Difference between revisions of "Support Drone"

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*Try to repair the defective equipment in the room before you leave.
 
*Try to repair the defective equipment in the room before you leave.
 
| In-game Examine Text =
 
| In-game Examine Text =
The support drone fulfils the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...
+
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...
 
| Origin 1 =
 
| Origin 1 =
 
Found in '''[[Daedalus]]'''
 
Found in '''[[Daedalus]]'''
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yes
 
yes
 
| Repair Chance =
 
| Repair Chance =
 
+
12%
 
| Can be Hidden =
 
| Can be Hidden =
 
no
 
no
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The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.
 
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.
  
== Drone Actions ==
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== Actions ==
 
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Each Drone will at each cycle change perform action(s) in it's room, in that order :
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.
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# '''Board''' a [[Patrol Ship]] if there is one operational in the room, there are [[Hunters|attacker]], and drone has the '''Pilot''' upgrade.
 +
#: {{Confirm|Chosen randomly}}, and does not check for no charges left.
 +
#* With {{project|Magnetic Net}} the patrol ship follows the Daedalus during the move, unlike with human pilots that dock.
 +
#* If a player boards with a drone in inventory, it will perform it's actions all the same.
 +
#*: {{Confirm|The human rule for magnetic net applies.}}
 +
#*: If it's the Pasiphae, '''Shoot''' does not apply and it does not '''Retrieve'''.
 +
#* While flying actions become :
 +
## '''Repair''' if the spacecraft broke.
 +
## '''Shoot''' an [[Hunters|attacker]] {{Confirm|at random}} if any left and charges left, {{Confirm|With the same success rate as a {{Skill|Pilot}} player.}}
 +
## '''Dock''' back.
 +
# '''Extinguish''' a fire if there is one and drone has the '''Firefighter''' upgrade.
 +
#: {{Confirm|Always succesfull, like {{Skill|Firefighter}} players.}}
 +
# Attempt a '''Repair''', in that order :
 +
## Doors.
 +
## Equipment. Does not require {{Item|Scrap Metal}} for spacecrafts, unlike players.
 +
## Items. {{Bug|Can repair a hidden object. It remains hidden, but the log is not and gives it away.}}
 +
#: Base success rate and % improvement per fail correspeond to that of a non-{{Skill|Technician}} player.
 +
#: Failed attempts are silent, just like they are for players. Only the '''Turbo''' message may give it away.
 +
#: Special cases :
 +
#:: '''[[Camera]]s''' count as : {{Confirm|item, or equipment?}} in case of the {{bug|looks-installed-but-is-not when dropped when picking {{Skill|Paranoid}}}}.
 +
#:: Other '''Drones''' count as {{Todo|?}}.
 +
#:: '''[[Swedish Sofa]]s''' count as {{Todo|?}}.
 +
#:: The '''[[Tabulatrix]]''' counts as {{Todo|?}}.
 +
# '''Move''' randomly into an adjacent room.
 +
#: Happens even if it's in a player's inventory.
  
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:
 
  
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].
+
Order of Drones vs ship breakages:
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.
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# Broken O2 tanks leak 1 extra unit of oxygen ''before'' a drone gets to repair them. In order not to lose any O2, the crew has to repair them manually.
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.
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# Otoh, tank breakage also seems to happen beforehand. I.e. if a drone is present when a tank breaks, it can repair it immediately. {{Confirm|observed once}}
#:{{Confirm|Does the extinguishing take place before fire damage is calculated?}}
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# All other '''Mishaps''' happen afterward, so
# The ''Drone'' will attempt to '''repair a broken object''' in the room.
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#: Drones extinguish fires before they get to spread / new ones are created.
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.
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#: Their presence does not prevent them or their consequences, in particular damage from ''new'' fires.
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.
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#: It can appear to void their repair actions, especially if the misphap has no log. E.g. a repaired door can 'remains' broken.
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}
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# If upgraded with '''Pathfinder''' and there is nothing left to do in the current room, the ''Drone'' will leave the room towards a broken, reported equipment.
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# If not upgraded with '''Pathfinder''' and there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.
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#*This happens even if it's in a character's inventory.
+
  
== Upgrading Drones ==
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== Upgrades ==
  
 
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.
 
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.
  
 
Available upgrades:
 
Available upgrades:
* '''Firefighter''': Can extinguish fires.
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* '''Firefighter''': Can extinguish fires. The drone also becomes immune to fire.
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}
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* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.
* '''Turbo''': 2 actions instead of 1 each cycle.
+
 
* '''Pilot''': Patrol ships are usable for the drones.
 
* '''Pilot''': Patrol ships are usable for the drones.
* '''Pathfinder''': Finds its way to reported broken equipment.
 
*: {{Confirm|Reportedly this does not work as intended.}}
 
  
 
== Tips ==
 
== Tips ==
 +
{{Warning|Drones ''cannot'' break randomly. They can only be broken by fire or sabotage, which is not announced by NERON, or by {{Skill|Green Jelly}}, which *is* announced by NERON.}}
 
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.
 
