Difference between revisions of "Dangers"

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This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)
 
This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)
 
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I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)
=== Daedalus ===
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== General Daedalus ==
  
 
==== Hunters ====
 
==== Hunters ====
  
 +
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''
 +
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]]
 +
***If the {{armor}} reaches 0, the all crew members will die within at the beginning of the next cycle and the cause of death will be: "'''Your corpse is floating amongst the debris of the pulverized Daedalus'''"
 
See [[Hunters]].
 
See [[Hunters]].
  
 
==== Communications Signal ====  
 
==== Communications Signal ====  
  
There are two Xyloph DB projects that will make you lose the signal with SOL.  
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*''The signal with Sol can be broken by:''
 +
**There are two Xyloph DB projects that will make you lose the signal with Sol.
 +
**Using the microwave will also often cut the signal.
 +
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
  
Using the microwave will also often cut the signal.
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==== Broken Equipment/Doors ====
  
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
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*''NERON will announce broken equipment at the start of each cycle
 +
*''Equipment and doors will randomly break at cycle change.''
 +
*''NERON will announce broken equipment unless:''
 +
**The equipment has been sabotaged
 +
**The equipment was damaged by an electrical spike
 +
**The equipment was damaged by a fire
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*''NERON will not announce which equipment was broken
  
==== Broken Equipment/Doors ====  
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== Health ==
  
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).
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=== Fires ===
  
==== Fires ====
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*''Always announced by NERON.''
  
Always announced by NERON.
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*''Does not consume oxygen despite popular belief.''
  
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
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*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''
  
Fires can be caused randomly at cycle change as the ship goes on as well as:
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*''Fires can be caused randomly at cycle change as the ship goes on as well as:''
 +
**Mush skill Pyromaniac.
 +
** Shooting weapons and Grenade Rocket Launcher.
 +
** Invertebrate Shell cartridge.
  
* Mush skill Pyromaniac .
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*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''
* Shooting weapons and Grenade Rocket Launcher.
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** Damage equipment (except doors) and break/destroy objects in the room.
* Invertebrate Shell cartridge.  
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** Does 2 points of damage to the {{Armor}}
 +
** Spread to an adjacent room.  
 +
** Injures any crew in the room for 2 {{hp}}
 +
***If crew member dies, the cause of death will be: "'''Burned'''"
  
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
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*''Can be put out by:''
 +
** Manually with a {{Item|Extinguisher}}
 +
** Automatically by a Drone firefighter.
 +
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].
  
* Damage equipment (except doors) and break/destroy objects in the room.
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=== Electrical Spike  ===
* Do 2 points of damage to the hull.
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* Injure any crew in the room for 2 hp. (If crew dies, cause of death: "Burned".)
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* Spread to an adjacent room.
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'''Does not consume oxygen despite popular belief.'''
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*''Damages all equipment (except doors) in the room''
 +
*''Injures all team members present for 3 {{hp}}''
 +
**If crew member dies, the cause of death will be: "'''Electrocuted'''"
  
Can be put out:
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=== Room Shaking  ===
  
* Manually with a fire extinguisher .
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*''Injures all crew present in the room for 1 to 3 {{hp}}''
* Automatically by a Drone firefighter.
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**If crew member dies, the cause of death will be: "'''Injuries'''"
* Automatically by the project Sprinklers.
+
  
==== Electrical Spike  ====  
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=== Metal plates ===  
  
Damages all equipment (except doors) in the room.
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*''Injures one crew present in the room for 4 to 6 {{hp}}''
Injures all team members present for 3 hp. (If crew dies, cause of death: "Electrocuted".)
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**If crew member dies, the cause of death will be: "'''Injuries'''"
  
==== Room Shaking  ====
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{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}
  
Injures all crew present in the room for 1 to 3 hp.  
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{{Bug|This can also occur during expeditions.}}
  
==== Metal plates ====  
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=== Diseases  ===  
  
Injures one crew present in the room for 4 to 6 hp.
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Some disorders and diseases occur spontaneously.
  
