Illnesses

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The crew of the Daedalus, being (mostly) human, is susceptible to a myriad of Illnesses, a type of negative status which closely interfaces with the game's Health system. Illnesses are divided into three types; physiological Icon Diseases, psychological Icon Disorders and physical Icon Injuries. The Icon Mush are immune to all but injuries.

The distinction between the three types of Illness is as follows;

  • Icon Diseases are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting Swamp, Forest or Insect zones during an expedition, eating hazardous foodstuffs like Icon Alien Steaks and Icon Unknown item, and the misfortune of randomly getting sick are ways to attain a disease. Diseases typically come with an array of symptoms such as Vomiting and affect Health Point Health and Action Point. Diseases can be cured using the Icon Medikit, certain medicines the effects of which are randomised in each game or, rarely, by the passing of time.
  • Icon Disorders are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect Morale Morale , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a Icon Shrink for several cycles, or by specific randomized medicines and alien fruit.
  • Icon Injuries are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect Icon Mush, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect Health Point Health and Action Point, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. Health Point, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via Surgery, which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more Action Point intensive). Outside of the Medlab, a Icon Medic can perform surgery anywhere if they hold the Icon Medikit.

Diseases

These are physical illnesses, often affecting Health Point and Action Point.

Diseases can be cured using the Icon Medikit, certain medicines the effects of which are randomised in each game, or rarely by the passing of time.

Status Cause Details In-game Description
Icon Acid Reflux
  • Lose 2 Action Point by the Consume action (any consumable).
You are bringing food back up. It is unpleasant and irritating.
  • Gives the symptom [Vomiting].
Icon Black Bite
  • Lose 2 Action Point by the Consume action (any consumable).
Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.
  • Every cycle, a 10% chance, loses 1 Action Point
Icon Cat Allergy
  • Cycle change (random chance)
Icon TODO: Missing information. Icon TODO: Missing information.
Icon Cold
  • Cycle change (random chance)
  • Being infected with a spore (appears 2-4 cycles after infection)
  • 20% chance to lose 1 Action Point per cycle.
Don't go out without your Kleenex
  • Every cycle, a 20% chance, loses 1 Action Point
Icon Flu
  • Expedition - Swamp zone
  • Expedition - Forest zone
  • Expedition - Insects zone
  • Cycle change (random chance)
  • -2 Max Morale
  • -2 Max Health Point
  • 20% chance to lose 1 Action Point per cycle.
  • 40% chance to become dirty
  • 10% chance to lose 1 Health Point per cycle.
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
  • -2 Max Morale
  • -2 Max Health Point
  • Every cycle, a 20% chance, loses 1 Action Point.
  • Every cycle, a 40% chance, makes you dirty.
  • Every cycle, a 10% chance, -1 Health Point.
  • Gives the symptom [Vomiting]
Icon Food Poisoning
  • Consuming spoiled food
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...
  • -1 Max Health Point.
  • Gives the symptom [Vomiting].
Icon Gastroenteritis
  • Eating spoiled food
  • Witnessing death
  • Expedition - Swamp zone
  • Cycle change (random chance)
  • Lose 1 Movement Point per cycle.
  • Max Health Point -1.
Do you need a diagram? A good whiff of the smell? Churning stomach?
  • Every time you Consume, your character loses 1 Action Point.
  • -1 Max Health Point.
  • Every cycle, makes you dirty.
  • Every cycle, loses 1 Movement Point.
  • Every cycle, a 16% chance, -1 Health Point.
  • Gives the symptom [Vomiting].
Icon Junkbumpkinitis It's not as if it wasn't fresh...
Icon Migraine
  • Killing someone
  • Witnessing death
  • Expedition - Insects zone
  • Expedition - Swamp zone
  • Cycle change (random chance) Icon TODO: confirm
  • 20% chance to lose 1 Action Point per cycle.

Can auto-cure after several cycles, supposedly 2-4.

A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
  • Every cycle, a 20% to lose 1 Action Point
Icon Mush allergy
  • Consuming some Icon Unknown item
  • Being infected with a spore (appears 2-4 cycles after infection)

Icon TODO: Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)

