Difference between revisions of "Communications"

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{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.
 
{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.
  
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.
+
The {{equipment|Comms Center}} is located on the {{room|Bridge}} and accessible by everyone. Anyone may view the current progress, look at the current [[trading|Trade Offers]] on the Shortwave Radio, and help ''establish the link'' to Sol. But everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.
  
The [[hacker kit]] does not override these settings.
 
  
The [[antenna]] in the Engine Room influences communications:
+
The {{equipment|Antenna}} in the {{room|Engine Room}} influences communications:
  
* If it is down, actions cost 1 AP more.
+
* If it is down, all actions cost 1 {{AP}} more.
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.  
+
* If it is enhanced by the {{project|Spatial Wave Radar}}, the chances of making a connection with Sol are doubled.
  
{{Info|All communication begins with establishing a connection.
+
{{Info|'''All''' long-range Communications work requires establishing a connection first.<br>
warning}}  
+
For trading with local transporters via radio, see [[trading]].}}
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides morale points to the team and unlocks new abilities for Comms Officer.
+
  
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt. }}
 
  
== Link ==
+
== Establish Contact ==
  
 
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.
 
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.
  
The first time this succeeds, every already awoken crew member is granted +3 Morale Points ([[Image:moral.png]]). (NERON will announce: (tbd - grab text of announcement).)
+
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).
 +
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: "Rebel networks: connection established… Health implication: team morale boost.")
  
The signal starts at 0% at the beginning of the game.
+
This action will improve the signal quality, then attempt to connnect with Sol.The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The probability of the connection being established is then equal to the signal quality.
 
+
For example, if the signal quality is 32%, you have 32% chances of the connection being established.
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by "connection established"
+
While the contact is established, this button is replaced by a "connection established" symbol.
  
 
The signal may drop:
 
The signal may drop:
  
* If you use the microwave
+
* If you use the {{Item|Microwave}}.
* By random chance. When the signal strength is low, this is more likely to happen.  
+
* By random chance (low signal strength makes this more likely).
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)
+
* By uncovering one of two bad Xyloph DB entries.
 
* If the communications panel is broken for any reason.
 
* If the communications panel is broken for any reason.
  
== Version ==
+
== Upgrade NERON Version ==
  
[[Image:neron_large.png|left]] NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.
+
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].
  
The Version number starts at '''NERON v1.00''' and increases from there. <br>
+
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.
1 is the version number and indicates which project number you are currently working on.<br>
+
00 is the percentage of completion toward the current project number.
+
  
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.
+
(A connection to Sol is required to update.)<br><br>
  
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the completion percentage by a random amount, though the amount decreases with higher version numbers.
+
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.
 +
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also "fail" and yield only 1%.
 +
* The project completed can only be one that has not previously appeared in the Nexus.
 +
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing
 +
* The Version number starts at v1.00
 +
** The Decimal place depicts the current update progress.
 +
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.
  
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.
 
  
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.
+
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}
  
== Xyloph DB ==
+
== Xyloph Database ==
 +
{|
 +
|-
 +
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]] 
 +
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...<br>'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''
 +
|}
  
{{caution|confirm names and descriptions}}
+
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.
 
+
[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  Each database entry will (generally) provide some benefit to the ship and is often worth completing as soon as possible as some of the entries will help decode rebel base signals faster.
+
 
+
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point decodes one Xyloph DB entry.
+
  
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
 
|-
 
|-
! scope="col" width="100px"  | Name<br><small>Nickname</small>
+
! scope="col" width="140px"  | Name<br><small>Nickname</small>
 