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.
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* Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.
+
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship, so it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from moving away on cycle change.
 
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.
 
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.
  

Latest revision as of 11:31, 21 August 2019

Support Drone
Support Drone
In-game Description Maintenance Stats
The best friend of the man-about-ship, this drone can carry out many tasks in your place.
  • The Drone carries out actions similar to those of the crew.
  • Try to repair the defective equipment in the room before you leave.

This item is breakable and can be repaired. Repair:

12%

This item can be dismantled by Technicians.Dismantle:

N/A
Dismantles into:

N/A

Origins

1 x Found in Daedalus
1 x Extra Drone NERON Project
1 x Assembling Icon Blueprint from:
    4 x Icon Scrap Metal
    1 x Icon Plastic Scraps

Extra drone.png

The Support Drone is a robot designed by Icon Terrence which can perform generic utility tasks, like repairs, across the ship. The Daedalus starts with one Drone already built and active, and additional ones can be created via the Extra Drone NERON Project and Icon Blueprints provided by the Icon Robotics Expert skill. Drones, like Icon Schrödinger, can be carried in your inventory and dropped off in any room.

Actions

Each Drone will at each cycle change perform action(s) in it's room, in that order :

  1. Board a Patrol Ship if there is one operational in the room, there are attacker, and drone has the Pilot upgrade.
    Icon Confirm: Chosen randomly, and does not check for no charges left.
    • With NERON project Magnetic Net the patrol ship follows the Daedalus during the move, unlike with human pilots that dock.
    • If a player boards with a drone in inventory, it will perform it's actions all the same.
      Icon Confirm: The human rule for magnetic net applies.
      If it's the Pasiphae, Shoot does not apply and it does not Retrieve.
    • While flying actions become :
    1. Repair if the spacecraft broke.
    2. Shoot an attacker Icon Confirm: at random if any left and charges left, Icon Confirm: With the same success rate as a Icon Pilot player.
    3. Dock back.
  2. Extinguish a fire if there is one and drone has the Firefighter upgrade.
    Icon Confirm: Always succesfull, like Icon Firefighter players.
  3. Attempt a Repair, in that order :
    1. Doors.
    2. Equipment. Does not require Icon Scrap Metal for spacecrafts, unlike players.
    3. Items. Icon Bug: Can repair a hidden object. It remains hidden, but the log is not and gives it away.
    Base success rate and % improvement per fail correspeond to that of a non-Icon Technician player.
    Failed attempts are silent, just like they are for players. Only the Turbo message may give it away.
    Special cases :
    Cameras count as : Icon Confirm: item, or equipment? in case of the Icon Bug: looks-installed-but-is-not when dropped when picking Icon Paranoid.
    Other Drones count as Icon TODO: ?.
    Swedish Sofas count as Icon TODO: ?.
    The Tabulatrix counts as Icon TODO: ?.
  4. Move randomly into an adjacent room.
    Happens even if it's in a player's inventory.


Order of Drones vs ship breakages:

  1. Broken O2 tanks leak 1 extra unit of oxygen before a drone gets to repair them. In order not to lose any O2, the crew has to repair them manually.
  2. Otoh, tank breakage also seems to happen beforehand. I.e. if a drone is present when a tank breaks, it can repair it immediately. Icon Confirm: observed once
  3. All other Mishaps happen afterward, so
    Drones extinguish fires before they get to spread / new ones are created.
    Their presence does not prevent them or their consequences, in particular damage from new fires.
    It can appear to void their repair actions, especially if the misphap has no log. E.g. a repaired door can 'remains' broken.

Upgrades

A single Support Drone can be upgraded multiple times by a Icon Robotics Expert. Each upgrade takes 2 Icon Scrap Metal. The same upgrade cannot be applied twice.

Available upgrades:

  • Firefighter: Can extinguish fires. The drone also becomes immune to fire.
  • Turbo: 80% of changes to perform 2 actions instead of 1 each cycle.
  • Pilot: Patrol ships are usable for the drones.

Tips

Stopicon.png Drones cannot break randomly. They can only be broken by fire or sabotage, which is not announced by NERON, or by Icon Green Jelly, which *is* announced by NERON.
  • Drones do not act as characters or Icon Cameras for the purpose of action privacy, meaning they will not affect Icon Covert or Icon Secret actions.
  • Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.
  • Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship, so it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from moving away on cycle change.
  • Drones are the preferred means of repairing Patrol Ships and the Pasiphae as, unlike humans, they don't need Scrap Metal to do so.

List of attributes

  • This item is can become Icon Broken, requiring repairs before it can be used again.
  • This item can be broken (rather than destroyed) when exposed to by Icon fire.
  • This item grants a passive benefit when deployed in a room.
  • This item cannot be hidden.
  • When examined, this item displays the following text:
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...