Difference between revisions of "Gardening"

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==Location==
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In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on ''day change''.
Each ship starts with 2 mature banana trees and 1 empty hydropot in the Hydroponic Garden and 2 empty hydropots in the ship's storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can use the stainproof apron to avoid getting dirty. Plants should only be moved back to the garden if the ship has completed a [[NERON]] project which makes the garden advantageous.
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==Plant Statuses==
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While the novice gardener starts out with only a couple of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets and acquisition of pots may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].
*[[Image:Plant_youngling.png]]Young: This plant does not produce fruit or oxygen until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type
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*[[Image:Plant_diseased.png]]Diseased: This plant will not produce fruits or oxgyen.
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*[[Image:Plant_thirsty.png]]Thirsty: This plant will only produce oxygen. If not watered, it will be dried out the next day.
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*[[Image:Plant_dry.png]]Dried Out: This plant will not produce fruit or oxygen. If not watered, it will be dead the next day.  
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Plant thirst status changes at midnight. A watered plant with no statuses will change to thirsty. A thirsty plant will change to dried out, and a dried out plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and oxygen at the beginning of cycle 1 provided that it is not diseased, thirsty or dried out.
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- The best gardens can produce more {{O2}} than the crew uses, and yield 10-20 fresh fruits every day.
  
The charges shown on a Young Plant indicate how many cycles it has gone through in that state. Not having the [[Botanist]] skill the charges can be used to estimate when a given plant will mature. Characters having the [[Botanist]] skill can read plant properties where it tells when exactly a young plant will mature. A plant maturing on cycle 1 will also bear a fruit/oxygen the same cycle.
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== Location ==
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Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.
  
==Actions==
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Additionnal {{Item|HydroPots}} can be acquired in many ways:
*'''Plant a fruit:''' Requires an empty hydropot and a fruit. Creates a young plant of the same type as the fruit.  
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* Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf.
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]
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* Crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill from {{Character|Ian}}.
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* ''[[Trading]]'' sometimes adds additionnal hydropots to the {{room|Bridge}}.
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* Blowing up ''Traders'' and collect their scraps may yield hydropots.
  
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out.  
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== Plant Statuses ==
**Cost: 1 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]
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* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can still produce {{O2}} on day change but no fruit. It will be dried out the next day.
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* [[Image:Plant_dry.png]] '''Dried Out''': If left unwatered, this plant will die on day change.
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* [[Image:Plant_diseased.png]] '''Diseased''': This plant is unable to produce anything until treated.
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* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. {{Note|This means ''Young'' plants receive no further negative effects if left ''Thirsty'' or ''Diseased''.}}
  
*'''Treat a plant:''' Cures a diseased plant.
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A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]]''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]]''Dried Out'', and a ''Dried Out'' plant will die.
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]
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*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.
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A plant may become [[Image:Plant_diseased.png]]''Diseased'' randomly after any cycle change.
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]
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==Important Tips==
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== Charges and maturation ==
Since young plants do not produce fruit or oxgyen, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] thirsty, only when [[Image:Plant_dry.png]] dried out, so every other day.
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The [[File:charge.png]] charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how far in the maturation process the plant is.
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* Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change.  
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* However, if they were in the garden with the {{Project|Hydroponic Incubator}} built, they would gain 2 charges per cycle change in this situation.  
  
Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during cycle 8, if possible. It's often useful for the gardener to post in general chat early cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.
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This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maturation.  
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* A {{Skill|Botanist}} {{confirm| or {{Skill|Polyvalent}}}}, however, can read '''plant properties''' which tell them exactly how many more '''cycles''' it will take (takes into account the incubator and current position).
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* The '''Gold Project Nano-ladybugs''' (Vending Machine) reduces charges needed for maturation by two
  
Gardening points [[Image:Pa garden.png]] should be prioritized for the most {{AP}} costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.
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== Actions ==
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{{Action Details|
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|Name = Plant
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|Cost = 2 {{ap}} / 1 {{AP|Garden}}
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|Requirement = Empty {{Item|HydroPot}} (can't be on inventory)
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|Target = [[Inventory#Fruit|Fruit]]
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|Effect = Uses a  [[Inventory#Fruit|Fruit]] to create a [[Image:Plant_youngling.png]]''Young'' plant of the same species on the HydroPot with 0 [[File:charge.png]] charges
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|Affected by = {{Skill|Botanist}}
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|Privacy = public
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|Room Log = ['''Character'''] sets about reproducing a plant created by the ['''Tree''']. Congratulations! The young plant is in perfect health.
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}}
  
Placing many [[Inventory#Tools|post-it notes]] on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding many other things to burn leaves lesser chance that plants will catch fire, especially late game when fires are frequent.
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{{Action Details|
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|Name = Water Plant
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|Cost = 1 {{ap}} / 1 {{AP|Garden}}
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|Target = {{Item|HydroPot}} with [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out'' plant
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|Effect = Resets the plant's thirst status
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** Only one watering is needed, regardless of whether the plant is thirsty or dried out.
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|Affected by = {{Skill|Botanist}}
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|Private Log = You water the plants lovingly.
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}}
  
