Difference between revisions of "NERON Projects"

From Mushpedia
Jump to: navigation, search
(List of NERON Projects)
(List of NERON Projects)
Line 17: Line 17:
 
! scope="col"| Details
 
! scope="col"| Details
 
|-
 
|-
| align="center" | [[image:Chipset_acceleration.png]]
+
| align="center" | [[image:Equipment sensor.png]]
| CPU Overclocking
+
| Anomaly Detector
| [[Astrophysicist]] and [[IT Expert]]
+
| [[Radio Expert]] and [[Technician]]
| Searching for a planet costs 1 AP less.
+
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)
 
|-
 
|-
| align="center" | [[image:Icarus_larger_bay.png]]
+
| align="center" | [[image:Icarus_antigrav_propeller.png]]
| Large Bay Upgrade
+
| Antigravity Thrusters
| [[Pilot]] and [[Technician]]
+
| [[Pilot]] and [[Physicist]]
| The Icarus can carry two more people, bringing the maximum to 6.
+
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
 +
|-
 +
| align="center" | [[image:Armour_corridor.png]]
 +
| Armored Corridors
 +
| [[Technician]] and [[Physicist]]
 +
| Attacks upon the Daedalus are reduced by one point.
 
|-
 
|-
 
| align="center" | [[image:Auto_watering.png]]
 
| align="center" | [[image:Auto_watering.png]]
 
| Automatic Sprinklers
 
| Automatic Sprinklers
 
| [[Technician]] and [[Firefighter]]
 
| [[Technician]] and [[Firefighter]]
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.  
+
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
 
|-
 
|-
| align="center" | [[image:Plasma_shield.png]]
+
| align="center" | [[image:Auxiliary_terminal.png]]
| Plasma Shield
+
| Auxiliary Terminal
| [[Physicist]] and [[Technician]]
+
| [[IT Expert]] and [[Radio Expert]]
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
+
| Creates NERON terminals in the medlab and the engine room.
 +
|-
 +
| align="center" | [[image:Bay_door_xxl.png]]
 +
| Bay Door XXL
 +
| [[Pilot]] and [[Technician]]
 +
| Reduced the risk of accidents when non-pilots are flying ships.
 
|-
 
|-
 
| align="center" | [[image:Patrolship_blaster_gun.png]]
 
| align="center" | [[image:Patrolship_blaster_gun.png]]
Line 42: Line 52:
 
| Increases patrol ship firepower by 1 point.
 
| Increases patrol ship firepower by 1 point.
 
|-
 
|-
| align="center" | [[image:Oxy_more.png]]
+
| align="center" | [[image:Icarus_lavatory.png]]
| Oxygenated Ducts
+
| Convenient Sink
| [[Technician]] and [[Biologist]]
+
| [[Biologist]] and [[Technician]]
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.
+
| Expeditions will no longer make people dirty. (Confirm correct translation?)
 
|-
 
|-
| align="center" | [[image:Armour_corridor.png]]
+
| align="center" | [[image:Chipset_acceleration.png]]
| Armored Corridors
+
| CPU Overclocking
| [[Technician]] and [[Physicist]]
+
| [[Astrophysicist]] and [[IT Expert]]
| Attacks upon the Daedalus are reduced by one point.
+
| Searching for a planet costs 1 AP less.
 
|-
 
|-
| align="center" | [[image:Hydroponic_incubator.png]]
+
| align="center" | [[image:Door_sensor.png]]
| Hydroponic Incubator
+
| Defective Piston Sensors
| [[Physicist]] and [[Botanist]]
+
| [[Radio Expert]] and [[Robotics Expert]]
| Seedlings grow twice as fast in the garden.
+
| Broken doors are shown on trackers.
 
|-
 
|-
 
| align="center" | [[image:Dismantling.png]]
 
| align="center" | [[image:Dismantling.png]]
Line 61: Line 71:
 
| [[Technician]] and [[Robotics Expert]]
 
| [[Technician]] and [[Robotics Expert]]
 
| Generates 5 scrap metal in the engine room.
 
| Generates 5 scrap metal in the engine room.
|-
 
| align="center" | [[image:Quantum_sensors.png]]
 
| Quantum Sensors
 
| [[Astrophysicist]] and [[Radio Expert]]
 
| Scanning planets reveals one additional zone each time.
 
|-
 
| align="center" | [[image:Equipment sensor.png]]
 
| Anomaly Detector
 
| [[Radio Expert]] and [[Technician]]
 
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)
 
|-
 
| align="center" | [[image:Door_sensor.png]]
 
| Defective Piston Sensors
 
| [[Radio Expert]] and [[Robotics Expert]]
 
| Broken doors are shown on trackers.
 
|-
 
| align="center" | [[image:fire_sensor.png]]
 
| Fire Detector
 
| [[Radio Expert]] and [[Firefighter]]
 
| Fires are shown on trackers.
 
|-
 
| align="center" | [[image:Food_retailer.png]]
 
| Pneumatic Distributor
 
| [[Robotics Expert]] and [[Chef]]
 
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.
 
