Difference between revisions of "Dangers"

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This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)
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{{Note|This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)}}
  
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)
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{{Note|I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)}}
  
== General Daedalus ==
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== Overview ==
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Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.
  
==== Hunters ====
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== Daedalus ==
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=== Hunters ===
 
{{Main|Hunters}}
 
{{Main|Hunters}}
 
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle
 
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle
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*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"
 
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"
  
==== Communications Signal ====  
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=== Communications Signal ===  
 
* The signal with Sol can be broken by:
 
* The signal with Sol can be broken by:
 
** There are two Xyloph DB projects that will make you lose the signal with Sol.  
 
** There are two Xyloph DB projects that will make you lose the signal with Sol.  
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** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
 
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
  
==== Broken Equipment/Doors ====  
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=== Broken Equipment/Doors ===  
 
* NERON will announce broken equipment at the start of each cycle
 
* NERON will announce broken equipment at the start of each cycle
 
* Equipment and doors will randomly break at cycle change.  
 
* Equipment and doors will randomly break at cycle change.  

Revision as of 08:09, 13 February 2014

Icon Note: This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)

Icon Note: I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)

Overview

Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of Health Point and fairly high of Morale so you don't get killed by accidents, especially in late games.

Daedalus

Hunters

More info Main article: Hunters.

  • Hunters will fire at the Daedalus at the beginning of each cycle
    • This will cause the Daedalus to lose some Armor or some armor in the Plasma Shield
      • If the Armor reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"

Communications Signal

  • The signal with Sol can be broken by:
    • There are two Xyloph DB projects that will make you lose the signal with Sol.
    • Using the microwave will also often cut the signal.
    • Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.

Broken Equipment/Doors

  • NERON will announce broken equipment at the start of each cycle
  • Equipment and doors will randomly break at cycle change.
  • NERON will announce broken equipment unless:
    • The equipment has been sabotaged
    • The equipment was damaged by an electrical spike
    • The equipment was damaged by a fire
  • NERON will not announce which equipment was broken

Health

Fires

  • Always announced by NERON.
  • Does not consume oxygen despite popular belief.
  • Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
  • Fires can be caused randomly at cycle change as the ship goes on as well as:
    • Mush skill Pyromaniac.
    • Shooting weapons and Grenade Rocket Launcher.
    • Invertebrate Shell cartridge.
  • Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
    • Damage equipment (except doors) and break/destroy objects in the room.
    • Does 2-3 points of damage to the Armor
    • Spread to an adjacent room.
    • Injures any crew in the room for 2 Health Point
      • If crew member dies, the cause of death will be: "'Burned'"
  • Can be put out by:
    • Manually with a Icon Extinguisher
    • Automatically by a Drone firefighter.
    • 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.

Electrical Spike

  • Damages all equipment (except doors) in the room
  • Injures all team members present for 3 Health Point
    • If crew member dies, the cause of death will be: "'Electrocuted'"

Room Shaking

  • Injures all crew present in the room for 1 to 3 Health Point
    • The log of the accident and the crew member who is injured is public, but the amount of injury is private.
      • The public log: The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...
    • If crew member dies, the cause of death will be: "'Injuries'"

Metal plates

  • Injures one crew present in the room for 4 to 6 Health Point
    • The log of accident is public, but the crew member who is injured and the amount of injury is private.
      • The public log: An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!
    • If crew member dies, the cause of death will be: "'Injuries'"

Icon Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.

Icon Bug: This can also occur during expeditions.

Diseases

Some disorders and diseases occur spontaneously.

Accidents

  • Most actions have a small chance of injuring the player for 2 Health Point
  • Moderate chance of losing 2 Health Point from doing repairs and picking up Schrödinger
    • If a crew member dies from picking up Schrödinger, the cause of death will be: "'Putting the "Fun" in Funeral'"

Morale

Death By Morale

  • If your Morale reaches 0, you will die within the next cycle and the cause of death will be: "'You put an end to it all'"
    • If you somehow get your Morale up before cycle change, you will not die.
  • Not having good Morale can be deadly, and can be exploited by the Icon Mush.

Witnessing Death

Panic Attacks

  • Random event that takes 3 Morale away from a crew member.

Traits

Icon TODO: Give short description

  • Traits such as:
    • Icon Germaphobe
    • Icon Antisocial

Skills

Icon TODO: Give short description

Day Change