In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in inventory can never burn in a fire.
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{{Action Details|
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|Name = Treat Plant
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|Cost = 2 {{ap}} / 1 {{AP|Garden}}
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|Target = {{Item|HydroPot}} with [[Image:Plant_diseased.png]] ''Diseased'' plant
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|Effect = Cures a diseased plant.
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|Affected by = {{Skill|Botanist}}
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|Private Log = You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.
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}}
  
[[Category:Gameplay]] [[Category:Ian]]
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{{Action Details|
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|Name = Hybridize
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|Cost = 2 {{ap}} / 1 {{AP|Garden}}
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|Requirement = [[Inventory#Fruit|Fruit]] in inventory
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|Target = {{Item|HydroPot}} with plant
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|Effect = If the plant is in perfect condition ('''not''' [[Image:Plant_thirsty.png]] thirsty, [[Image:Plant_dry.png]] dried out or [[Image:Plant_diseased.png]] diseased) and the character is not {{Status|dirty}}, the plant is replaced with a new [[Image:Plant_youngling.png]] ''Young'' plant of the fruit's type with 1 [[File:charge.png]] charge {{Bug|According to {{Skill|Green Thumb}} description only with this skill should they start with 1 charge, but apparently anyone can benefit right now}}. {{Warn|If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!}}<br>{{Confirm|The hybridizing attempt might fail by very bad luck}}
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|Affected by = {{Skill|Botanist}}
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|Privacy = Public
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|Room Log = (success) What a relief, '''[Botanist]''' has successfully created a crossbreed of the '''[Fruit]'''. The little plant is doing great!
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|Public Log = (fail) What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.
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}}
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== Notes & Tips ==
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* Again, '''Young Plants''' can be left [[Image:Plant_diseased.png]]''Diseased'' and [[Image:Plant_thirsty.png]]''Thirsty'' until they mature, because they do not produce anything anyway. So water them only when [[Image:Plant_dry.png]] ''Dried Out'' and treat only when they are about to start producing.
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* Because diseases can appear throughout the day, but only matter at the end of Cycle 8, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.
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* As a {{Skill|Botanist}}, you should '''save {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.
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** Watering costs 1 {{AP}} for everyone, so it can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.
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*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.
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* When plants die, they leave an empty {{Item|HydroPot}} behind. However '''if burnt in a fire, the HydroPots are destroyed''' along with the plant.
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** Having other items in the room like '''{{Item|Post-Its}} does not help''' to reduce the chance of {{Item|HydroPots}} being burnt!
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** '''Plants in a character's inventory are safe from fires.'''And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.
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*** Garden projects (like {{Project|Heat Lamps}}) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).
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*A plant maturing on Cycle 1 will already bear a fruit / produce {{O2}} in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.
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**A Banana Tree takes 36 [[File:charge.png]] charges to mature, this is 4 days and 4 cycles normally. So '''bananas should be planted between cycles 1-4''' for them to be productive at the beginning of the 5th day.
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**{{Bug|If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.}}
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* Plant oxygen production happens ''after'' possible asphyxiation events. So if {{O2}} falls under zero by cycle change losses, even if the {{O2}} meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 ''first''.
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[[Category:Gameplay]]
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[[Category:Ian]] [[Category:Hua]]

Latest revision as of 13:45, 10 April 2022

In the depths of space, sustaining your crew can be difficult work. Gardening helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on day change.

While the novice gardener starts out with only a couple of Icon Banana Trees, proficient exploration of alien planets and acquisition of pots may eventually bloom the garden into a paradise of alien fruits and trees.

- The best gardens can produce more Oxygen than the crew uses, and yield 10-20 fresh fruits every day.

Location

Each ship starts with 2 mature Icon Banana Trees and 1 empty Icon HydroPot in the Hydroponic Garden, as well as 2 empty Hydropots scattered throughout the ship's Storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can share the Icon Stainproof Apron with the lab crew to avoid getting Icon Dirty. Plants should only be moved back to the garden if the ship has completed a NERON project which makes the garden advantageous.

Additionnal Icon HydroPots can be acquired in many ways:

  • Completing the NERON project Extra Hydropots project will add 3 additional Hydropots to the garden's shelf.
  • Crewmembers with a Icon Green Thumb will each receive 2 more pots, for a maximum of 12 when Icon Stephen copies this skill from Icon Ian.
  • Trading sometimes adds additionnal hydropots to the Bridge.
  • Blowing up Traders and collect their scraps may yield hydropots.