 
|-
 
|-
 
| align="center" | [[image:Extra_drone.png]]
 
| align="center" | [[image:Extra_drone.png]]
Line 91: Line 76:
 
| [[Technician]] and [[Robotics Expert]]
 
| [[Technician]] and [[Robotics Expert]]
 
| Adds a drone in the Nexus.
 
| Adds a drone in the Nexus.
|-
 
| align="center" | [[image:Magnetic_net.png]]
 
| Magnetic Net
 
| [[Pilot]] and [[Physicist]]
 
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).
 
 
|-
 
|-
 
| align="center" | [[image:Extra_hydroponpots.png]]
 
| align="center" | [[image:Extra_hydroponpots.png]]
Line 101: Line 81:
 
| [[Technician]] and [[Botanist]]
 
| [[Technician]] and [[Botanist]]
 
| Adds 3 hydropots, which appear in the Hydroponic Garden.
 
| Adds 3 hydropots, which appear in the Hydroponic Garden.
 +
|-
 +
| align="center" | [[image:fire_sensor.png]]
 +
| Fire Detector
 +
| [[Radio Expert]] and [[Firefighter]]
 +
| Fires are shown on trackers.
 +
|-
 +
| align="center" | [[image:Fission_coffee_roaster.png]]
 +
| Fission Coffee Roaster
 +
| [[Caffeine Junkie]] and [[Physicist]]
 +
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
 +
|-
 +
| align="center" | [[image:Bric_broc.png]]
 +
| General Patching Up
 +
| [[Designer]] and [[Creative]]
 +
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
 
|-
 
|-
 
| align="center" | [[image:Heat_lamp.png]]
 
| align="center" | [[image:Heat_lamp.png]]
Line 107: Line 102:
 
| Plants in the garden have a 50% chance to generate an additional fruit each day.
 
| Plants in the garden have a 50% chance to generate an additional fruit each day.
 
|-
 
|-
| align="center" | [[image:Icarus_lavatory.png]]
+
| align="center" | [[image:Hydroponic_incubator.png]]
| Convenient Sink
+
| Hydroponic Incubator
| [[Biologist]] and [[Technician]]
+
| [[Physicist]] and [[Botanist]]
| Expeditions will no longer make people dirty. (Confirm correct translation?)
+
| Seedlings grow twice as fast in the garden.
 +
|-
 +
| align="center" | [[image:Icarus_larger_bay.png]]
 +
| Large Bay Upgrade
 +
| [[Pilot]] and [[Technician]]
 +
| The Icarus can carry two more people, bringing the maximum to 6.
 +
|-
 +
| align="center" | [[image:Patrol_ship_launcher.png]]
 +
| Launch Propulsion System
 +
| [[Pilot]] and [[Physicist]]
 +
| Launching patrol ships and the Pasiphae costs 1 AP less.
 +
|-
 +
| align="center" | [[image:Magnetic_net.png]]
 +
| Magnetic Net
 +
| [[Pilot]] and [[Physicist]]
 +
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).
 +
|-
 +
| align="center" | [[image:Auto_return_icarus.png]]
 +
| Magnetic Return
 +
| [[IT Expert]] and [[Robotics Expert]]
 +
| The Icarus automatically returns to the Daedalus in the event of mission failure.
 
|-
 
|-
 
| align="center" | [[image:Neron_project_thread.png]]
 
| align="center" | [[image:Neron_project_thread.png]]
Line 117: Line 132:
 
| If a project is above 0%, it is automatically progressed 5% each cycle.
 
| If a project is above 0%, it is automatically progressed 5% each cycle.
 
|-
 
|-
| align="center" | [[image:Bay_door_xxl.png]]
+
| align="center" | [[image:Oxy_more.png]]
| Bay Door XXL
+
| Oxygenated Ducts
| [[Pilot]] and [[Technician]]
+
| [[Technician]] and [[Biologist]]
| Reduced the risk of accidents when non-pilots are flying ships.
+
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.
 
|-
 
|-
| align="center" | [[image:Icarus_antigrav_propeller.png]]
+
| align="center" | [[image:Plasma_shield.png]]
| Antigravity Thrusters
+
| Plasma Shield
| [[Pilot]] and [[Physicist]]
+
| [[Physicist]] and [[Technician]]
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
+
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
 
|-
 
|-
| align="center" | [[image:Patrol_ship_launcher.png]]
+
| align="center" | [[image:Food_retailer.png]]
| Launch Propulsion System
+
| Pneumatic Distributor
| [[Pilot]] and [[Physicist]]
+
| [[Robotics Expert]] and [[Chef]]
| Launching patrol ships and the Pasiphae costs 1 AP less.
+
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.
 +
|-
 +
| align="center" | [[image:Quantum_sensors.png]]
 +
| Quantum Sensors
 +
| [[Astrophysicist]] and [[Radio Expert]]
 +
| Scanning planets reveals one additional zone each time.
 
|-
 
|-
 
| align="center" | [[image:Turret_extra_firerate.png]]
 
| align="center" | [[image:Turret_extra_firerate.png]]
Line 141: Line 161:
 
| [[Radio Expert]] and [[Technician]]
 
| [[Radio Expert]] and [[Technician]]
 