Contact with Mush gives you horrible, painful blisters.
Icon Rejuvenation
  • 20% chance to lose 1 Action Point per cycle.
  • Increased chances of falling ill.
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
  • Each cycle, a 20% chance, loses 1 Action Point.
  • Increases your chances of falling ill.
  • Gives the symptom [Fitful sleep].
Icon Rubella
  • Expedition - Swamp Zone
  • Max Morale -1
  • Max Health Point -1
  • 50 % chance to lose 1 Movement Point per cycle.
Headaches, dry pustules, extremely tired. You should make it through.
  • Every cycle, a 50% chance, loses 1 Movement Point
Icon Sepsis
  • Receiving combat damage
  • Failing DIY Surgery
  • Lose 4 Health Point per cycle.
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...
  • Every cycle, -4Health Point.
Icon Sinus Storm
  • 30% chance to lose 1 Action Point per cycle.
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...
  • Every cycle, a 30% chance, loses 1 Action Point.
Icon Skin Inflammation Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' Wherever it came from, you've got it. It's incredibly itchy and really irritating.
  • Gives the symptom [Breakouts].
Icon Slight Nausea Slight Nausea prints a message in the room's log to the effect of '<name> is vomiting their meal. Not exactly appetizing...' You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
  • Gives the symptom [Nausea].
Icon Smallpox
  • Max Morale -2
  • Max Health Point -2
  • 40 % chance to lose 2 Action Point per cycle.
  • 50 % chance to lose 1 Health Point per cycle.
An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...
  • -2 Max Morale.
  • -2 Max Health Point.
  • 40 % chance to lose 2 Action Point per cycle.
  • 50 % chance to lose 1 Health Point per cycle.
Icon Space Rabies
  • Lose 2 Health Point per cycle.
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
  • Gives the symptom [Biting].
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Drooling].
  • Gives the symptom [Foaming mouth].
  • Every cycle, -2 Health Point.
Icon Tapeworm
  • Lose 1 Satisfaction per cycle.
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
  • Every cycle, -1 cycle(s) of fullness.
Icon Vitamin Deficiency
  • Cycle change (random chance) Icon TODO: Confirm
  • Starvation Icon TODO: Confirm
  • 10% chance to lose 1 Action Point per cycle.
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
  • Every cycle, a 10% chance, loses 1 Action Point

Disorders

These are Psychological illnesses, often affecting Morale.

Disorders can be cured by Icon Shrink treatment (more details on the skill page) and certain medicines, the effects of which are randomised in each game.

Status Cause Details In-game Description
Icon Agoraphobia
  • Witnessing death.
  • Eating alien fruit
  • Icon TODO: Other causes?
You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well
  • Gives the symptom [Vertigo]
    • Cannot launch in a patrol ship
  • Gives the symptom [Fear of Crowds]
    • All actions cost +1 Action Point, all movements cost +1 Movement Point while at least 3 other characters are present in the room with you
Icon Ailurophobia
  • Expedition
  • Random

Icon TODO: Other causes?

Chance that a character would flee a room upon entering losing many Movement Point

The cat was in the room, you couldn't help yourself from fleeing...

All actions cost +2 Action Point with cat present in the room.

You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
  • Gives the symptom [Fear if Cats].
Icon Chronic Vertigo Vertigo means that a character is barred from Piloting tasks, but can join expeditions.

Eleesha starts with Chronic Vertigo.

You have chronic vertigo which proves to be quite debilitating.
  • Gives the symptom [Vertigo]
Icon Crabism
  • Witnessing death.
  • Killing someone.
  • Icon TODO: Other causes?
Janice drops to the ground and starts screaming for their mother... (-1 AP)

Room log: Eleesha starts running round in circles, and nothing seems to be able to stop them... apart from maybe tiredness...

From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
  • -4 Max Morale Morale.
Icon Coprolalia
  • Witnessing death.
  • Icon TODO: Other causes?
Some messages are randomly replaced with alternate text, or text is added.
  • Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"
  • Post-it notes and whispers not effected.
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
  • -4 Max Morale Morale.
Icon Chronic Migraine
  • Killing someone.
  • Witnessing death.
  • Icon TODO: Other causes?
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
  • -2 Max Morale Morale.
  • Every cycle, a 16% chance to lose 1 Action Point
Icon Depression
  • Witnessing death.
  • Dropping on 5 or less morale. Icon Note: Does not disappear directly after going over 5 morale, not even on cycle change.
  • Icon TODO: Other causes?
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
  • -2 Max Action Point.
  • -2 Max Morale.
Icon Paranoia
  • Witnessing death.
Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. You are in fear for your life and eventually make it known.
  • -3 Max Morale.
Icon Psychotic Episodes
  • Witnessing death.
  • Killing someone
  • Icon TODO: Other causes?
Icon TODO: Missing information. You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Biting].
Icon Weapon Phobia
  • Killing someone.
  • Witnessing death.
  • Icon TODO: Other causes?
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
  • Forbids the action: Fire.
  • Forbids the action: Attack.
Icon Spleen
  • Witnessing death
  • Icon TODO: Other causes?
  • Can auto-cure after 1 Day (atleast).

Icon TODO: Missing information.

You are gripped by an extremely severe type of depression which leads to death very quickly.
  • every cycle, a 70% chance, -1Morale.

Injuries

These are physical traumas which are typically contracted through combat, bringing various disadvantages.

