Difference between revisions of "Myco-Alarm"
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}}</onlyinclude>{{Item Tooltip}} | }}</onlyinclude>{{Item Tooltip}} | ||
| − | The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the | + | The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the {{Research|MycoAlarm}} research project. |
| − | When dropped in a room's shelf, it will display a {{Privacy|Public}} '''"''BRIIIIING!''"''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory. | + | When dropped in a room's shelf, it will display a {{Privacy|Public}} '''"''BRIIIIING!''"''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect if held in a [[Characters|character]]'s inventory. |
As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Caress'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}, on top of regular spiking.<br>There have been reports that it also triggers upon {{status|Spore}} transfer from [[doing it]], and spore extraction. | As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Caress'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}, on top of regular spiking.<br>There have been reports that it also triggers upon {{status|Spore}} transfer from [[doing it]], and spore extraction. | ||
| − | {{todo|Confirm all these.}} | + | {{todo|Confirm all these. Any muh action that is confirmed ''not'' to be detected?}} |
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]] | [[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]] | ||
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{{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}} | {{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}} | ||
| − | The | + | The {{Research|Pheromodem}} research reduces the necessity for ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened. |
== Trivia == | == Trivia == | ||
Revision as of 19:20, 10 July 2014
Myco-Alarm
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| In-game Description | Maintenance Stats | ||||||||
| The Myco goes off when a Mush tries to get in on the action |
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| Origins | |||||||||
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5 x Researching MycoAlarm | |||||||||
The Myco-Alarm is an item which becomes available in a pack of 5 via the
MycoAlarm research project.
When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a
Mush performs certain Mush actions. It will work if hidden, but will have no effect if held in a character's inventory.
As of Episode IV, the Myco-Alarm supposedly detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker, on top of regular spiking.
There have been reports that it also triggers upon
Spore transfer from doing it, and spore extraction.
Usage
TODO: Add strategy regarding Myco-Alarm usage; recommended rooms, etc.
The
Pheromodem research reduces the necessity for Myco-Alarms, as the
Mush communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.
Trivia
- The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
List of attributes
- This item is can become
Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by
fire.
- This item can be dismantled for parts.
- This item grants a passive benefit when deployed in a room.
- When examined, this item displays the following text:
- The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