! scope="col"| Effect
 
! scope="col"| Effect
|-
+
|- id = "Version"
| Access the Lost NERON Database<br><small>Version</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Access the Lost NERON Database'''<br><small>Version</small>
| Increases the progress toward the current NERON Version project by 25%
+
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.<br>'''Advances the NERON update progress by 25%'''
|-
+
|- id="Nothing"
| Data Corrupted<br><small>Nothing</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Corrupted Data'''<br><small>Nothing</small>
| No effect
+
| There's nothing there... The data has been corrupted by a rhizomal virus.<br>'''Useless'''
|-
+
|- id ="Magnetite"
| Wireless Infidelity<br><small>Magnetite</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Wireless Infidelity'''<br><small>Magnetite</small>
| Causes loss of signal along with 20% drop in signal strength.
+
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.<br>'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}
|-
+
|- id ="Ghost Chun"
| Name<br><small>Ghost Chun</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Zhong Chun's Genome Codex'''<br><small>Ghost Chun</small>
| Provides a "ghost" of Chun in the laboratory so research requiring her presence can be carried on without her being in the room.
+
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.<br>'''Adds a "ghost" to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''<br> {{note|This Xyloph entry is only available if {{Character|Chun}} has been decryogenized.}}
|-
+
|- id = "Blueprints"
| Workshop Manuals<br><small>Blueprints</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Workshop Manuals'''<br><small>Blueprints</small>
| Tabulatrix will print 3 new blueprints at the bridge. Exact blueprints vary.
+
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.<br>'''Tabulatrix prints 3x Plans'''<br> {{note|Exact {{item|Blueprints}} vary.}}
|-
+
|- id="Kivanc"
| Contact established with Kivanç Terzi!<br><small>Kivanc</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact established with Kivanç Terzi!'''<br><small>Kivanc</small>
| Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 [[Image:Triumph.png]] glory. {{caution|Confirm: in-game description misleading, probably every Comms Officer earns 8 glory (Eleesha certainly does)}}
+
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.<br>'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''<br>{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}
|-
+
|- id="Ghost Sample"
| Contact made with Nils Carlsson!<br><small>Ghost Sample</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact made with Nils Carlsson!'''<br><small>Ghost Sample</small>
| ''You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.'' '''Communication with Nils will replace a Test Sample in the research module.'''
+
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.<br>'''Communication with Nils will replace a Test Sample in the research module.'''
|-
+
|- id="List"
| Finola's Lost Research<br><small>List</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Finola's Lost Research'''<br><small>List</small>
| Prints a list of current infection levels of the crew. Note that this will often provide "insufficient" results.
+
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!<br>'''Tabulatrix prints the current crew infection status report'''<br>{{note|The list will usually clear at least one or two crew members, occasionally more. However it is entirely possible that no names will be cleared by this.}}
|-
+
|- id="Cook"
| Roger's Kitchenary 2830<br><small>Cook</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Roger's Kitchenary 2830'''<br><small>Cook</small>
| Prints a Chef Mage Book at the bridge.
+
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.<br>'''Gives the impression of being an apprentice chef'''<br>{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}
|-
+
|- id="Snow"
| Blizzard Documentary...<br><small>Snow</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Blizzard Documentary...'''<br><small>Snow</small>
| Causes the communications link to be lost. NERON announces this as an unknown cause.
+
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...<br>'''Causes com link failure.'''
|-
+
|- id="Mage Books"
| School Workbooks<br><small>Mage Books</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''School Workbooks'''<br><small>Mage Books</small>
| Prints two random mage books at the bridge.
+
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.<br>'''Tabulatrix prints 2x Workbooks'''<br>{{note|{{item|Mage Books}} printed will vary}}
|-
+
|- id="Disk"
| Genome Data<br><small>Disk</small>
+
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Genome Data'''<br><small>Disk</small>
| Provides a disk with Mush Genome analysis at the bridge. Move this to the laboratory to open additional research options.
+
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.<br>'''Supplies the disk containing data on the Mush genome'''
 
|}
 
|}
  
Line 103: Line 105:
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
 
|-
 
|-
| width="100px" | Nothing
+
| width="105px" | '''<span style="color:black">Nothing</span>'''
| width="100px" | Snow
+
| width="105px" | '''<span style="color:red">Snow</span>'''
| width="100px" | Magnetite
+
| width="105px" | '''<span style="color:red">Magnetite</span>'''
| width="100px" | Disk
+
| width="105px" | '''<span style="color:gray">Disk</span>'''
 
|-
 
|-
| List
+
| '''<span style="color:gray">List</span>'''
| Ghost Sample
+
| '''<span style="color:goldenrod">Ghost Sample</span>'''
| Version
+
| '''<span style="color:indigo">Version</span>'''
| Kivanc
+
| '''<span style="color:indigo">Kivanc</span>'''
 
|-
 
|-
| Cook
+
| '''<span style="color:brown">Cookbook</span>'''
| Ghost Chun
+
| '''<span style="color:grey">Ghost Chun</span>'''
| Mage Books
+
| '''<span style="color:brown">Mage Books</span>'''
| Blueprints
+
| '''<span style="color:mediumblue">Blueprints</span>'''
 
|}
 
|}
  
 
== Rebel Bases ==
 
== Rebel Bases ==
  
Decoding rebel bases generally give large bonuses to the ship.
+
Decoding rebel base contacts can give various bonuses to the ship.
  
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 2 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.
+
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.
  
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.
+
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanc through the Xyloph DB or the {{Skill|Rebel}} skill, and 2 with both.
  
 
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.
 