These are healed via Surgery which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more Action Point intensive). Outside of the Medlab, a Icon Medic who is holding the Icon Medikit can perform surgery anywhere.

Status Cause Details In-game Description
Icon Broken Finger One of the fingers on your good hand is broken.
  • All your Action Point actions cost 1 more.
Icon Broken Leg "MP actions cost 1 more
  • -5 maximum MP"
Icon Broken Ribs Your ribs are broken, causing pain when your posture straightens.
  • Accuracy -20%.
  • All your Action Point actions cost 1 more.
  • Movement Point actions cost 1 more.
Icon Bruised Shoulder
  • Accuracy -10%
  • -1 max Health Point
Your shoulder has sustained major contusions. Fortunately this is reversible.
  • Accuracy -10%
Icon Burnt Hand
  • Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

Your hand is burnt.
  • All your Action Point actions cost 1 more.
Icon Burnt Arms
  • Everything costs 2 Action Point more than usual, including non-AP actions which will now cost 2 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

  • Accuracy -20%.
  • Increased chances off falling ill.
Your arms are badly burnt. Picking up the slightest thing is excruciating.
  • All your Action Point actions cost 2 more.
  • Increases your chances of falling ill.
  • Accuracy -20%.
Icon Burst Nose
  • Attacked with bare hands
Your nose is no longer there, at all, you're a bit scary too...
  • - 2 Max Morale.
Icon Busted Arm Joint Your pendulous arm looks funny but is all the same a pretty serious handicap.
  • All your Action Point actions cost 2 more.
  • Accuracy -40%.
Icon Busted Shoulder
  • Missing a Icon Knife attack.
  • Missing a Icon Blaster attack.
  • Being attacked.
Your shoulder has sustained major irreversible contusions, your arm is considered dead.
  • Accuracy -40%.
  • All your actions cost 2 AP more. (Includes picking up and dropping items.)
  • Stops the carrying of heavy objects
Icon Critical Haemorrage Room log: Despite a good dodge, Janice has lost a little blood You have a haemmorage in an artery which requires major surgery. Good luck.
  • Every cycle, -2 Health Point.
Icon Damaged Ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured. Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
  • Makes you deaf
Icon Destroyed ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured. Your ears have disappeared. Maybe if you look real hard...
Makes you deaf.
  • -1 Max Morale.
Icon Haemorrhage Room Log: [Victim] turns towards [attacker] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... [attacker], despite making a superhuman effort seems to have been gripped with a sickness...

Icon Confirm: Injury received by attacker rather than attacked?

You have a haemmorage - you need surgery.
  • Every cycle, -1 Health Point
Icon Inner Ear Damaged
  • Being attacked
Icon Mashed Foot That's not even really a foot anymore.
  • Movement actions cost 1 more.
  • Max moves -3.
Icon Open-Air Brain Icon Bug: Despite the description, you don't die if you are dirty. Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
  • -2 max Morale
  • You will die if you become Dirty.
Icon Punctured Lung
  • Most actions require +2 Action Point, including picking up and dropping items.
  • Player becomes Mute. Icon Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
  • -2 Health Point per cycle.
"Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.
  • All your Action Point actions cost 2 more.
  • Makes you mute
  • Every cycle, -2 Health Point.
Icon Smashed Arms" Your arms are completely useless
  • All your Action Point actions cost 3 more.
  • Accuracy -40%
Icon Smashed Legs You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions.
  • -12 Max Movement Point.
Icon Torn Tongue
  • Missing a Icon Knife attack.
  • Player becomes Mute. Icon Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.

Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...

Your tongue is reduced to a flaccid lifeless mass.
  • Makes you mute.

Symptoms

Cautionicon.png Notice: This section is heavily incomplete and needs vast expansion. Please note that In-Game Effects is for details of room logs from the symptoms and in-game fluff.

The following is a list of symptoms which are connected to certain illnesses.

Symptom Cause Details/In-game Effects
Fear of Crowds Agoraphobia All actions in an room with 3 or more people cost 1 more Action Point and leaving the room costs 1 more Movement Point. Icon Note: Things that use special Action Point are not excluded from the additional Action Point cost as the case is with wounds that make actions cost additional Action Point
Vertigo Chronic Vertigo and Agoraphobia You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.
Vomiting Gastroenteritis, Flu, Acid Reflux and Food Poisoning Vomiting is noted in a room's log once you move into the room, and makes the player dirty.
  • Room Log: Icon [victim] is vomiting their meal. Not exactly appetizing...
Drooling Space Rabies Drooling is noted in the room log, but appears to have no other effect
  • Room Log: Icon [victim] is drooling incessantly, this is beginning to seem suspicious...
Foaming mouth Space Rabies Foaming mouth is noted in the room log, but appears to have no other effect
  • Room Log: Icon [victim] has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..