Job overview
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly.
Note: This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.
Specialist duties
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it.
Piloting
Main skill -
Pilot
Secondary skills -
Shooter
Devotion
Creative
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have Pilot skill have very big penalties while piloting (and by default settings are even forbitten to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.
Difficulty of the job - Easy
There are few things you need to know to do this job. Reading the main article will be enough.
Communication with team requested - Low
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. You will only need to make sure everyone is ready for expedtion before launcing it.
Activity requested - Medium
Hunters can come on every cycle change, and sometimes it's very important to kill them on that, or on next cycle. On the other hand, after you have used all our action points you can be offline for 3-5 cycles - you will not be able to fight again efficiently without 8-12 action points and have to rest anyway.
Crew members, who are expected to be pilots
Jiang Hua - has Pilot on level 1
Roland Zuccali - has Pilot on level 2
Crew members, who can also be pilots
Kim Jin Su - has Pilot on level 2, but his other skills are also important and he often has to use action points on other duties
Terrence Archer - has Pilot on level 3, but his other skills are also important and he often has to use action points on other duties
Andie Graham - has Pilot on level 1, but his/her other skills are also important and he/she often has to use action points on other duties
Frieda Bergmann - has Pilot on level 2, but her job takes all action points she has. On most of the ships it's not recommended to take her as a pilot
Research
Main skills -
Biologist
Medic
Polyvalent
Secondary skills -
IT Expert
Devotion
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.
Difficulty of the job - Medium
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.
Communication with team requested - Medium
Working alone on research will be very inefficient, you will need at least one person to work with you. See Relaying for more details.
Activity requested - Low or Medium
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day. If you you don't you will need to check game more often, waiting while your research will be reset and then continue.
Crew members, who are expected to be researchers
Andie Graham - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.
Finola Keegan - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus
Zhong Chun - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant
Ian Soulton - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.
Crew members, who can also be researchers
Janice Kent - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.
Eleesha Williams - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.
Raluca Tomescu - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.
Astrophysics
Main skills -
Astrophysicist
Secondary skills -
IT Expert
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.
Difficulty of the job - Medium
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.
Communication with team requested - Medium
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.
Note: If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.
Activity requested - Low
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.
Crew members, who are expected to be astrophysicists
Frieda Bergmann - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed
Crew members, who can also be astrophysicists
Lai Kuan Ti - has Astrophysicist skill on level 4
Gioele Rinaldo - has Astrophysicist skill on level 4