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
 
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
|-
 
| align="center" | [[image:Bric_broc.png]]
 
| General Patching Up
 
| [[Designer]] and [[Creative]]
 
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
 
|-
 
| align="center" | [[image:Auto_return_icarus.png]]
 
| Magnetic Return
 
| [[IT Expert]] and [[Robotics Expert]]
 
| The Icarus automatically returns to the Daedalus in the event of mission failure.
 
|-
 
| align="center" | [[image:Trail_reducer.png]]
 
| Trail Minimizer
 
| [[Pilot]] and [[Technician]]
 
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
 
 
|-
 
|-
 
| align="center" | [[image:Patrolship_extra_ammo.png]]
 
| align="center" | [[image:Patrolship_extra_ammo.png]]
Line 162: Line 167:
 
| Patrol ships have an additional 6 charges.
 
| Patrol ships have an additional 6 charges.
 
|-
 
|-
| align="center" | [[image:Auxiliary_terminal.png]]
+
| align="center" | [[image:Trail_reducer.png]]
| Auxiliary Terminal
+
| Trail Minimizer
| [[IT Expert]] and [[Radio Expert]]
+
| [[Pilot]] and [[Technician]]
| Creates NERON terminals in the medlab and the engine room.
+
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
|-
+
| align="center" | [[image:Fission_coffee_roaster.png]]
+
| Fission Coffee Roaster
+
| [[Caffeine Junkie]] and [[Physicist]]
+
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
+
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:To Do]]
 
[[Category:To Do]]

Revision as of 16:09, 30 November 2013

There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.

NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.

Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.

List of NERON Projects

Template:NoteWarn Template:NoteWarn

Image Name Effectiveness Details
Equipment sensor.png Anomaly Detector Radio Expert and Technician Broken Equipment is shown on trackers. (Doesn't always work - pattern?)
Icarus antigrav propeller.png Antigravity Thrusters Pilot and Physicist Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
Armour corridor.png Armored Corridors Technician and Physicist Attacks upon the Daedalus are reduced by one point.
Auto watering.png Automatic Sprinklers Technician and Firefighter Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
Auxiliary terminal.png Auxiliary Terminal IT Expert and Radio Expert Creates NERON terminals in the medlab and the engine room.
Bay door xxl.png Bay Door XXL Pilot and Technician Reduced the risk of accidents when non-pilots are flying ships.
Patrolship blaster gun.png Blaster Gun Pilot and Shooter Increases patrol ship firepower by 1 point.
Icarus lavatory.png Convenient Sink Biologist and Technician Expeditions will no longer make people dirty. (Confirm correct translation?)
Chipset acceleration.png CPU Overclocking Astrophysicist and IT Expert Searching for a planet costs 1 AP less.
Door sensor.png Defective Piston Sensors Radio Expert and Robotics Expert Broken doors are shown on trackers.
Dismantling.png Dismantler Technician and Robotics Expert Generates 5 scrap metal in the engine room.
Extra drone.png Extra Drone Technician and Robotics Expert Adds a drone in the Nexus.
Extra hydroponpots.png Extra Hydropots Technician and Botanist Adds 3 hydropots, which appear in the Hydroponic Garden.
Fire sensor.png Fire Detector Radio Expert and Firefighter Fires are shown on trackers.
Fission coffee roaster.png Fission Coffee Roaster Caffeine Junkie and Physicist The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
Bric broc.png General Patching Up Designer and Creative Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
Heat lamp.png Heat Lamps Technician and Botanist Plants in the garden have a 50% chance to generate an additional fruit each day.
Hydroponic incubator.png Hydroponic Incubator Physicist and Botanist Seedlings grow twice as fast in the garden.
Icarus larger bay.png Large Bay Upgrade Pilot and Technician The Icarus can carry two more people, bringing the maximum to 6.
Patrol ship launcher.png Launch Propulsion System Pilot and Physicist Launching patrol ships and the Pasiphae costs 1 AP less.
Magnetic net.png Magnetic Net Pilot and Physicist When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).
Auto return icarus.png Magnetic Return IT Expert and Robotics Expert The Icarus automatically returns to the Daedalus in the event of mission failure.
Neron project thread.png NERON Participation IT Expert and Shrink If a project is above 0%, it is automatically progressed 5% each cycle.
Oxy more.png Oxygenated Ducts Technician and Biologist Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.
Plasma shield.png Plasma Shield Physicist and Technician The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
Food retailer.png Pneumatic Distributor Robotics Expert and Chef Food produced in the garden is sent directly to the refectory via a pneumatic tube.
Quantum sensors.png Quantum Sensors Astrophysicist and Radio Expert Scanning planets reveals one additional zone each time.
Turret extra firerate.png Rerouted Charges Physicist and Technician Turrets recharge twice as fast.
Radar trans void.png Spatial Wave Radar Radio Expert and Technician The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
Patrolship extra ammo.png Teslatron Reservoir Physicist and Technician Patrol ships have an additional 6 charges.
Trail reducer.png Trail Minimizer Pilot and Technician The number of attackers who pursue the Daedalus when it moves is reduced by 25%.