Difference between revisions of "Ian Soulton"

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Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.
 
Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.
  
So having 10 plants is quite common situation, while having more is rare, but possiable.
+
So having 10 plants is quite common situation, while having more is rare, but possible.
  
 
But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.
 
But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.
  
As Jumpkins don't give any satisfaction, you can always eat as many, as you wish. It will be 50-100 bonus AP a day.
+
As Jumpkins don't give any '''[[Health#Satisfaction|satisfaction]]''', you can always eat as many, as you wish. It will be 50-100 bonus AP a day.
  
 
== Biography ==
 
== Biography ==

Revision as of 11:19, 26 June 2014

Ian soulton portrait.jpg
Ian sprite.png Ian Soulton
Ian earns 3 Glory for every alien fruit planted (not grafted).
Pacifist.png Pacifist

Wherever you are, aggressive actions cost an additional 2 Action Point.

Skills:
1 Icon Botanist
2 Icon Biologist
3 Icon Mycologist
4 Icon Green Thumb
5 Icon Firefighter
6 Icon Frugivore
Position on title lists:
#14 Icon Commander
#7 Icon NERON Administrator
#11 Icon Communications Officer

Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident.

How to play

Ian's main task is to take care of the plants. Also, it is important for him to acquire alien fruit from expeditions. His unique ability is Icon Pacifist, which helps protect him and all persons in the room from aggressive actions (although sometimes this may work to the disadvantage of the crew). Typically, he is considered to be a member of the research team, and usually keeps his plants in the lab as well.

Bronze Tips

Icon Botanist: Your first skill. If you are Bronze player it is best choice. With this skill, you can save some Action Point when working in the garden, especially when planting, treating diseases and creating hybrids. Also, you will receive aditional fruit from expeditions in which you participate.
Icon Biologist: This allows you to be a more valuable part of the research team. However, since this is not your main task, it is not the best choice as a Bronze player.
Icon Mycologist: A unique and convenient skill, but not used very often. Do not take this as a Bronze player.
Icon Green Thumb: Your unique and best skill. It "only" gives you 2 additional pots and helps in growing hybrids, but those extra pots can go a long way. It is a alternative to take as Bronze, but only if your crew is active - taking care of 7 plants costs a lot of Action Point, and unless you have another Botanist (like Icon Hua) getting free Gardening Point gardening actions, the gain from fruit may not be worth it.
Icon Firefighter: Situationally useful skill, but not worth taking because other skills are more important for Ian.
Icon Frugivore: Your third unique skill. You will receive additional Action Point from eating fruits. But if you take it as your only skill that would be very selfish, so also not a good choice if you are Bronze player.

Silver Tips

Icon Botanist / Icon Biologist: Good combination at low levels. It allows you to take care of your plants and use rest of your Action Point effectively in research.
Icon Botanist / Icon Green Thumb: The best all-round Silver choice. You will be able to take good care of at least 7 plants.
Icon Green Thumb / Icon Frugivore: You should take this one only if your crew has a chance for long voyage with a lot of expeditions (and you have Hua with Botanist). In the begining, this skill set is weak, but later in game you will be able to recive a lot of Action Point from alien fruit which you can use to help the crew.

Gold Tips

You should take Icon Botanist, Icon Biologist and Icon Green Thumb. Then:
At level 5
Rather than picking Icon Mycologist or Icon Firefighter right at the begining, you should wait and see which of these skills will be more useful. If you need to remove spores before having a Icon Spore Sucker, Mycologist is good. But once the Mush are dead, fire fighting becomes a priority.
At level 6
Drop both of the above, take Icon Frugivore as your fourth skill, and become ultimate gardener.

Useful tips

  • Read the Gardening page, as that will be your main field of responsibility.

General Information

Icon Frugivore can make Ian the most powerful ap-machine on the ship.

Here is some math: Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.

So having 10 plants is quite common situation, while having more is rare, but possible.

But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.

As Jumpkins don't give any satisfaction, you can always eat as many, as you wish. It will be 50-100 bonus AP a day.

Biography

3106 
Born on Earth.
3130 
Ian is sent to the Antemis colony on Tau-Ceti to carry out research into new species which have been discovered in the system. He is sent in one of the 5 intergalactic trains of colonists which took thousands of miners to the promised lands of Boxylium.
3145 
Revolt erupts on Atemis, and Ian, who sympathizes with the cause of the miners nonetheless is too scared to speak publicly as he is worried that the federation will cut the funding for his laboratory. After the success of the rebellion, federation funding is suspended and the militia refuse his request to be repatriated to Earth.
3146 
After the bloodbath at the battle of Sol, the laboratory is requisitioned for the treatment of the wounded. While trying to lend a helping hand, Ian meets a charming nurse by the name of Eleesha Williams. He is impressed by her committment to the sick and wounded. She confides in him that she has made a shocking discovery in some of their cohabitants. A matter of days after this announcement, Eleesha swiftly leaves the system to join the federation. Before her departure, she entrusts him with an unusual sample of spinal bone marrow.
3147 
While carrying out tests on the sample, Ian identified a layer of complex mycelium which he managed to introduce into a rat. The mycelium spread throughout the spinal marrow of the animal without seeming to affect the animal. Once the subject was placed amongst other rats, the infected subject exhibited unusual behaviour during which the rat would vomit a spore of 1mm diameter and transports it to a group of healthy rats. Upon contact with spores, healthy subjects undergo three stages of infection at the end of which the mycelium binds to the subject. Ian sent the findings of his research to Eleesha who compiled a report of their work for the scientific press.
3149 
Following the government declaration of the Mush invasion of Tau-Ceti and Ross154, Ian is seized by an uncontrollable panic. He subjects some of his team to bone marrow extractions but is still not convinced by the fiability of his experiment. He eventually closes his laboratory and carries out his research on his own..
3150 
Once back on Antemis, Eleesha joins him on a project to build a scanner which detects the mycelyum inside the nervous tissue of a body.
3151 
The early mycoscan prototypes detected the presence of spores on a rat but stayed silent when the rat was entirely infected.
3152 
On the 13th of December, Eleesha and Ian intercept a signal from Jupiter. This transmission informed them of the advanced status of the Mush invasion not only in the rebel camp, but also within the federation. The Jupiter team claimed to have been able to build an ark capable of saving a small group of humans in order to continue their research into Mush in a distant galaxy. Ian is terrorized by the idea of a pandemic decimating the human race. He joins the crew of the Daedalus, but Eleesha wants to stay where she is in order to try to save the miners.
3153 
Ian modernized the hydroponic garden project aboard the Daedalus. Thanks to a combination of 12 specific species of plant, he managed to ensure a constantly renewing supply of oxygen aboard the ship.
3170 
When Ian awakes, the fire alarm indicates damage in the hydroponic garden. When he arrives it is already too late, only three plants remain, thus condemning the team to certain death.