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}
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==== Accidents  ====
  
{{Bug|This can also occur.... during expeditions.}}
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*''Most actions have a small chance of injuring the player for 2 {{hp}}''
  
=== Health ===
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*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''
 +
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: "'''Putting the "Fun" in Funeral'''"
  
==== Panic attacks ====  
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== Morale ==
  
Random event that takes 3 morale away from a crew member.  
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=== Panic Attacks ===
 +
*''Random event that takes 3 {{morale}} away from a crew member.''
  
==== Diseases  ====  
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=== Traits ===
 +
*''Traits such as:''
 +
**{{Trait|Germaphobe}}
 +
**{{Trait|Antisocial}}
  
Some disorders and diseases occur spontaneously.
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=== Skills ===
 
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*''Skills such as''
==== Accidents  ====  
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**{{Skill|Premonition}}
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**{{Skill|Demoralize}}
  
Most actions have a small chance of injuring the player for 2 hp.
 
  
High chance of injury is from doing repairs and picking up Schrödinger.
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=== Day Change ===
 +
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''
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**Only 2 characters can actually possess {{Skill|Mankind's only hope}}
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***{{Character|Stephen|long}}
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****See {{Skill|Apprentice}}
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***{{Character|Chun|long}}
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*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''
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*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''

Revision as of 18:36, 5 February 2014

This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST) I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)

General Daedalus

Hunters

  • Hunters will fire at the Daedalus at the beginning of each cycle
    • This will cause the Daedalus to lose some Armor or some armor in the Plasma Shield
      • If the Armor reaches 0, the all crew members will die within at the beginning of the next cycle and the cause of death will be: "Your corpse is floating amongst the debris of the pulverized Daedalus"

See Hunters.

Communications Signal

  • The signal with Sol can be broken by:
    • There are two Xyloph DB projects that will make you lose the signal with Sol.
    • Using the microwave will also often cut the signal.
    • Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.

Broken Equipment/Doors

  • NERON will announce broken equipment at the start of each cycle
  • Equipment and doors will randomly break at cycle change.
  • NERON will announce broken equipment unless:
    • The equipment has been sabotaged
    • The equipment was damaged by an electrical spike
    • The equipment was damaged by a fire
  • NERON will not announce which equipment was broken

Health

Fires

  • Always announced by NERON.
  • Does not consume oxygen despite popular belief.
  • Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
  • Fires can be caused randomly at cycle change as the ship goes on as well as:
    • Mush skill Pyromaniac.
    • Shooting weapons and Grenade Rocket Launcher.
    • Invertebrate Shell cartridge.
  • Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
    • Damage equipment (except doors) and break/destroy objects in the room.
    • Does 2 points of damage to the Armor
    • Spread to an adjacent room.
    • Injures any crew in the room for 2 Health Point
      • If crew member dies, the cause of death will be: "Burned"
  • Can be put out by:
    • Manually with a Icon Extinguisher
    • Automatically by a Drone firefighter.
    • 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.

Electrical Spike

  • Damages all equipment (except doors) in the room
  • Injures all team members present for 3 Health Point
    • If crew member dies, the cause of death will be: "Electrocuted"

Room Shaking

  • Injures all crew present in the room for 1 to 3 Health Point
    • If crew member dies, the cause of death will be: "Injuries"

Metal plates

  • Injures one crew present in the room for 4 to 6 Health Point
    • If crew member dies, the cause of death will be: "Injuries"

Icon Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.

Icon Bug: This can also occur during expeditions.

Diseases

Some disorders and diseases occur spontaneously.

Accidents

  • Most actions have a small chance of injuring the player for 2 Health Point
  • Moderate chance of losing 2 Health Point from doing repairs and picking up Schrödinger
    • If a crew member dies from picking up Schrödinger, the cause of death will be: "Putting the "Fun" in Funeral"

Morale

Panic Attacks

  • Random event that takes 3 Morale away from a crew member.

Traits

  • Traits such as:
    • Icon Germaphobe
    • Icon Antisocial

Skills


Day Change