevent food shortage, do not just eat unless your character has the "hungry" icon, and only cook food right before eating it to prevent spoilage. Food can be found while exploring.
-
Fuel Reserves are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that the ship CANNOT MOVE to escape hunters or find resources. Fuel can be found while exploring.
Individual Stats to Monitor
Main article: Health.
-
Health Points show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, room events like falling metal, exploration events, hurting yourself during actions in the ship (including failures at things like repairing equipment), fires, starvation, and certain illnesses.
-
Morale Points show how well you are dealing with events on the ship mentally. If you run out of morale, you die by suicide. Morale is lost by passing time, crew deaths, eating uncooked/frozen food and random or Mush-induced panic attacks. Morale can be restored by a
Shrink or an inspiring
Leader, and through various positive events.
-
Dirty Status lets you know when your actions have covered you in filth. It is shown for everyone to see as an icon over your character picture on the left. When you get dirty, you can spend 2
Action Points to shower (1
when holding the Soap) in one of the Dorms. This is important because for one, you cannot work at a number of computer terminals when dirty, and secondly because being dirty will make you a Mush suspect. Avoid it by wearing the
Stainproof Apron when doing messy work like research, eating, gardening or repairs.
Basic Gameplay Details
Actions
Main article: Actions.
Actions are events that use up Action Points (
). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you are familiar with your actions' privacy levels before doing them, if there are things you might want to keep a secret. Things like effective research, defense, going on expeditions to get more oxygen, fixing broken equipment and generally not wasting your energy running back and forth are important, so plan your actions carefully before you act.
Moving from one room into another takes one Movement Point (
). If you run out of movement points, 1
will be automatically converted into 3
when you decide to move, netting +2
after movement to the next room.
The following actions are Aggressive and, when unexplained, may result in the player being attacked in retaliation. Aggressive actions typically cost 1
, but if Ian is in the room, aggressive actions cost 3
.
- Kick Off: Unarmed attack
- Attacking with a Weapon (not advised as weapons can break and are more useful for expeditions)
- Infecting someone with a spore
- Guarding a room or person
Cycles
Main article: Events at Cycle Change.
A new cycle happens every three hours. A new day starts at 1 am, French time. Click to see current game time. Each cycle the following events occur:
- +1
, +1
- +1
if lying in a bed
- +1
(2
If you're playing in
Gold Mode)
- -1
Oxygen from the ship's stores
- -1
Oxygen for each broken oxygen tank
- -1 point of Satisfaction (usually unmarked)
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the "New Cycle" button to get your cycle rewards.
Furthermore, Day Change (between C8 and C1) will result in the daily loss of morale and the replenishment of skill points, among other things.
Game Modes
Main article: Game Modes.
There are three overall Game Modes:
Bronze,
Silver and
Gold.
Bronze Mode is the standard non-paying mode in which the game is played.
In Bronze Mode, your character will have just one free Skill slot (plus another slot for
Mush skills if they are a Mush). There are no extra perks to this mode.
Silver Mode is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human, and two additional Mush skill slots if Mush.
Gold Mode is a paid mode of the game, with assorted benefits.
To play in
Gold Mode, you need to have Gold Days on your account. Gold Days do not count down while you are not on a ship. While you have Gold Days, you cannot play in
Bronze Mode or
Silver Mode. Gold mode players have higher maximum
and
, and up to 4 Human and Mush skills.