NERON Projects

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There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.

NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.

Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.

List of NERON Projects

Some names are from the french wiki and may need updated for the English version.

Image Name Effectiveness Details
Chipset acceleration.png CPU Overclocking Astrophysicist and IT Expert Searching for a planet costs 1 AP less.
Icarus larger bay.png Large Bay Upgrade Pilot and Technician The Icarus can carry two more people, bringing the maximum to 6.
Auto watering.png Automatic Sprinklers Technician and Firefighter Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
Plasma shield.png Plasma Shield Physicist and Technician The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
Patrolship blaster gun.png Blaster Gun Pilot and Shooter Increases patrol ship firepower by 1 point.
Oxy more.png Oxygenated Ducts Technician and Biologist Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.
Armour corridor.png Armored Corridors Technician and Physicist Attacks upon the Daedalus are reduced by one point.
Hydroponic incubator.png Hydroponic Incubator Physicist and Botanist Seedlings grow twice as fast in the garden.
Dismantling.png Dismantler Technician and Robotics Expert Generates 5 scrap metal in the engine room.
Quantum sensors.png Probability Wave Detector Astrophysicist and Radio Expert Scanning planets reveals one additional zone each time.
Equipment sensor.png Abnormality Detector Radio Expert and Technician Broken Equipment is shown on trackers. (Doesn't always work - pattern?)
Door sensor.png Defective Piston Sensors Radio Expert and Robotics Expert Broken doors are shown on trackers.
Fire sensor.png Fire Detector Radio Expert and Firefighter Fires are shown on trackers.
Food retailer.png Pneumatic Distributor Robotics Expert and Chef Food produced in the garden is sent directly to the refectory via a pneumatic tube.
Extra drone.png Additional Drone Technician and Robotics Expert Adds a drone in the Nexus.
Magnetic net.png Magnetic Net Pilot and Physicist When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).
Extra hydroponpots.png Additional Hydropots Technician and Botanist Adds 3 hydropots, which appear in the Hydroponic Garden.
Heat lamp.png Heat Lamps Technician and Botanist Plants in the garden have a 50% chance to generate an additional fruit each day.
Icarus lavatory.png Convenient Sink Biologist and Technician Expeditions will no longer make people dirty. (Confirm correct translation?)
Neron project thread.png NERON Participation IT Expert and Shrink If a project is above 0%, it is automatically progressed 5% each cycle.
Bay door xxl.png Bay Door XXL Pilot and Technician Reduced the risk of accidents when non-pilots are flying ships.
Icarus antigrav propeller.png Antigravity Thrusters Pilot and Physicist Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
Patrol ship launcher.png Launch Propulsion System Pilot and Physicist Launching patrol ships and the Pasiphae costs 1 AP less.
Turret extra firerate.png Rerouted Charges Physicist and Technician Turrets recharge twice as fast.
Radar trans void.png Spatial Wave Radar Radio Expert and Technician The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
Bric broc.png General Patching Up Designer and Creative Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
Auto return icarus.png Magnetic Return IT Expert and Robotics Expert The Icarus automatically returns to the Daedalus in the event of mission failure.
Trail reducer.png Trail Minimizer Pilot and Technician The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
Patrolship extra ammo.png Teslatron Reservoir Physicist and Technician Patrol ships have an additional 6 charges.
Auxiliary terminal.png Auxiliary Terminal IT Expert and Radio Expert Creates NERON terminals in the medlab and the engine room.
Fission coffee roaster.png Fission Coffee Roaster Caffeine Junkie and Physicist The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)