Difference between revisions of "Dangers"

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=== Room Shaking ===  
 
=== Room Shaking ===  
 
* Injures all crew present in the room for 1 to 3 {{hp}}
 
* Injures all crew present in the room for 1 to 3 {{hp}}
 +
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].
 +
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''
 
** If crew member dies, the cause of death will be: "'Injuries'"
 
** If crew member dies, the cause of death will be: "'Injuries'"
  
 
=== Metal plates ===  
 
=== Metal plates ===  
 
* Injures one crew present in the room for 4 to 6 {{hp}}
 
* Injures one crew present in the room for 4 to 6 {{hp}}
 +
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].
 +
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''
 
** If crew member dies, the cause of death will be: "'Injuries'"
 
** If crew member dies, the cause of death will be: "'Injuries'"
  

Revision as of 07:46, 13 February 2014

This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)

I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)

General Daedalus

Hunters

More info Main article: Hunters.

  • Hunters will fire at the Daedalus at the beginning of each cycle
    • This will cause the Daedalus to lose some Armor or some armor in the Plasma Shield
      • If the Armor reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: "'Your corpse is floating amongst the debris of the pulverized Daedalus'"

Communications Signal

  • The signal with Sol can be broken by:
    • There are two Xyloph DB projects that will make you lose the signal with Sol.
    • Using the microwave will also often cut the signal.
    • Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.

Broken Equipment/Doors

  • NERON will announce broken equipment at the start of each cycle
  • Equipment and doors will randomly break at cycle change.
  • NERON will announce broken equipment unless:
    • The equipment has been sabotaged
    • The equipment was damaged by an electrical spike
    • The equipment was damaged by a fire
  • NERON will not announce which equipment was broken

Health

Fires

  • Always announced by NERON.
  • Does not consume oxygen despite popular belief.
  • Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
  • Fires can be caused randomly at cycle change as the ship goes on as well as:
    • Mush skill Pyromaniac.
    • Shooting weapons and Grenade Rocket Launcher.
    • Invertebrate Shell cartridge.
  • Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
    • Damage equipment (except doors) and break/destroy objects in the room.
    • Does 2-3 points of damage to the Armor
    • Spread to an adjacent room.
    • Injures any crew in the room for 2 Health Point
      • If crew member dies, the cause of death will be: "'Burned'"
  • Can be put out by:
    • Manually with a Icon Extinguisher
    • Automatically by a Drone firefighter.
    • 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.

Electrical Spike

  • Damages all equipment (except doors) in the room
  • Injures all team members present for 3 Health Point
    • If crew member dies, the cause of death will be: "'Electrocuted'"

Room Shaking

  • Injures all crew present in the room for 1 to 3 Health Point
    • The log of the accident and the crew member who is injured is public, but the amount of injury is private.
      • The public log: The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...
    • If crew member dies, the cause of death will be: "'Injuries'"

Metal plates

  • Injures one crew present in the room for 4 to 6 Health Point
    • The log of accident is public, but the crew member who is injured and the amount of injury is private.
      • The public log: An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!
    • If crew member dies, the cause of death will be: "'Injuries'"

Icon Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.

Icon Bug: This can also occur during expeditions.

Diseases

Some disorders and diseases occur spontaneously.

Accidents

  • Most actions have a small chance of injuring the player for 2 Health Point
  • Moderate chance of losing 2 Health Point from doing repairs and picking up Schrödinger
    • If a crew member dies from picking up Schrödinger, the cause of death will be: "'Putting the "Fun" in Funeral'"

Morale

Death By Morale

  • Not having good Morale can be deadly, and can be exploited by the Icon Mush
    • If your Morale reaches 0, you will die within the next cycle and the cause of death will be: "'You put an end to it all'"
      • If you somehow get your Morale up before cycle change, you will not die.

Panic Attacks

  • Random event that takes 3 Morale away from a crew member.

Traits

Icon TODO: Give short description

  • Traits such as:
    • Icon Germaphobe
    • Icon Antisocial

Skills

Icon TODO: Give short description

Day Change