Difference between revisions of "Dangers"
From Mushpedia
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** {{Character|Kuan Ti|long}} | ** {{Character|Kuan Ti|long}} | ||
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill. | ** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill. | ||
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| + | [[Category:Gameplay]] | ||
Revision as of 10:44, 11 February 2014
This page needs to be cleaned up a bit.... Sagittaeri (talk) 20:58, 16 November 2013 (MST)
I cleaned up most of it :)--DurrDude (talk) 11:36, 5 February 2014 (MST)
Contents
General Daedalus
Hunters
Main article: Hunters.
- Hunters will fire at the Daedalus at the beginning of each cycle
- This will cause the Daedalus to lose some
or some armor in the Plasma Shield
- This will cause the Daedalus to lose some
Communications Signal
- The signal with Sol can be broken by:
- There are two Xyloph DB projects that will make you lose the signal with Sol.
- Using the microwave will also often cut the signal.
- Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.
Broken Equipment/Doors
- NERON will announce broken equipment at the start of each cycle
- Equipment and doors will randomly break at cycle change.
- NERON will announce broken equipment unless:
- The equipment has been sabotaged
- The equipment was damaged by an electrical spike
- The equipment was damaged by a fire
- NERON will not announce which equipment was broken
Health
Fires
- Always announced by NERON.
- Does not consume oxygen despite popular belief.
- Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.
- Fires can be caused randomly at cycle change as the ship goes on as well as:
- Mush skill Pyromaniac.
- Shooting weapons and Grenade Rocket Launcher.
- Invertebrate Shell cartridge.
- Every cycle that it goes on (including the cycle in which it started), it can have the following effects:
- Can be put out by:
- Manually with a
Extinguisher
- Automatically by a Drone firefighter.
- 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the NERON Project Sprinkers.
- Manually with a
Electrical Spike
- Damages all equipment (except doors) in the room
- Injures all team members present for 3
- If crew member dies, the cause of death will be: "'Electrocuted'"
Room Shaking
- Injures all crew present in the room for 1 to 3
- If crew member dies, the cause of death will be: "'Injuries'"
Metal plates
- Injures one crew present in the room for 4 to 6
- If crew member dies, the cause of death will be: "'Injuries'"
Bug: This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.
Bug: This can also occur during expeditions.
Diseases
Some disorders and diseases occur spontaneously.
Accidents
- Moderate chance of losing 2
from doing repairs and picking up Schrödinger
- If a crew member dies from picking up Schrödinger, the cause of death will be: "'Putting the "Fun" in Funeral'"
Morale
Death By Morale
- Not having good
can be deadly, and can be exploited by the
Mush
Panic Attacks
Traits
Skills
- Skills such as:
Day Change
- Daily loss of 2
by default
- Daily loss of 1
if either
The Optimist or
Mankind's only hope is present in the ship.
- Daily loss of 0
if you have both
The Optimist and
Mankind's only hope is present in the ship
- Only 2 characters can actually possess
Mankind's only hope:
-
Zhong Chun
-
Stephen Seagull who copy this skill with the
Apprentice skill.
-
- Only 3 characters can actually possess
The Optimist:
-
Roland Zuccali
-
Lai Kuan Ti
-
Stephen Seagull who copy this skill with the
Apprentice skill.
-