Points
| Unfinished. Some missing things: info on doing the thing, possible effects of pills and alien foods. Help would be appreciated. —Cimanyd |
Action Points
Action Points
(AP) are used to do most things in Mush. The maximum amount is ?.
Cycle change
Food etc.
- +4 standard ration
- +4 cooked ration
- +2 coffee
- another +2 if you have
Caffeine Junkie
- another +2 if you have
- +1 banana
- Various amounts from pills (what are the possible pill APs?)
Your actions
- Most of them...
Other players' actions
Other
- +3 when any crew member dies if you have
Cold Blooded
- +5 if you get a title and you have
Opportunist
- +1 sometimes when in the room with someone with
Logistics Expert
Movement Points
Movement Points
(MP) are used to move between rooms. The maximum amount is ?.
Cycle change
Food etc.
- Various amounts from pills? What amounts?
- +8 Anabolics
Explanation of moving
Moving through a door costs 1 MP unless you are
Disabled and someone else is in the room. (something about heavy items?)
If you have 0 MP but at least 1 AP and you move through a door, 1 AP will be converted into a number of MP (note: 1 MP is immediately used to move through the door so you will end up with 1 less than the number the AP is converted into). The number:
- +3
- -2 if you are
Disabled
- +2 if you have
Sprinter
- +2 if you are carrying an electric scooter with a charge, unless you have
Sprinter
If you have 0 AP and 0 MP you can't move through a door at all.
Health Points
Health Points
must stay above 0 or you will die immediately. The maximum amount is 14 (16 if gold). You start with the maximum.
Day change
- +1
Food etc.
- +4 standard ration
- +4 cooked ration
- +1 banana
- Other foods? coffee? pills?
Your actions
Other players' actions
- -? Someone attacks you
- -? Someone attacks you with a knife
- -? Someone shoots you with a blaster
Other
- Randomly (when? how likely) stuff like room shaking
Morale Points
Morale Points
must stay above 0 or you will die at the next cycle. The maximum amount is 14 (16 if gold). You start with half the maximum (confirm gold starts with 8 not 7). (None of this section applies to Mush, they always have maximum morale.)
Day change
- -2
- +1 when someone with
Mankind's only hope is alive
- +1 when you have
The Optimist
Cycle change
- +1 when
Lying down and someone else in the room has
Shrink
- -1 when you are
Antisocial and someone else is in the room
- -1 when you are
Germaphobe and
Dirty
Food etc.
- +1 banana
- -1 standard ration
- Pills?
Your actions
- +3 the first time on a ship you (name of action?) Schrödinger
- -1 when you use Premonition (
Premonition)
Other players' actions
- +2 when someone uses Comfort on you (
Shrink)
- +2 when someone uses Impassioned Speech in the room (
Leader)
- -2 when a Mush uses Demoralize on you (Template:Mskill)
Other
- -1 when any crew member dies, unless you have
Detached Crewmember
- -3 from the random panic attack
Skill Action Points
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using multiple skill slots or a mage book to get more than one skill with points.