Player Resources

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During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.

Action Points

Action Points Pa slot1.png are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action (attempt to). Most actions costs 1-2 Pa slot1.png, but there are also more complex actions that requires more Pa slot1.png. Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard Pa slot1.png. APs can also be replaced with Pa slot2.png, but not vice versa.

Skill-specific Action Points

These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point.

Name Comes
with
skill
Apliance Gain per day
/Image
Tech Points Technician Can be spent on repairing and dismantling[to verify] +1Pa eng.png
Gardening Points Botanist Can be spent on plants related jobs[specify] +2Pa garden.png
NERON
project points
Designer Can be spent on NERON projects +2Pa core.png
IT action points IT Expert Can be spent on accessible terminals +2Pa comp.png
Heal Points Nurse Can be spent to heal crew members +1Pa heal.png
Pilgred Points Physicist Can be spent on repairing Pilgred +1Pa pilgred.png
Shooting Points Shooter Can be spent on firing weapons (mounted or manual) +2Pa shoot.png
Cooking Points Chef Can be spent on cooking food +4Pa cook.png

Movement Points

General

Movement points Pa slot2.png are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 Pa slot2.png. The exception is Terrence Archer, which moves for free, as long as in room which He leaves was another crew member.

Obtaining

At the beginning of each cycle one Pa slot2.png is recovered. Movement Points can also be obtained through the exchange of Pa slot1.png Action Points. The exchange takes place automatically when character move to another room and have no more Pa slot2.png but have at least 1 Pa slot1.png. Then 1 Pa slot1.png is replaced by a 3 Pa slot2.png. The amount of points received in this way may be affected by: personal traits, items and Ship Equipment.

Experience

XP Experience Points are a player account currency that are earned while playing and used to level up the various characters available in Mush. They are not bound to any character up to the point where you invest them into a level-up.

You can use XP to level up any of the 16 human characters or invest them into new skills for the Icon Mush.

How to gain XP Experience

On every cycle change you gain 1 XP (or 2 XP If you're playing in Icon Gold Mode).

The Welcome Pack gives you a one-time bonus of 80 XP.

Experience Table

An overview showing how much XP is needed to unlock various skill levels:

Level Human XP Level Icon Mush XP Level Icon Mush XP Level Icon Mush XP
1 - 1 - 7 120 13 240
2 5 2 4 8 140 14 260
3 50 3 25 9 160 15 280
4 200 4 50 10 180 16 300
5 250 5 75 11 200 17 350
6 500 6 100 12 220 18 400

Glory Points

The Glory Points are divided into two categories, Human Glory and Mush Glory (Mush).

Human Glory

Glory is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of Glory.

Mush Glory

The original 2 Icon Mush on board (nominated on game start) start off with 120 Glory (Mush). Each Mush then converted from humanity turns their existing Glory into Mush triumph.png. Unlike humans, Icon Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.

Role and Ladders

The point of Glory is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by Glory and Win nova.png Super Nova awards, where players can compete for 'high scores' and recognition in the community.