Difference between revisions of "Trading"

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­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.
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­{{TOC right}}[[File:Trading.PNG|left]]
  
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'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].
  
 
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To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.
{{Info|Gold Projects can still be traded.|middle}}
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== Transporter ==
 
== Transporter ==
  
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters.  
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[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.
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''Transporters'' can be targeted and destroyed by [[turrets]] and [[patrollers]], potentially leaving useful items in the wreckage. Shooting the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.
  
*Shooting the Transporter will cause it to leave.
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{{Confirm|[[Meridon Scrambler]] research causing hunters to fire at the ''Transporter''?}}
*If you refuse to trade, it will leave too.
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== Trading ==
 
== Trading ==
  
*You can trade various things.
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[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]
*Accepting or refusing to the transaction costs 2 {{AP}}.
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*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.
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During the trade, the aliens will send a randomized offer which can be accepted or declined. Accepting and declining transactions costs '''2''' {{AP}}.
  
==== Projects ====
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The primary subject of trades are [[Inventory|items]] located in any of the ship's '''storage rooms'''. However, [[NERON Projects]] and even [[characters]] can be part of a transaction. The '''Shortwave Radio''' interface displays the respective request and offer.
  
You can trade a random project that has been completed for a random project that has not been completed.
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==== Items and Resources ====
*Gold projects will be traded too.
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*You cannot pick the projects being exchanged.
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==== People ====
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Any [[Inventory|items]] located in the ship's '''storages''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]], may be traded for random exchange goods.
  
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{{Note|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are visible in the "Objects present for exchange" box and may be traded at will.}}
  
As Comms Officer you can trade inactive and highly inactive teammates if they are located in storage rooms.
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==== NERON Projects ====
To get inactive people into storage rooms the skills [[Solid]] and [[Wrestler]] are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms.
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{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}
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You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) only from storages too.}}
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==== Objects ====
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{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}
  
You can trade objects located in storages for
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==== Characters ====
  
*The ''Objects present for exchange'' box on the radio still shows hidden objects
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Trading permits the exchange of {{Status|Inactive}} and {{Status|Highly Inactive}} [[Characters|crew members]] from the storage rooms for various benefits. To get them in position for trading, it is advisable to have at least one {{Skill|Solid}} or {{Skill|Wrestler}} character for the sake of the '''Kick them out!''' action (which costs less for {{Status|Inactive}} targets) so that they can eventually be kicked all the way into a storage room.
*Hidden objects can be traded
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Here is an example
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Reported character exchange goods include {{O2}} [[Resources|Oxygen]], a random [[NERON Project]], and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).
  
[[File:Trade.JPG]]
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{{Bug|The in-game description states that {{Status|Inactive}} characters can be traded from the [[Bridge]]. However, this is currently false; they must be in a storage room just like any other tradable object. The same applies for {{Status|Highly Inactive}} characters.}}
  
['''''Complete this segment''''']
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[[Category:Incomplete]] [[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]

Revision as of 14:12, 2 May 2014

­
Trading.PNG

Trading is a feature introduced in which allows the Icon Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.

To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Icon Communications Officer can perform the trades. The Icon Hacker Kit cannot be used to override this.

Transporter

Transporter
To trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of all hostile craft such as Hunters. Its arrival and departure are announced by NERON in the general chat tab.

Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful items in the wreckage. Shooting the Transporter and refusing trade offers will prompt it to leave on the following cycle.

Icon Confirm: Meridon Scrambler research causing hunters to fire at the Transporter?

Trading

The Shortwave Radio in action

During the trade, the aliens will send a randomized offer which can be accepted or declined. Accepting and declining transactions costs 2 Action Point.

The primary subject of trades are items located in any of the ship's storage rooms. However, NERON Projects and even characters can be part of a transaction. The Shortwave Radio interface displays the respective request and offer.

Items and Resources

Any items located in the ship's storages, as well as ship resources such as Oxygen Oxygen and Fuel Fuel, may be traded for random exchange goods.

Icon Note: Even Icon Hidden objects are visible in the "Objects present for exchange" box and may be traded at will.

NERON Projects

You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.

Icon Note: It is possible to trade away Gold Projects from the Vending Machine.

Characters

Trading permits the exchange of Icon Inactive and Icon Highly Inactive crew members from the storage rooms for various benefits. To get them in position for trading, it is advisable to have at least one Icon Solid or Icon Wrestler character for the sake of the Kick them out! action (which costs less for Icon Inactive targets) so that they can eventually be kicked all the way into a storage room.

Reported character exchange goods include Oxygen Oxygen, a random NERON Project, and even a finished PILGRED Reactor (for an inactive Icon Raluca).

Icon Bug: The in-game description states that Icon Inactive characters can be traded from the Bridge. However, this is currently false; they must be in a storage room just like any other tradable object. The same applies for Icon Highly Inactive characters.