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.
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! scope="col" width="100px" | Name
 
! scope="col" width="100px" | Name
 
! scope="col" | Bonus
 
! scope="col" | Bonus
|-
+
|- id = "Day2"
 
|  style="text-align: center;" | 2
 
|  style="text-align: center;" | 2
 
|  style="text-align: center;" | [[Image:Base01.png]]
 
|  style="text-align: center;" | [[Image:Base01.png]]
 
| '''WOLF'''<br><small>Lost Children of Wolf</small>
 
| '''WOLF'''<br><small>Lost Children of Wolf</small>
| Gives 8 [[Image:triumph.png]] glory to all crew members.
+
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.
|-
+
* ''+ 8 {{glory}} for the whole crew.''
 +
|- id = "Day3"
 
|  style="text-align: center;" | 3
 
|  style="text-align: center;" | 3
 
|  style="text-align: center;" | [[Image:Base02.png]]
 
|  style="text-align: center;" | [[Image:Base02.png]]
| '''SIRIUS'''<br><small>Sirius Black Mages</small>
+
| '''SIRIUS'''<br><small>Message from the Black Mages of Sirius</small>
| All [[File:ration.png|30|Standard Rations]] and [[File:rationcooked.png|30|Cooked Rations]] will provide 5 [[Image:pa_slot1.png]] AP.
+
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.
|-
+
* ''Rations give an extra 1 {{AP}}.''
 +
|- id = "Day4"
 
|  style="text-align: center;" | 4
 
|  style="text-align: center;" | 4
 
|  style="text-align: center;" | [[Image:Base03.png]]
 
|  style="text-align: center;" | [[Image:Base03.png]]
| '''CENTAURI'''<br><small>???</small>
+
| '''CENTAURI'''<br><small>Message from Centauri Lovers</small>
| Blasters provide one additional defense point on expeditions.
+
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!
|-
+
* ''Each Blaster gives 1 extra power point on expeditions.''
 +
|- id = "Day5"
 
|  style="text-align: center;" | 5
 
|  style="text-align: center;" | 5
 
|  style="text-align: center;" | [[Image:Base04.png]]
 
|  style="text-align: center;" | [[Image:Base04.png]]
| '''KALADAAN '''<br><small>???</small>
+
| '''KALADAAN '''<br><small>Founders of Kaladaan</small>
| Provides 6 [[Image:moral.png]] morale for all crew members.
+
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!
|-
+
* ''Provides 6 {{Morale}} to all crew members.''
 +
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''
 +
|- id = "Day6"
 
|  style="text-align: center;" | 6
 
|  style="text-align: center;" | 6
 
|  style="text-align: center;" | [[Image:Base05.png]]
 
|  style="text-align: center;" | [[Image:Base05.png]]
| '''LUYTEN-CETI'''<br><small>???</small>
+
| '''LUYTEN-CETI'''<br><small>Message from Luyen-Ceti Shadows</small>
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walky Talkies of iTrackies. Does not replace the tracker functionality.
+
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.
|-
+
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.
 +
|- id = "Day7"
 
|  style="text-align: center;" | 7
 
|  style="text-align: center;" | 7
 
|  style="text-align: center;" | [[Image:Base06.png]]
 
|  style="text-align: center;" | [[Image:Base06.png]]
| '''CYGNI'''<br><small>Aurora Cygni</small>
+
| '''CYGNI'''<br><small>Auroras of Cygni</small>
| Patrol ships' damage is increased by one point<br> Provides 3 [[Image:moral.png]] morale for all crew members. (Possibly bugged)
+
| Message from Auroras of Cygni<br>
 +
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.<br>
 +
* Patrol ships' damage is increased by one point
 +
* Provides 3 {{Morale}} for all crew members. {{Confirm|Morale gain still bugged sometimes?}}
 
|}
 
|}
  
[[Category:To Do]]
+
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where plants need to be held and ships with many bronze players.
 +
 
 +
[[Category:Gameplay]] [[Category:Paola]]

Latest revision as of 16:22, 21 May 2019

Com.jpg
Communications with Sol provide rich and powerful bonuses.

The Comms Center is located on the Bridge and accessible by everyone. Anyone may view the current progress, look at the current Trade Offers on the Shortwave Radio, and help establish the link to Sol. But everything else is reserved solely to the Icon Communications Officer, which makes this title a rather large responsibility. Even the Icon Hacker Kit cannnot override these restrictions.


The Antenna in the Engine Room influences communications:

  • If it is down, all actions cost 1 Action Point more.
  • If it is enhanced by the NERON project Spatial Wave Radar, the chances of making a connection with Sol are doubled.
Infoicon.png All long-range Communications work requires establishing a connection first.

For trading with local transporters via radio, see trading.


Establish Contact

Sensor.gif
Establishing contact with Sol is the prerequisite for everything else.

This simple action can be performed by any member of the crew for 2 Action Point or 1 IT Point, and should be attempted by everyone at the start of the ship (but only once everyone has joined). The first time it succeeds, every already awoken crew member is granted +3 Morale. (NERON will announce: "Rebel networks: connection established… Health implication: team morale boost.")

