Difference between revisions of "Medikit"
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}}</onlyinclude>{{Item Tooltip}} | }}</onlyinclude>{{Item Tooltip}} | ||
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|Name = Heal | |Name = Heal | ||
|Cost = 2 {{ap}} | |Cost = 2 {{ap}} | ||
| − | |Requirement = Target must not have maximum {{hp}} | + | |Requirement = Target must not have maximum {{hp}} |
** even with 0{{ap}}, the action will show if, and only if, the target does not have full health. | ** even with 0{{ap}}, the action will show if, and only if, the target does not have full health. | ||
|Privacy = public | |Privacy = public | ||
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{{Action Details| | {{Action Details| | ||
| − | |Name = Self-Heal | + | |Name = Self-Heal |
|Cost = 3 {{ap}} | |Cost = 3 {{ap}} | ||
|Requirement = Must not have maximum {{hp}} | |Requirement = Must not have maximum {{hp}} | ||
|Privacy = private | |Privacy = private | ||
|Target = Self | |Target = Self | ||
| − | |Effect = +3{{hp}}, | + | |Effect = +3{{hp}}, |
|Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}} | |Affected by = {{skill|Medic}}, {{skill|Mycologist}}, {{Research|Ultra Healing Pomade}} | ||
|Room Log = You have healed yourself and in doing so, have restored [amount]{{hp}}. | |Room Log = You have healed yourself and in doing so, have restored [amount]{{hp}}. | ||
| − | |Public Log = '' if any disease: | + | |Public Log = '' if any disease: [[File:Mush_medikit.JPG|200px|thumb|right|Self-Heal in action]] |
** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]). | ** [[file:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]). | ||
** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue. | ** [[file:Hurt.png]] [Healer] has made progress in curing [patient] of their disease, but the treatment must continue. | ||
Revision as of 11:56, 19 March 2015
Medikit
| ||
|---|---|---|
| In-game Description | Maintenance Stats | |
| This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus. |
N/A | |
| Origins | ||
|
1 x Found in Daedalus | ||
Uses 2
if treating someone else, 3 if treating self. Heals 3
and may cure diseases.
With Medic skill, heals 5
.
Can be upgraded via
Ultra Healing Pomade to heal one additional point of
.
It can also be used to cure a
Disease (always with a
Public log, which is useful since the
Mush cannot become diseased). However, it cannot help you with a
disorder or an
injury.
The Medikit is useless in the Medlab, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the Surgery Pod). The same bonus from
Ultra Healing Pomade also applies.
New Actions
- Requires: Target must not have maximum
- Target: Other character
- Effect: +3
, high chance of healing one disease if any
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Public log:
- Requires: Must not have maximum

- Target: Self
- Effect: +3
,
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Private log: You have healed yourself and in doing so, have restored [amount]
.
Public log: if any disease:
(the target is "yourself", that is, you actually have to click on your character in the room to see the self-heal action)
List of attributes
- This item enables a new action.
- When examined, this item displays the following text:
- After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.
