Difference between revisions of "Myco-Alarm"

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m (They fixed pheromodem name scrambling.)
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}}</onlyinclude>{{Item Tooltip}}
 
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The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the ''MycoAlarm'' [[Research]] project.
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The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the {{Research|MycoAlarm}} research project.
  
When dropped in a room's shelf, it will display a {{Privacy|Public}} '''"''BRIIIIING!''"''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory.
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When dropped in a room's shelf, it will display a {{Privacy|Public}} '''"''BRIIIIING!''"''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect if held in a [[Characters|character]]'s inventory.
  
 
As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Caress'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}, on top of regular spiking.<br>There have been reports that it also triggers upon {{status|Spore}} transfer from [[doing it]], and spore extraction.
 
As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Caress'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}, on top of regular spiking.<br>There have been reports that it also triggers upon {{status|Spore}} transfer from [[doing it]], and spore extraction.
  
{{todo|Confirm all these.}}
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{{todo|Confirm all these. Any muh action that is confirmed ''not'' to be detected?}}
  
 
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]]
 
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]]
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{{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}}
 
{{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}}
  
The [[Pheromodem]] research basically obsoletes ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
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The {{Research|Pheromodem}} research reduces the necessity for ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 19:20, 10 July 2014

Myco-Alarm
Myco-Alarm
In-game Description Maintenance Stats
The Myco goes off when a Mush tries to get in on the action

This item is breakable and can be repaired. Repair:

25%

This item can be dismantled by Technicians.Dismantle:

25%
Dismantles into:

Icon Scrap Metal x 1

Origins

5 x Researching MycoAlarm

The Myco-Alarm is an item which becomes available in a pack of 5 via the Research project MycoAlarm research project.

When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a Icon Mush performs certain Mush actions. It will work if hidden, but will have no effect if held in a character's inventory.

As of Episode IV, the Myco-Alarm supposedly detects the special actions of Icon Fungal Kitchen, Icon Trapper, Icon Radio Pirate, Icon Nightmarish, Icon Bacteriophiliac and Icon Transfer, as well as Infectious Caress (on Icon Schrödinger) and the act of mutating into a Icon Berzerker, on top of regular spiking.
There have been reports that it also triggers upon Icon Spore transfer from doing it, and spore extraction.

Icon TODO: Confirm all these. Any muh action that is confirmed not to be detected?
A Myco-Alarm detects an infection.

Usage

Icon TODO: Add strategy regarding Myco-Alarm usage; recommended rooms, etc.

The Research project Pheromodem research reduces the necessity for Myco-Alarms, as the Icon Mush communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.

Trivia

  • The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).

List of attributes

  • This item is can become Icon Broken, requiring repairs before it can be used again.
  • This item can be broken (rather than destroyed) when exposed to by Icon fire.
  • This item can be dismantled for parts.
  • This item grants a passive benefit when deployed in a room.
  • When examined, this item displays the following text:
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.