This action will improve the signal quality, then attempt to connnect with Sol.The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a Icon Radio Expert, or by 8% if you are a Radio Expert. The probability of the connection being established is then equal to the signal quality. For example, if the signal quality is 32%, you have 32% chances of the connection being established. While the contact is established, this button is replaced by a "connection established" symbol.

The signal may drop:

  • If you use the Icon Microwave.
  • By random chance (low signal strength makes this more likely).
  • By uncovering one of two bad Xyloph DB entries.
  • If the communications panel is broken for any reason.

Upgrade NERON Version

Neron large.png
The Icon Communications Officer is able to upgrade NERON's version. Each successful upgrade will complete a random NERON Project.

Each participation costs 2 Action Point (or 1 IT Point if they have the IT Expert skill) and will further the upgrade progress.

(A connection to Sol is required to update.)

  • Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.
  • The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also "fail" and yield only 1%.
  • The project completed can only be one that has not previously appeared in the Nexus.
  • If all projects have already been offered in the Heart of Neron, upgrading will do nothing
  • The Version number starts at v1.00
    • The Decimal place depicts the current update progress.
    • If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.


Icon Note: It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more Action Point on higher versions.

Xyloph Database

Xyloph.png
Xyloph complete.png
Allows you to access information left at the home port of the Daedalus, or whatever is left of it...
Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).

2 Action Point or 1 IT Point decodes one Xyloph DB entry at random.

Name
Nickname
Effect
Xyloph DB Access the Lost NERON Database
Version
Some of Janice's research findings from Xyloph-17 are added to NERON's memory.
Advances the NERON update progress by 25%
Xyloph DB Corrupted Data
Nothing
There's nothing there... The data has been corrupted by a rhizomal virus.
Useless
Xyloph DB Wireless Infidelity
Magnetite
The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.
Causes com link failure and a significant decrease in signal quality. Icon Note: around 20% decrease
Xyloph DB Zhong Chun's Genome Codex
Ghost Chun
Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.
Adds a "ghost" to Zhong Chun's laboratory interface which is the equivalent of her being there in person.
Icon Note: This Xyloph entry is only available if Icon Chun has been decryogenized.
Xyloph DB Workshop Manuals
Blueprints
Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.
Tabulatrix prints 3x Plans
Icon Note: Exact Icon Blueprints vary.
Xyloph DB Contact established with Kivanç Terzi!
Kivanc
You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.
Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 Glory
Icon Bug: Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.
Xyloph DB Contact made with Nils Carlsson!
Ghost Sample
You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.
Communication with Nils will replace a Test Sample in the research module.
Xyloph DB Finola's Lost Research
List
The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!
Tabulatrix prints the current crew infection status report
Icon Note: The list will usually clear at least one or two crew members, occasionally more. However it is entirely possible that no names will be cleared by this.
Xyloph DB Roger's Kitchenary 2830
Cook
You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.
Gives the impression of being an apprentice chef
Icon Note: Tabulatrix prints a Icon Chef Mage Book at the bridge
Xyloph DB Blizzard Documentary...
Snow
Your screen is covered in greyish snow, it's giving you a headache, so you give up...
Causes com link failure.
Xyloph DB School Workbooks
Mage Books
You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.
Tabulatrix prints 2x Workbooks
Icon Note: Icon Mage Books printed will vary
Xyloph DB Genome Data
Disk
This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.
Supplies the disk containing data on the Mush genome

The DB entries appear in the comms panel in the following locations:

Nothing Snow Magnetite Disk
List Ghost Sample Version Kivanc
Cookbook Ghost Chun Mage Books Blueprints

Rebel Bases

Decoding rebel base contacts can give various bonuses to the ship.

Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.

2 Action Point or 1 IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanc through the Xyloph DB or the Icon Rebel skill, and 2 with both.

If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.

Day Image Name Bonus
2 Base01.png WOLF
Lost Children of Wolf
The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.
  • + 8 Glory for the whole crew.
3 Base02.png SIRIUS
Message from the Black Mages of Sirius
We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.
  • Rations give an extra 1 Action Point.
4 Base03.png CENTAURI
Message from Centauri Lovers
It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!
  • Each Blaster gives 1 extra power point on expeditions.
5 Base04.png KALADAAN
Founders of Kaladaan
Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!
  • Provides 6 Morale to all crew members.
  • Icon Bug: After being decoded, provides a message that crew received only 3 Morale.
6 Base05.png LUYTEN-CETI
Message from Luyen-Ceti Shadows
Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.
  • Crew receives status Thinklinked.png Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.
7 Base06.png CYGNI
Auroras of Cygni
Message from Auroras of Cygni

We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.

  • Patrol ships' damage is increased by one point
  • Provides 3 Morale for all crew members. Icon Confirm: Morale gain still bugged sometimes?

Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where plants need to be held and ships with many bronze players.