Plant Statuses

  • Plant thirsty.png Thirsty: This plant can still produce Oxygen on day change but no fruit. It will be dried out the next day.
  • Plant dry.png Dried Out: If left unwatered, this plant will die on day change.
  • Plant diseased.png Diseased: This plant is unable to produce anything until treated.
  • Plant youngling.png Young: This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. Icon Note: This means Young plants receive no further negative effects if left Thirsty or Diseased.

A plant's thirst status changes on day change between Cycles 8 and 1: A watered plant with no statuses will change to Plant thirsty.pngThirsty, a Thirsty plant will change to Plant dry.pngDried Out, and a Dried Out plant will die.

A plant may become Plant diseased.pngDiseased randomly after any cycle change.

Charges and maturation

The Charge.png charges shown on a Plant youngling.png Young plant indicate how far in the maturation process the plant is.

  • Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change.
  • However, if they were in the garden with the NERON project Hydroponic Incubator built, they would gain 2 charges per cycle change in this situation.

This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maturation.

  • A Icon Botanist Icon Confirm: or Icon Polyvalent, however, can read plant properties which tell them exactly how many more cycles it will take (takes into account the incubator and current position).
  • The Gold Project Nano-ladybugs (Vending Machine) reduces charges needed for maturation by two

Actions

2 Action Point / 1 Gardening Point Plant

  • Requires: Empty Icon HydroPot (can't be on inventory)
  • Target: Fruit
  • Effect: Uses a Fruit to create a Plant youngling.pngYoung plant of the same species on the HydroPot with 0 Charge.png charges
  • Affected by: Icon Botanist
  • Icon Public log: [Character] sets about reproducing a plant created by the [Tree]. Congratulations! The young plant is in perfect health.


1 Action Point / 1 Gardening Point Water Plant

  • Target: Icon HydroPot with Plant thirsty.png Thirsty or Plant dry.png Dried Out plant
  • Effect: Resets the plant's thirst status
    • Only one watering is needed, regardless of whether the plant is thirsty or dried out.
  • Affected by: Icon Botanist


2 Action Point / 1 Gardening Point Treat Plant

  • Target: Icon HydroPot with Plant diseased.png Diseased plant
  • Effect: Cures a diseased plant.
  • Affected by: Icon Botanist
  • Icon Private log: You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.


2 Action Point / 1 Gardening Point Hybridize

  • Requires: Fruit in inventory
  • Target: Icon HydroPot with plant
  • Effect: If the plant is in perfect condition (not Plant thirsty.png thirsty, Plant dry.png dried out or Plant diseased.png diseased) and the character is not Icon Dirty, the plant is replaced with a new Plant youngling.png Young plant of the fruit's type with 1 Charge.png charge Icon Bug: According to Icon Green Thumb description only with this skill should they start with 1 charge, but apparently anyone can benefit right now. Icon Warning: If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!
    Icon Confirm: The hybridizing attempt might fail by very bad luck
  • Affected by: Icon Botanist
  • Icon Public log: (success) What a relief, [Botanist] has successfully created a crossbreed of the [Fruit]. The little plant is doing great!
  • Icon Public log: (fail) What a relief... oh wait... [Botanist] has not succeeded in their attempt to crossbreed a [Fruit]. The little plant didn't grow and eventually died... Something must have contaminated the procedure.


Notes & Tips

  • Again, Young Plants can be left Plant diseased.pngDiseased and Plant thirsty.pngThirsty until they mature, because they do not produce anything anyway. So water them only when Plant dry.png Dried Out and treat only when they are about to start producing.
  • Because diseases can appear throughout the day, but only matter at the end of Cycle 8, plants should always be checked in Cycle 8, if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.
  • As a Icon Botanist, you should save Gardening Point for actions that cost 2 Action Point if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.
    • Watering costs 1 Action Point for everyone, so it can be done by everyone. Encourage others to water plants for you during the day, especially people without special skills (like Icon Chun). That way you will avoid stressful situations in Cycle 8, and carry over your Gardening Point to the next day if there is nothing but watering to do.
      • Do this especially if you are also a Icon Biologist who gets better research value for his Action Point than unskilled people do.
  • When plants die, they leave an empty Icon HydroPot behind. However if burnt in a fire, the HydroPots are destroyed along with the plant.
    • Having other items in the room like Icon Post-its does not help to reduce the chance of Icon HydroPots being burnt!
    • Plants in a character's inventory are safe from fires.And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.
      • Garden projects (like NERON project Heat Lamps) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).
  • A plant maturing on Cycle 1 will already bear a fruit / produce Oxygen in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.
    • A Banana Tree takes 36 Charge.png charges to mature, this is 4 days and 4 cycles normally. So bananas should be planted between cycles 1-4 for them to be productive at the beginning of the 5th day.
    • Icon Bug: If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.
  • Plant oxygen production happens after possible asphyxiation events. So if Oxygen falls under zero by cycle change losses, even if the Oxygen meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 first.